Commit Graph

9247 Commits

Author SHA1 Message Date
Ray f16fb065ea Update rcore_template.c 2025-12-19 01:15:34 +01:00
Ray 66392fe0ae REVIEWED: rlGetPixelDataSize(), correct compressed data size calculation per blocks #5416 2025-12-19 00:06:44 +01:00
Ray 720dd22491 REVIEWED: rlLoadTexture(), un complete texture do to issue on mipmap loading #5416 2025-12-18 17:04:58 +01:00
Ray ca578b8b08 Update raylib.sln 2025-12-18 17:03:53 +01:00
Ray 4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 2025-12-17 21:23:25 +01:00
Ray 6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.

`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray 7553e9d586 REVIEWED: Gamepads on latest SDL2 2.32.8 and SDL3 3.3.6 #5403 2025-12-16 19:36:01 +01:00
Ray 80ad96acc2 Fix #5413 2025-12-16 18:33:07 +01:00
Ray 7a5e8aa3a5 Update rcore_android.c 2025-12-16 18:30:33 +01:00
caszu 1c94e94873 [rcore] Implement FLAG_WINDOW_ALWAYS_RUN on Android (#5414) 2025-12-16 18:26:20 +01:00
dtasada 33adda1983 fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 (#5415) 2025-12-16 18:24:53 +01:00
Ray f031b2f4f4 Alignment with other platform backends, avoid unneeded includes 2025-12-16 18:20:02 +01:00
Ray 1c7240a01d Revert "REVIEWED: Alignment with other platforms"
This reverts commit cf0d6fc664.
2025-12-16 18:18:42 +01:00
Ray cf0d6fc664 REVIEWED: Alignment with other platforms 2025-12-15 20:44:28 +01:00
Ray 615fc36eeb Fix #5406 2025-12-15 18:56:14 +01:00
Ray cbe31759ab Fix #5405 2025-12-15 18:52:27 +01:00
RANDRIA Luca d74556d35c Modify text_words_alignment.c (#5411) 2025-12-15 18:49:40 +01:00
ALONZO Robin 8d246fdaff Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig (#5410) 2025-12-15 00:03:31 +01:00
Ray a0fd5ab1d9 Update rmodels.c 2025-12-14 19:59:12 +01:00
Ray 9a337f3b3b ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas
This improvement is just a prove of concept, at this moment `PLATFORM_WEB` is limited in terms of software rendering by `GLFW` that only allows creating a WebGL canvas context with `glfwCreateWindow()`.

We can skip that call but then some GLFW functionality is not available (windowing, inputs). The best solution is replacing GLFW completely by a pure Emscripten implementation for `PLATFORM_WEB`.
2025-12-14 19:52:18 +01:00
Ray 5025009860 REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions 2025-12-14 19:45:28 +01:00
Kaluub 6f5cabf60c Fix misleading example text. (#5409) 2025-12-14 17:43:54 +01:00
Ray c96669e123 REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments 2025-12-13 13:03:41 +01:00
Ray 9c04b1de82 REVIEWED: Store canvas name id at platform initialization
Useful to support multiple canvases running different wasm instances in same webpage
2025-12-13 11:58:04 +01:00
Ray b465b4e2ea RENAMED: Variable names for consistency, textLength (length in bytes) vs textSize (measure in pixels) 2025-12-11 21:41:25 +01:00
Ray 2853b28d6d REVIEWED: Avoid program crash if GPU data is tried to be loaded before InitWindow() #4751
Following raylib design, a warning log message is shown and program can continue execution.
Some early return checks have been added on most  critical functions.
[rtext] Previous implementation checking `isGpuReady` cross-module variable is not needed any more, resulting in a more decoupled code, load failure is managed at rlgl level
2025-12-11 18:21:57 +01:00
Jordi Santonja 8fa5f1fe2c [examples] Fixed shaders_game_of_life for web (#5399)
* [examples] Fixed `shaders_game_of_life` for web

* Fixed image loadig for rexm
2025-12-11 13:38:08 +01:00
Jeffery Myers 6f7cd3a9ab [core] Camera2d comment updates (#5401)
* Make the comments on the camera 2d fields more clear about what space each one is in.

