Commit Graph

5239 Commits

Author SHA1 Message Date
Ray 99ab4d6cb8 WARNING: MODULES RENAMING!!!
raylib modules have been slightly renamed to add some identity and note that they are independent modules that can be used as standalone separate parts of raylib if required.

The renamed modules are:
 - `core` -> `rcore`
 - `shapes` -> `rshapes`
 - `textures` -> `rtextures`
 - `text` -> `rtext`
 - `models` -> `rmodels`
 - `camera` -> `rcamera`
 - `gestures` -> `rgestures`
 - `core` -> `rcore`

All the build systems has been adapted to this change.
2021-09-22 00:15:06 +02:00
Ray 8b3d054408 Minor reviews 2021-09-21 23:49:42 +02:00
raysan5 7d995d95eb Merge branch 'master' of https://github.com/raysan5/raylib 2021-09-21 15:31:35 +02:00
raysan5 a09311a8fc Tweaks 2021-09-21 15:31:26 +02:00
Uneven Prankster 339fdf4c31 Add up argument to DrawBillboardPro (#1941)
* Add `up` argument to `DrawBillboardPro`

* Replace tab with proper spaces
2021-09-21 15:22:30 +02:00
raysan5 c96de3a23a ADDED: GetTouchPointId(index) #1972 2021-09-21 15:11:33 +02:00
raysan5 1627f34032 Reviewed some compilation issues #1997 2021-09-21 15:06:06 +02:00
Richard Smith 59cabc7d11 Update BINDINGS.md (#2000) 2021-09-21 14:54:52 +02:00
Chris 89f031673b Fix mappings.h issue from glfw update (#1995)
- Ran GenerateMappings.cmake to restore mapping changes
2021-09-19 20:33:18 +02:00
Tommi Sinivuo 3c55f067a8 Add SetRandomSeed(unsigned int seed) function (#1994)
Specifying a fixed seed for the random number generator is often
used in games for various reasons.

By adding an api function for seeding the random number generator
we solve two different problems regarding the seeding:

1) The underlying RNG implementation does not leak to client code
   (as would be the case if we called srand directly from the
   client code)
2) Seeding the RNG would be simple from other programming languages
   (especially in cases where calling libc functions is non-trivial)
2021-09-17 21:26:21 +02:00
MrSwedish 23fabb1d67 Prevent INVALID_SOCKET to be defined twice on linux (#1993)
i got an error because of this lol
2021-09-17 01:05:38 +02:00
Neil Barkhina e9d3d4fa1f Implemented GetGamepadName() for emscripten (#1986)
* implemented GetGamepadName for emscripten

* updated gamepad to use existing name as arary

* removed unnecessary platform_web check
2021-09-12 18:02:54 +02:00
Hristo Stamenov 024adc2538 Add find opengl for widnows too. (#1985)
* Add find opengl for widnows too.

* Also fix set LIBS_PRIVATE to bi similar to linux and apple targets
2021-09-10 20:31:36 +02:00
raysan5 72983d4e20 Typo 2021-09-10 19:01:24 +02:00
raysan5 b63c2619e3 Update Makefile for web compilation
Some flags are only for the linker, not the compiler
2021-09-10 19:01:09 +02:00
Ray 40ec7a6236 Update core.c 2021-09-10 17:23:48 +02:00
Ray 352ea80a1f REVIEWED: Vox loader 2021-09-10 15:37:31 +02:00
procfxgen a422d2fc8b Vox loaded (#1981)
* new models_magicavoxel_loading example

* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.

* models_magicavoxel_loading example added to CMakeLists.txt and Makefile

* fix models_magicavoxel_loading example for linux.

* * vox_loader into "src/external/vox_loader.h"
 * vox file support for "models.c"
 * updated example "models/models_magicavoxel_loading.c"

* * Fix Vox_FreeArrays (removed memory leak)

