Commit Graph

1075 Commits

Author SHA1 Message Date
raysan5 637d3195ec More review on camera system...
Sincerely, don't like it... it should be ported to quaternions... the
way it manages cameraTargetDistange and cameraAngle is confusing...
2016-10-03 13:27:22 +02:00
Ray 2ae9ce29eb Corrected issue on DrawPolyEx() 2016-10-02 23:04:46 +02:00
raysan5 978c49472a Working on camera system... 2016-09-26 19:15:44 +02:00
raysan5 753b549aa5 Improving camera system -IN PROGRESS- 2016-09-25 14:28:24 +02:00
Ray 87fc7254e7 Corrected crashing bug!
When SetTargetFPS(0) app crashes horribly (division by zero)
2016-09-23 23:25:13 +02:00
raysan5 65d4eb5e82 Simplify camera module -IN PROGRESS-
Removed internal Camera, not required any more
Removed useless functions
2016-09-22 14:38:17 +02:00
raysan5 4a65b19f0f Simplify supported image formats
Removed support for some unusual image formats
2016-09-22 14:35:50 +02:00
raysan5 1ffe713d93 Corrected bug 2016-09-21 12:29:03 +02:00
raysan5 478d3cbb79 Added standard shader for testing 2016-09-21 12:28:49 +02:00
raysan5 c5bf9623d1 Updated LibOVR to SDK version 1.8
Weird, OVR_Version.h still points to 1.7, probably a typo...
2016-09-20 20:16:19 +02:00
raysan5 79c8eb543e Corrected audio bugs and improved examples 2016-09-15 11:53:16 +02:00
raysan5 9923fe51a7 Tweak to avoid warning 2016-09-12 19:36:55 +02:00
raysan5 7f0880a735 Review spacing formatting
raylib uses spaces between '+' and '-' signs but not between '*' and '/'
signs, it's a chosen convention
2016-09-12 19:36:41 +02:00
raysan5 173f199313 Corrected text drawing within an image 2016-09-12 19:25:58 +02:00
Ray 94142ecce5 Some more work on audio... 2016-09-09 01:34:30 +02:00
Ray 0c58c1198f Working on new audio functions... 2016-09-08 01:03:05 +02:00
Ray 1e55c30824 Removed raygui from raylib repo (own repo) 2016-09-08 01:02:42 +02:00
Ray 8b35de3276 Added new audio functions -IN PROGRESS-
- LoadWave()
- LoadWaveEx()
- UnloadWave()
- WaveFormat()
- WaveCopy()
- WaveCrop()
- GetWaveData()
2016-09-08 00:20:06 +02:00
Ray 10280c4b91 Some code tweaks 2016-09-07 23:14:16 +02:00
raysan5 36f20376e6 Redesigned lighting shader system 2016-09-05 20:15:21 +02:00
Ray 9d66bc4a05 Added function: ImageAlphaMask() 2016-09-05 10:08:28 +02:00
raysan5 a9ab516dae Formatting tweaks 2016-08-31 10:27:29 +02:00
Ray d27709b1f2 Merge pull request #188 from teodor-stoenescu/develop
Greater LoadOBJ() flexibility
2016-08-31 10:22:40 +02:00
Teodor Stoenescu 384602e5b5 Merge remote-tracking branch 'upstream/develop' into develop 2016-08-31 09:32:08 +03:00
Teodor Stoenescu d0cf19e035 Greater LoadOBJ() flexibility
LoadOBJ can now load objects with having no texture coordinates or
objects having texture coordinates specified as tuples.
2016-08-31 09:24:39 +03:00
raysan5 be97583f00 Added function: UpdateSound() 2016-08-29 11:17:58 +02:00
raysan5 7dbb17792a Moved tool to folder 2016-08-27 21:05:16 +02:00
raysan5 4770e2010d Review Android project 2016-08-26 19:40:37 +02:00
raysan5 5d88eb1d95 Reviewed project includes 2016-08-25 15:12:05 +02:00
raysan5 f1c3f2870b Added TraceLog info on image spritefont loading 2016-08-25 15:11:52 +02:00
Ray 2a9b8d7a39 Merge pull request #184 from nounoursheureux/develop
Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions
2016-08-25 14:57:22 +02:00
Wilhem Barbier 1d71e1b754 Fix a typo in the DrawCube, DrawCubeWires and DrawCubeTexture definitions 2016-08-25 14:18:43 +02:00
raysan5 959a228815 Removed useless spacing 2016-08-16 11:09:55 +02:00
raysan5 342b89c5b9 Review Wave struct 2016-08-15 16:35:25 +02:00
raysan5 852813bdf1 Reviewed formatting 2016-08-15 16:35:25 +02:00
raysan5 1ffc4c7825 Corrected naming bug 2016-08-15 16:35:25 +02:00
Ray bd26b66c27 Updated compiling notes 2016-08-15 16:18:04 +02:00
raysan5 3377a4485b Support shared/dynamic raylib compilation
Generates:
Win32:  raylib.dll, libraylibdll.a (import library)
Linux:  libraylib.so
2016-08-13 11:31:15 +02:00
Ray c98b7eecd8 Merge pull request #180 from teodor-stoenescu/develop
Small fix for GenMeshCubicmap()
2016-08-12 20:47:17 +02:00
Teodor Stoenescu 6e20037f7d Small fix for GenMeshCubicmap()
This fix allows GenMeshCubicmap() to create cubic maps having cells of
arbitrary sizes.
2016-08-12 21:42:17 +03:00
raysan5 29f14186c1 Updated games to latest raylib version
Updated to new audio system
2016-08-11 12:08:41 +02:00
Ray 289e04a62a Ported camera module to header-only 2016-08-10 12:55:54 +02:00
Ray a1b6b217e4 Comment tweak 2016-08-10 12:55:31 +02:00
Ray eb9072a2f1 Renamed functions for consistency 2016-08-10 12:20:46 +02:00
Ray cc2b3228d1 Updated for C++ 2016-08-09 23:03:29 +02:00
raysan5 caecb1c1eb Removed x64 configuration
It could be added in a future if required...
2016-08-08 17:29:31 +02:00
raysan5 7e36727328 Visual Studio 2015 project 2016-08-08 17:22:26 +02:00
raysan5 ed387d00aa Corrected issue with VS 2016-08-08 17:21:46 +02:00
raysan5 7fbd821727 Some code review tweaks 2016-08-07 13:51:01 +02:00
raysan5 f69f930b51 Some functions review 2016-08-07 13:38:48 +02:00