* rlparser: update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-11 13:37:17 +01:00
github-actions[bot] ae438e804e rlparser: update raylib_api.* by CI 2025-12-11 12:00:15 +00:00
Ray 2a566544d4 ADDED: Multiply security checks to avoid crashes on wrongly provided string data #4751
- REVIEWED: Checking `NULL` input on functions getting `const char *text`, to avoid crashes
- REVIEWED: `strcpy()` usage, prioritize `strncpy()` with limited copy to buffer size
- REPLACED: `strlen()` by `TextLength()` on [rtext] module
- REVIEWED: Replaced some early returns (but keeping others, for easier code following)
2025-12-11 12:59:55 +01:00
Ray 71a35f661e Update rexm.c 2025-12-11 12:33:05 +01:00
Ray 2d8e346945 Update update_examples.yml 2025-12-10 19:14:28 +01:00
Ray f3f02b3e17 REXM: examples validation and update 2025-12-10 19:06:41 +01:00
Ray dad93abcf8 REXM: Ignore some warnings on GCC/Clang 2025-12-10 18:49:52 +01:00
Ray 5e8118daf2 Update shaders_game_of_life.c 2025-12-10 09:46:06 +01:00
Ray bc2057345b REVIEWED: GetRandomValue(), explained the new approach to get more uniform random values range 2025-12-10 09:30:18 +01:00
Marcos De La Torre f2a900a60d [rcore] Fix modulo bias in GetRandomValue() (#5392)
* Fix modulo bias in GetRandomValue(); implement rejection sampling for uniformity

* Replace do-while with for-loop in GetRandomValue rejection sampling
2025-12-10 09:23:40 +01:00
Ray 3adfde42f7 REVIEWED: rlLoadTeexture(), max mipmap levels to use #5400 2025-12-10 09:21:33 +01:00
Ray 91ac3cc707 FIX: LoadRandomSequence(), using GetRandomValue() #5393 2025-12-09 20:02:38 +01:00
Ray 19a1683641 REXM: Updated examples 2025-12-09 19:25:08 +01:00
Gregory Mitchell be6007be93 fix: sha1 computation on messages longer than 31 bytes (#5397) 2025-12-09 19:18:43 +01:00
JordSant efeccfef61 [examples] Add textures_cellular_automata (#5395)
* [examples] Add `textures_cellular_automata`

* Comparison always true. Fixed

* Tabs to spaces
2025-12-09 19:14:16 +01:00
JordSant 366300aafe [examples] Add shaders_game_of_life (#5394)
* [examples] Add `shaders_game_of_life`

* Declaration hides another variable same name
2025-12-09 19:13:05 +01:00
Sebastian Pineda 215ad78d5b Fix build.zig typos (#5390)
* fix small typo

* other small typos
2025-12-09 19:10:22 +01:00
Ray 8115b7e922 Update rmodels.c 2025-12-06 20:40:23 +01:00
BoneManSeth fd8830948e fix newer NDK version compiling errors (#5389)
target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
2025-12-06 20:01:47 +01:00
Ray f9899a7182 Reviewed code formating 2025-12-06 20:00:19 +01:00
Jeffery Myers 561cc27403 [rModels] Support 16 bit vec3 values in gltf reader (#5388)
* Support 16 bit vec3 values coming from gltf

* Add support for 8 bit normals
2025-12-06 19:50:59 +01:00
BoneManSeth 983efae3e4 Expose RGFW to cmake (#5386)
i was wondering why that was missing
2025-12-03 22:55:54 +01:00
Rayumie 95c4efd7a3 Update comment on shapes_penrose_tile.c (#5384) 2025-12-03 16:56:41 +01:00