* * removed magicavoxel_loader.h

* * Revert vs2019 solution

* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center

* * vox_loader.h -> Removed Raylib dependencies

* * Changed Vox_LoadFileName to Vox_LoadFromMemory
2021-09-10 15:24:01 +02:00
Ray 803094f41f REVIEWED: Touch input system #1975 #1960
- ADDED: `GetTouchPointCount()` to core module, removed from gestures module.
 - Support multiple touch points: `MAX_TOUCH_POINTS`.
2021-09-10 15:19:12 +02:00
Ray 2c13e43c32 Review font loading log info 2021-09-10 15:16:34 +02:00
Nikolay Krasheninnikov 18d73eef19 Fixes target direction for first person camera mode. (#1977)
Co-authored-by: Nikolai Krasheninnikov <nikolai.krasheninnikov@kronshtadt.ru>
2021-09-10 11:51:59 +02:00
Tristan Schulz 7bf31dd468 Fixed loading obj models with no materials (#1984) 2021-09-09 18:14:15 +02:00
Steven Schveighoffer 1a6adc5f74 Fix dynamic library issues on Macos (#1978) 2021-09-06 23:17:12 +02:00
raysan5 b15715ca80 Merge branch 'master' of https://github.com/raysan5/raylib 2021-09-05 21:49:49 +02:00
raysan5 8d3ff3fda8 Updated Makefile for latest Android NDK r32 LTS
It seems now it's required to use archiver `llvm-ar`
2021-09-05 21:49:47 +02:00
Tristan Schulz 24a38dbd3f [models] LoadGLTF fixed missing transformations and nonroot skinning problem (#1964)
* Fixed gltf missing transforms on load

mend

* extracted Matrix calculation in to static method and added skinning check

* fixed formatting
2021-09-05 21:15:40 +02:00
raysan5 4120f12375 REVIEWED: Vox loading, mostly formating 2021-09-05 20:39:34 +02:00
procfxgen dfc465ca6d new models_magicavoxel_loading example (#1940)
* new models_magicavoxel_loading example

* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.

* models_magicavoxel_loading example added to CMakeLists.txt and Makefile

* fix models_magicavoxel_loading example for linux.

* * vox_loader into "src/external/vox_loader.h"
 * vox file support for "models.c"
 * updated example "models/models_magicavoxel_loading.c"

* * Fix Vox_FreeArrays (removed memory leak)

* * removed magicavoxel_loader.h

* * Revert vs2019 solution
2021-09-04 19:55:09 +02:00
raysan5 93168304cd Update shell.html 2021-09-03 15:24:05 +02:00
Ray 9ff8ad853c Update raygui.h 2021-09-02 00:39:47 +02:00
Ray 59e7275464 REVIEWED: Glyphs 2021-09-02 00:35:55 +02:00
Ray fa79ae8a3d Merge branch 'master' of https://github.com/raysan5/raylib 2021-09-01 23:41:00 +02:00
Ray 9362eaf9c6 REVIEWED: Naming: length vs size 2021-09-01 23:40:51 +02:00
atticus dfadb3ee37 fix various memory leaks (#1969) 2021-09-01 23:15:32 +02:00
Ray 6e76baa6a9 WARNING: BREAKING: RENAMED: Font struct variables
RENAMED: GetCodepointsCount() -> GetCodepointCount()
RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
2021-09-01 23:11:31 +02:00
Ray a0f8682905 REVIEWED: <name>Count for consistency
Following english rules, it should be singular name before Count.
2021-09-01 23:09:30 +02:00
Tristan Schulz e8fa7ceb79 [models] Fixed counting loop for face amount per material (#1967) 2021-09-01 21:29:20 +02:00
Ray 68bcfa1192 Minor tweak 2021-08-28 22:54:47 +02:00
raysan5 d98e61c6eb Minor format tweaks 2021-08-28 12:01:16 +02:00
Hussein Sarea 66c6ec4465 Add pyraylib (#1961) 2021-08-28 09:57:13 +02:00
Ray 936199d8de Review dates 2021-08-27 18:50:02 +02:00
Ray 18af18479f REVIEWED: ExportWaveAsCode() 2021-08-27 18:49:03 +02:00
Ray b7ae0df3d9 REVIEWED: Decouple DrawMesh() and DrawMeshInstanced() #1958 2021-08-27 12:13:44 +02:00
Richard Smith cac856119c Change GetColor to take unsigned int (#1954) 2021-08-26 17:31:01 +02:00
irishgreencitrus 1286bc076f Add raylib.v binding (#1955)
Added raylib.v binding for Vlang
2021-08-26 17:27:31 +02:00
Ray 3d33c559e7 REVIEWED: Examples compilation 2021-08-26 00:14:34 +02:00
Ray 14e443afba REVIEWED: OpenGL 1.1 compilation issue 2021-08-25 23:41:33 +02:00
Ray 7749a2805c UPDATED: raygui to latest version -WIP-
Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
2021-08-25 00:51:37 +02:00
Ray a04dbe7ffd Update shaders_shapes_outline.c 2021-08-25 00:41:48 +02:00
Ray 913f185f82 Renamed some static functions for more consistent naming 2021-08-25 00:22:16 +02:00