Commit Graph

4276 Commits

Author SHA1 Message Date
raysan5 fa2c114636 WARNING: struct RenderTexture2D: Removed depthTexture
Not required anymore, attachment type is queried when required
2020-09-17 13:44:03 +02:00
raysan5 6da3c1e7c3 Reverted previous change 2020-09-16 16:37:31 +02:00
raysan5 cbdb9bfe42 REVIEWED: UnloadShader() issue
Avoid unloading default shader, raylib will take care of it
2020-09-16 16:33:17 +02:00
raysan5 b870b9f828 Minor: remove tabs 2020-09-16 13:17:31 +02:00
raysan5 90befff4b8 Make sure to detach data before deleting
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
2020-09-16 13:17:16 +02:00
raysan5 11fbd49b73 Avoid GETCWD() warning #1371 2020-09-16 11:44:48 +02:00
raysan5 43d82c1f21 Add security checks when loading data from memory 2020-09-16 11:33:56 +02:00
raysan5 c5c156d65e Review GenDrawCube() and GenDrawQuad()
Better organized and commented
2020-09-15 13:44:04 +02:00
raysan5 2d96196d25 REVIEWED: SaveWAV() to use memory write insted of file 2020-09-15 13:17:10 +02:00
raysan5 405d3fac0c Corrected issue with floor() #1377 2020-09-15 11:40:51 +02:00
raysan5 0983d7b45c Solved issues when compiled for OpenGL 1.1 2020-09-15 11:30:20 +02:00
Ray 8cf0be4b6c Review memory loading functions signesness 2020-09-14 19:20:38 +02:00
raysan5 5073619962 REVIEWED: GetTextureData(), allow retrieving 32bit float data 2020-09-14 16:03:45 +02:00
raysan5 43b9113c0c Reverted some previous changes... 2020-09-14 15:55:31 +02:00
raysan5 d7853127db Reviewed some structs to reduce size and padding
Also updated raylib Wiki about struct sizes in 32bit and 64bit
2020-09-14 15:36:50 +02:00
ArnautDaniel ddba31d423 Add Gforth bindings and update Factor bindings (#1375) 2020-09-13 21:37:55 +02:00
Ray c196b09d33 Remove function declaration added by error 2020-09-13 16:43:19 +02:00
Ray db652daf42 ADDED: LoadFontFromMemory() (TTF only) #1327 2020-09-13 16:42:31 +02:00
Ray 88c5deac87 WARNING: REDESIGNED: LoadFontData() 2020-09-13 16:41:52 +02:00
Ray 250a0e3592 Minor tweak 2020-09-13 16:40:34 +02:00
Ray 63b739bbfa Corrected issue on log 2020-09-13 16:01:51 +02:00
Ray dace2172d1 Update cgltf library to v1.7 2020-09-13 15:55:48 +02:00
Ray 5b60a743bd ADDED: LoadWaveFromMemory() #1327 2020-09-13 15:38:57 +02:00
Ray 768b29dd74 ADDED: LoadImageFromMemory() #1327 2020-09-13 15:37:15 +02:00
Ray cb8cbb038b WARNING: RENAMED: GetExtension() to GetFileExtension() 2020-09-13 14:07:08 +02:00
raysan5 f1ed8be5d7 REDESIGNED: ColorFromHSV()
Replaced Vector3 by direct values, easier to use and understand
2020-09-07 19:33:06 +02:00
raysan5 85d5744679 REVIEW: glfwSetWindowMaximizeCallback() not available on web 2020-09-07 15:34:21 +02:00
georgjz 311aa0ab58 Added Gambit Scheme to bindings (#1369) 2020-09-05 16:25:04 +02:00
Ray 6120ec9437 Added QuickJS-raylib version 2020-09-02 12:42:35 +02:00
Ray 4bc918fb9f Added some more versions to bindings 2020-09-02 11:27:59 +02:00
Rabia Alhaffar 17b01e3b7a Added more versions info! (#1366)
Co-authored-by: Ray <raysan5@gmail.com>
2020-09-02 11:03:54 +02:00
Rob Loach 900a28c165 Add versions for various bindings (#1365)
- raylib-cpp
- raylib-lua-sol
- node-raylib
- raylib-js
- raylib-chaiscript
- raylib-squirrel

Co-authored-by: Ray <raysan5@gmail.com>
2020-09-02 11:02:54 +02:00
Rabia Alhaffar 9781e1ca8f Update BINDINGS.md (#1364) 2020-09-02 00:02:50 +02:00
Ray 796f61d447 Added some versions... PLEASE HELP! 2020-09-01 23:31:12 +02:00
Ray 76ceb1daaa Added go-raylib binding and some versions 2020-09-01 23:27:27 +02:00
Ray ed6d27f495 Add langauge links and version field (to be filled) 2020-09-01 23:17:46 +02:00
raysan5 1134024985 Update rlgl.h 2020-09-01 21:27:47 +02:00
raysan5 05cdaf7d01 MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath] 2020-09-01 21:08:45 +02:00
raysan5 a1422ba1c1 Review custom blend modes mechanism
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users.

In any case, new blending modes could be added if required.
2020-09-01 21:02:19 +02:00
cedemax bfafb80cde Multiple blendmodes (#1324)
Co-authored-by: max <max.cedercreutz@cetopo.com>
2020-09-01 20:33:49 +02:00
Juan Medina dcbe481a28 adding new windows functions (#1357) 2020-09-01 20:29:13 +02:00
Ray e4d891fa37 Added some missing bindings 2020-08-31 18:54:04 +02:00
raysan5 ffe2364334 Update miniaudio to version 0.10.18 2020-08-30 20:01:38 +02:00
raysan5 8b5485f822 Remove unused variable 2020-08-30 20:00:56 +02:00
smaludzi 8d615a99f6 Added Never language to the list of bindings. (#1361) 2020-08-30 19:58:30 +02:00
Ray 103df6c408 Added raylib-ocaml 2020-08-29 18:42:40 +02:00
raysan5 945a02798b DrawTextEx(): Minor tweak 2020-08-29 13:57:59 +02:00
Ray 9da0656c2f Update CI badges links 2020-08-23 21:21:31 +02:00
raysan5 d0ebeb1713 Reorder some functions 2020-08-23 21:18:39 +02:00
raysan5 ea832628c4 Review last PR formatting to follow raylib standards 2020-08-23 21:10:59 +02:00