Commit Graph

919 Commits

Author SHA1 Message Date
raysan5 9d6d68f00a Support VR mode disable on Oculus device 2016-07-12 18:44:45 +02:00
raysan5 31b64d4689 Updated for GLSL 100 2016-07-12 17:10:44 +02:00
raysan5 3876f19d6a Corrected some issues on OpenGL ES 2016-07-12 01:54:47 +02:00
raysan5 22672bc738 Added Oculus functions declaration and comments 2016-07-11 19:01:13 +02:00
raysan5 56ec22f5c9 Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
Ray 84d1b19f61 Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
Ray 24c267d324 Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
Ray d587cc0e36 Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
2016-07-10 20:07:54 +02:00
Ray 1733125873 Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
raysan5 884e13ac2f Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
Ray bcc2b17701 Rename standard_shader.h to shader_standard.h 2016-07-08 17:22:37 +02:00
Ray 3922bc27cd Supporting multiple HMD configurations
-IN PROGRESS-
2016-07-08 00:57:27 +02:00
raysan5 7cefbd8a94 Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
raysan5 e2a3a52ad6 Edited comment 2016-07-06 20:02:33 +02:00
raysan5 8fd4507847 Corrected bug on Raspberry Pi with strcat() 2016-07-06 20:02:15 +02:00
raysan5 09cc27ca7a Added screenshot for example core_oculus_rift 2016-07-06 08:47:19 +02:00
Ray bc80174357 VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
raysan5 2ff2096b36 Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
raysan5 3fb1c446ea Corrected issue on RPI on model drawing 2016-07-04 18:34:28 +02:00
raysan5 8bdd03eeac Updated Oculus PC SDK to version 1.5 2016-07-04 18:34:02 +02:00
Ray 2f9abe6e13 Review ResolveCollisionCubicmap()
This function needs to be redesigned or removed...
2016-07-04 01:30:07 +02:00
Ray ee72654b55 Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
Ray 164ead03c9 Update README.md 2016-07-02 10:29:30 +02:00
Ray f88c95ce2d Updated examples and makefile 2016-06-30 00:26:56 +02:00
raysan5 308fcbb96c Added eyes projection/view matrices calculation
Based on HMD parameters (IPD, ScreenSize, LesnsSeparation...)
2016-06-27 20:10:28 +02:00
raysan5 be61d2f8c1 Added missing parameter 2016-06-27 20:09:10 +02:00
raysan5 6fbf6a1c23 Redesigned distortion shader, added chromatic aberration 2016-06-27 19:18:53 +02:00
raysan5 5a4eb34c39 Corrected issue on distortion shader 2016-06-27 18:59:03 +02:00
raysan5 c4922c9e88 Reorganize shaders to respective folders 2016-06-27 18:32:56 +02:00
raysan5 e977915577 Review examples makefile for RPI 2016-06-27 18:31:23 +02:00
raysan5 572936ec65 Added Oculus functions to raylib header 2016-06-27 18:30:58 +02:00
raysan5 a8bed54586 Corrected stream playing with index 2016-06-27 18:30:18 +02:00
raysan5 4b444e7cc3 Comment glBlitFramebuffer() 2016-06-26 18:43:10 +02:00
raysan5 9127b5a57d Enable/Disable VR experience 2016-06-26 15:36:12 +02:00
raysan5 8652e644dd Corrected bug on stereo rendering 2016-06-26 14:13:11 +02:00
Ray 4ff85c2ac2 Added notes about chromatic aberration 2016-06-26 10:22:17 +02:00
raysan5 6981e2bffa Get supported videomodes for fullscreen 2016-06-26 01:36:06 +02:00
raysan5 8fb84d9e63 Updated to new rlgl 2016-06-25 23:29:03 +02:00
raysan5 71ab202295 Removed rlglInitGraphics(), integrated into rlglInit()
Redesigned rlgl usage:
- rlViewport() must be called by user
- Internal projection/modelview matrices must be setup by user
2016-06-25 23:28:50 +02:00
raysan5 369b8532c0 Review rlglInitGraphics() 2016-06-25 22:42:35 +02:00
raysan5 f9f33926f7 Corrected window size to unify with other examples 2016-06-25 22:41:45 +02:00
raysan5 9ee96bea95 Unified functions: InitGraphicsDevice()
Following XNA style, now we have InitGraphicsDevice(), replacing
InitDisplay() + InitGraphics()
2016-06-25 21:28:50 +02:00
raysan5 5f7ac64c44 Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
raysan5 b358402cb3 Some code tweaks (view description)
- Added support for RLGL_NO_STANDARD_SHADER
- Store framebuffer width and height as globals
- Reorganize rlglInit() function
2016-06-24 19:37:52 +02:00
raysan5 a522b6e23b Corrected issue with unclosed threads 2016-06-24 19:34:47 +02:00
raysan5 03d9583b94 Add oculus simulator (in case device is not detected) 2016-06-21 13:49:13 +02:00
raysan5 e913de58c7 Added distortion shader for testing 2016-06-21 13:45:35 +02:00
raysan5 afe033412b Code tweak 2016-06-21 13:45:13 +02:00
raysan5 c28a5fbd62 Code tweak 2016-06-21 13:44:56 +02:00
Ray 6062201e8f Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00