Commit Graph

1768 Commits

Author SHA1 Message Date
Ahmad Fatoum b2acff66de Fix macOS build of new rglfw.c approach
There have been two problems:

* GLFW itself was compiled with the definitions for compiling
_against_ GLFW (fixed by removing requirement for external glfw)

* rglfw.c was being compiled as C code, although it includes
Objective C files.

This _might_ break the Windows build, needs to be checked.

Fixes #391, but as noted I'd prefer though a separate source directory
and build script for GLFW.
2017-11-22 23:11:41 +01:00
Ahmad Fatoum 899e1fbd94 Avoid duplicate definition of feature macro
Feature macros need to be defined before #including any headers,
preferably through the build system, but this is good enough.

Fixes a compile error on my fork's Travis CI.
2017-11-22 22:58:18 +01:00
Ray f70a0a996c Review file issue 2017-11-22 19:51:38 +01:00
Ray San 9ec8c0f1d6 Updated OSX compilation with clang 2017-11-22 17:30:09 +01:00
Ray San 1be826fb16 Removed useless file 2017-11-22 17:30:09 +01:00
Ray 25ceec9b8f Corrected default textures locations
By default, we look for texture1 for LOC_MAP_SPECULAR and texture2 for
LOC_MAP_NORMAL
2017-11-22 14:56:45 +01:00
Ray 6624672bfa Merge pull request #389 from Martinfx/master
Added  clean to Makefile for FreeBSD
2017-11-21 23:26:01 +01:00
Martinfx 398d793dbb Added FreeBSD clean for Makefile 2017-11-21 19:30:52 +01:00
Ray San 6d317c7afe Remove glfw3 dependency
Full sources already included and compiled with raylib (rglfw)
2017-11-17 18:43:39 +01:00
Ray San e2e4b8df28 Remove unneeded glfw dependencies
Only required by examples
2017-11-17 18:42:39 +01:00
Ray San a6877c82c6 Added alternative license to rgif.h library
Just in case of legal conflict with public domain software, added MIT
alternative license.
2017-11-17 18:30:19 +01:00
Ray San a6416f82a7 Reviewed file comments 2017-11-16 17:59:35 +01:00
Ray 68024f1b0b Added desktop platform check...
...to define proper values
2017-11-13 21:37:00 +01:00
Ray San 9c65caea8c Added GLFW sources to raylib
Compiling GLFW library with raylib avoids external dependencies, this
way we solve version problems in some platforms
2017-11-13 12:09:41 +01:00
raysan5 24b12e5e23 Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform...

Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
2017-11-12 11:45:35 +01:00
raysan5 02dd4d32b5 Allow custom distortion shader - IN PROGRESS - 2017-11-12 11:00:28 +01:00
raysan5 09228752ce Review default shaders usage on loading 2017-11-12 10:33:44 +01:00
Ray e12182f59b Merge pull request #384 from nounoursheureux/develop
Store the default shaders
2017-11-10 12:10:49 +01:00
Wilhem Barbier 7ef604fbf5 Store the default shaders 2017-11-09 20:47:22 +01:00
Ray San 0eb222bda1 Issue with libraries renamed on Raspbian Stretch
libEGL and libGLESv2 have been renamed on latest Raspbian Stretch
version (also included on latest Jessie upgrade).

