Commit Graph

639 Commits

Author SHA1 Message Date
Ray c85cd29049 Added defines for default shader names 2016-05-09 12:41:53 +02:00
Ray 3d0208223a First implementation of MTL loading
Not tested yet
2016-05-09 12:40:59 +02:00
Ray dc4d5dabcd Added MTL loading info 2016-05-09 01:18:46 +02:00
Ray f7d4951165 Improved vertex attribs support for models 2016-05-08 23:50:35 +02:00
raysan5 0bcb873cbb Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
raysan5 29761c2519 Testing new material usage 2016-05-07 18:29:04 +02:00
raysan5 eeb151586f Corrected issues with OpenGL 1.1 backend 2016-05-07 18:28:40 +02:00
raysan5 7ab008878a Library redesign to accomodate materials system 2016-05-07 18:07:15 +02:00
raysan5 ec72a8868e Comment tweak 2016-05-07 18:04:22 +02:00
raysan5 ba60918eaa Updated Oculus sample
Now GLFW3 windows/context creation works ok and a sample red rectangle
has been drawn using rlgl. Next step is working in tracking
position/orientation maths and try to get a simple 3d scene...
2016-05-04 20:25:32 +02:00
raysan5 fd67e31f63 Renamed function for consistency 2016-05-03 19:27:06 +02:00
raysan5 8301980ba8 Clean up and consistency review
- Renamed some functions for consistency (default buffers)
- Removed mystrdup() function (implemented inline)
- Renamed TextFileRead() to ReadTextFile()
2016-05-03 19:20:25 +02:00
raysan5 5f73850fa6 Renamed functions for consistency 2016-05-03 18:04:21 +02:00
raysan5 e94acf86f8 Reorganized internal funcs 2016-05-03 17:54:50 +02:00
Ray f2152aa391 Reorganize functions 2016-05-02 14:11:57 +02:00
Ray 2646ed0393 Removed debug functions 2016-05-02 14:11:42 +02:00
Ray 17732fa9c4 Corrected warning with array 2016-05-02 00:38:01 +02:00
Ray fa98289ddb Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
Ray 0e6d1cb272 Working on materials system... 2016-05-02 00:16:32 +02:00
raysan5 cc39b4660a New oculus sample to test... 2016-05-01 21:55:34 +02:00
Ray 6ca1fd59a9 Merge pull request #111 from kd7tck/develop
First stage of audio API update
2016-05-01 01:49:40 +02:00
Ray 1fb874cdc5 Check for WebGL/Webkit extensions
Improve DXT-ETC1 support on HTML5
2016-05-01 01:09:48 +02:00
Joshua Reisenauer 34e5fcf47e removed enums 2016-04-30 16:05:43 -07:00
Joshua Reisenauer a1038f61b6 BPS type added to ensure consistency 2016-04-30 15:41:46 -07:00
Joshua Reisenauer 5f1e8b8278 hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
Joshua Reisenauer 91f1f324c0 First stage of audio API update
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
Ray eb36c351cf Merge pull request #110 from kd7tck/develop
quick fix (module audio support)
2016-04-27 09:09:31 +02:00
Joshua Reisenauer f707c1ca46 this should work 2016-04-27 00:02:11 -07:00
Joshua Reisenauer 299ae7a4bd new trace logs and optimizations 2016-04-26 16:50:07 -07:00
Joshua Reisenauer 3104d3d6cd small fix for streaming
There is still an issue where audio will cut off after a brief moment
2016-04-25 22:18:49 -07:00
Joshua Reisenauer 04d9deac92 setting up openal 2016-04-25 20:05:03 -07:00
Joshua Reisenauer f12754b01f quick fix
Boolean errors
2016-04-25 18:40:19 -07:00
Ray f9bbce0da7 Merge pull request #109 from kd7tck/develop
Added proto version of jar_xm
2016-04-25 09:32:14 +02:00
Joshua Reisenauer 62087d21cc updated jar_xm 2016-04-24 23:44:49 -07:00
Joshua Reisenauer 89a84a621b implement 2016-04-24 22:04:31 -07:00
Joshua Reisenauer 1c370f5a17 cleaned up calculations 2016-04-24 22:00:40 -07:00
Joshua Reisenauer cb05c51911 tabs to spaces fix 2016-04-24 18:18:18 -07:00
Joshua Reisenauer ec2cbaa5eb Added proto version of jar_xm
This is an early draft, needs lots of work. Still need to figure out way
to calculate total length of song. This is hard because xm tracks stream
out zeros when done, only position in track can be found. Position does
not give any direct value of how much more time is left. I think that by
setting the loop count to 1 and seeking until the end I can total up the
number of samples and come up with a length.
2016-04-24 15:25:48 -07:00
raysan5 173529e048 Oculus SDK 1.3 + GLFW3 sample -NOT WORKING- 2016-04-23 11:29:19 +02:00
raysan5 9639b14e1b Reduce PCM buffer size for Android to avoid stalls 2016-04-17 14:48:20 +02:00
raysan5 17eefed08f Improved gestures system 2016-04-17 11:36:40 +02:00
raysan5 2e5d898443 Corrected bug with old FBO struct 2016-04-17 11:25:04 +02:00
raysan5 6b5e18e6bf Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.

Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
raysan5 0da88ac5c5 Updated template game library name 2016-04-17 11:11:48 +02:00
raysan5 c8a30b262d Updated gestures example 2016-04-17 11:11:23 +02:00
raysan5 284eaf1576 Use Depth Texture on OpenGL 3.3 2016-04-10 19:38:57 +02:00
raysan5 c1e49d2b13 Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
raysan5 cde2c1aa6d Added depth drawing shader
NOTE: It requires a depth texture as input, it should be configured on
rlgl, by default RenderTexture (fbo) uses Depth Renderbuffer instead of
Depth Texture. Check rlglLoadRenderTexture()
2016-04-08 00:21:21 +02:00
raysan5 aa22d97983 Simplified texture flip and added comments 2016-04-07 13:31:53 +02:00
raysan5 4b51248372 Review shader and add comments 2016-04-07 12:43:45 +02:00