It seems to be done to avoid conflicts between official Mesa libs and
Broadcomm provided ones.
2017-11-07 13:02:15 +01:00
Ray 99d3803d16 Added VS2017 raylib project 2017-11-06 23:56:03 +01:00
Ray San 37986b26cb Corrected issue with text drawing on image 2017-11-06 14:13:50 +01:00
Ray San 2f024dbfef Corrected possible issue on FBO creation
USE_DEPTH_RENDERBUFFER on OpenGL 2.1
2017-11-06 13:58:11 +01:00
Ray San 4fe8e05a7f Review GLSL 120 shaders
Not tested, could have errors
2017-11-06 13:49:33 +01:00
Ray San 81518ccd13 Corrected issue with shader locations init
On RPI, after latest drivers update, models were not rendered properly
cause of that...
2017-11-06 13:41:13 +01:00
Ray 2eceecb7b7 Merge pull request #382 from nounoursheureux/develop
Have SetShaderValue(i) take a const pointer
2017-11-05 22:47:55 +01:00
Wilhem Barbier 879c2f484b SetShaderValue take const pointer 2017-11-05 21:57:29 +01:00
Ray 085779707f Uploaded shaders for GLSL 120 2017-11-05 17:13:17 +01:00
Ray 24657ca789 Review textures to be POT
Could correct possible issues on OpenGL 1.1
2017-11-05 17:06:50 +01:00
Ray 5f65380732 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2017-11-05 09:58:31 +01:00
Ray aa6a1b4283 Corrected issue with missing defines 2017-11-05 09:58:25 +01:00
raysan5 36ae9c8c3a Compile DLL avoiding extra dependencies
C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin>dumpbin.exe
D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll /DEPENDENTS

Microsoft (R) COFF/PE Dumper Version 14.00.24215.1
Copyright (C) Microsoft Corporation.  All rights reserved.

Dump of file D:\GitHub\raylib\release\libs\win32\msvc\raylib.dll

File Type: DLL

Image has the following dependencies:

KERNEL32.dll
glfw3.dll
OpenAL32.dll

Summary

4000 .data
1000 .gfids
23000 .rdata
5000 .reloc
1000 .rsrc
68000 .text
1000 _RDATA
2017-11-04 18:36:15 +01:00
Ray d43af4918b Improve textures support for OpenGL 2.1 2017-11-04 16:57:46 +01:00
Ray 9e0105a1a3 Corrected function name 2017-11-04 16:57:20 +01:00
Ray San c570f7ca63 Rebuild dynamic libs for MSVC (VS2015)
Added support for raylib DLL building on MSVC
2017-11-03 17:32:13 +01:00
Ray San 244007a99b Review Fade() functionality 2017-11-03 12:41:03 +01:00
Ray San 3c3d56bb4a Renamed data types to standard names 2017-11-03 12:40:46 +01:00
Ray San 3d755d617a Some code tweaks... 2017-11-02 20:08:52 +01:00
Ray San 415e7e972c Review some issues, view description
- Review RPI compilation (core_drop_files not supported)
- Review ImageFormat(), some issues
- GetTextureData() reviewed for RPI
2017-10-30 13:51:46 +01:00
Ray San f460b3842e Added new example: text drawing on image 2017-10-30 09:37:16 +01:00
Ray 743cc6add6 Review new build platform: FreeBSD
Corrected issue with RPI_CROSS_COMPILE
2017-10-30 00:14:13 +01:00
raysan5 ecf797cc7d Updated VS2015 project include and link paths 2017-10-29 14:33:35 +01:00
Ray 52cd0395b4 Merge pull request #373 from Martinfx/master
Added support FreeBSD
2017-10-28 22:22:04 +02:00
Martinfx f897169160 Removed comment 2017-10-28 18:53:32 +02:00
Martinfx 47c7f3624f Added support FreeBSD for example 2017-10-28 18:41:29 +02:00
Martinfx b3110c14fe Added support FreeBSD 2017-10-28 17:30:02 +02:00
Ray San ab01cd45bc Review rlReadTexturePixels()
Improve second option to retrieve texture data from fbo...

Still requires some testing...
2017-10-25 12:46:26 +02:00
Ray San 31c8c86d8e Comment tweak...
...while reviewing GetTextureData() functionality on OpenGL ES 2.0
2017-10-25 12:33:44 +02:00
Ray 9b24554698 Added youtube channel link
Hopefully new videos comming soon...
2017-10-25 11:37:19 +02:00
Ray 539a9ca50e Corrected ImageTextEx()
- Added new function: GenImageColor()

ImageDraw() should be reviewed... specially alpha blending...
2017-10-25 01:24:17 +02:00