Commit Graph

2977 Commits

Author SHA1 Message Date
Ray 62f1511e5f Batch of 9 new shapes examples!
Some examples included in this batch require the included libraries: `easings.h` and `raygui.h`. Examples included:

 - shapes_bouncing_ball
 - shapes_collision_area
 - shapes_following_eyes
 - shapes_draw_circle_sector (requires raygui.h)
 - shapes_draw_rectangle_rounded (requires raygui.h)
 - shapes_draw_ring (requires raygui.h)
 - shapes_easings_ball_anim (requires easings.h)
 - shapes_easings_box_anim (requires easings.h)
 - shapes_easings_rectangle_array (requires easings.h)
2019-05-03 16:00:16 +02:00
Ray 0c53360a3a new example: textures_sprite_explosion 2019-05-03 15:56:07 +02:00
Ray c6b7f9c5b0 Some minor comments 2019-05-03 15:55:24 +02:00
Ray f44888e466 Force HighDPI on macOS 2019-05-03 09:45:16 +02:00
Ray 4d00b5a8bb Merge pull request #824 from kawa-yoiko/highdpi-cmakeopt
Add SUPPORT_HIGH_DPI to CMakeOptions.txt
2019-05-03 09:42:48 +02:00
Shiqing 780cefc3b0 Add SUPPORT_HIGH_DPI to CMakeOptions.txt 2019-05-03 12:24:20 +08:00
Ray 0b2bad4205 Update models_first_person_maze.c 2019-05-02 13:24:02 +02:00
Ray beda4180cd Added missing include 2019-05-02 13:15:05 +02:00
Ray a9ebf8e10d new example: textures_sprite_button 2019-05-02 13:01:36 +02:00
Ray 34feacc148 new example: core_loading_thread
Data loading in a second thread with progress bar in main thread
2019-05-02 12:22:54 +02:00
Ray d46160fb6e example review: models_first_person_maze
Added walls collision check
2019-05-02 12:22:15 +02:00
Ray fc56f8d9ef Work on touch_as_mouse input -WIP- 2019-05-02 09:46:01 +02:00
Ray 73a54fcc3d Update Makefile 2019-05-02 00:15:46 +02:00
Ray 0f84f9f51f Merge pull request #823 from Narice/master
Defined PI (#822)
2019-05-02 00:07:31 +02:00
Narice a54af067c2 Added guards to PI define
Added guards to not redefine it if the user is using it with raylib.h
also added an 'f' at the end of the define to keep compliant with raylib's PI define
2019-05-01 22:03:32 +02:00
Narice 59c436c922 Defined PI (#822)
PI is not always defined in math.h, thus it must be defined in this header
2019-05-01 21:41:51 +02:00
Ray c9025ed205 Corrected issue with texture rendering
Not sure if already corrected...
2019-05-01 16:15:33 +02:00
Ray bb2841a26d WARNING: Support high DPI displays
This change could break things. So, I created SUPPORT_HIGH_DPI flag to enable it (disabled by default).

Basically, it detects HighDPI display and scales all drawing (and mouse input) appropiately to match the equivalent "standardDPI" screen size on highDPI. It uses screenScaling matrix to do that.

This scaling comes with some undesired effects, like aliasing on default font text (keep in mind that font is pixel-perfect, not intended for any non-rounded scale factor).

The only solution for this aliasing would be some AA postpro filter or implementing the highDPI scaling in a different way: rendering to a texture and scaling it with FILTER_BILINEAR, check `core_window_scale_letterbox.c` example for reference.

Use at your own risk.
2019-05-01 14:30:36 +02:00
raysan5 270f563964 Minor tweaks 2019-04-28 18:30:27 +02:00
raysan5 100c82e369 Review formatting to follow raylib style 2019-04-28 18:23:21 +02:00
Ray fc6186a632 Merge pull request #821 from NerdThings/gamepad-rework
Gamepad Rework
2019-04-28 18:12:36 +02:00
Reece Mackie a51f3be38f Fix web 2019-04-28 16:53:20 +01:00
Reece Mackie f36ba6a2f4 Damn, made a mistake 2019-04-28 16:32:05 +01:00
Reece Mackie 948a442704 Update gamepad example to use new enums 2019-04-28 16:20:14 +01:00
Reece Mackie 86eba24970 This is dumb... 2019-04-28 16:08:07 +01:00
Reece Mackie e69688437a Why does visual studio keep using tabs!!! 2019-04-28 16:06:56 +01:00
Reece Mackie d42965b0b0 Fix tabs 2019-04-28 16:05:45 +01:00
Reece Mackie 3244ec2a1d Add another UWP comment for clarity 2019-04-28 16:03:23 +01:00
Reece Mackie 7ca856f9b7 Formatting changes 2019-04-28 15:59:39 +01:00
Reece Mackie f8c6226826 Merge branch 'master' into gamepad-rework 2019-04-28 15:54:50 +01:00
raysan5 40940f4398 Some formatting review 2019-04-28 16:45:23 +02:00
raysan5 7c10f971c1 Expose enable/disable backface culling
Some tweaks on BeginVrDrawing()
2019-04-28 16:03:59 +02:00
raysan5 55cb13f1b8 Remove example on Android 2019-04-28 15:46:08 +02:00
raysan5 604a8c0b78 WARNING: Functions renamed
Two functions have been renamed for coherence; previous naming was confusing for several users:

 - DrawPolyEx()         ---> DrawTriangleFan()
 - DrawPolyExLines() ---> DrawLineStrip()
2019-04-28 14:45:46 +02:00
Reece Mackie e0580e6322 Fix merge 2019-04-27 21:59:01 +01:00
Ray f70a640b2d Merge pull request #820 from NerdThings/readme-fix
Fix Readme
2019-04-27 22:48:32 +02:00
raysan5 e8c413b7cd Review UWP implementation
Basically, formating review and some variables naming to follow raylib conventions.
2019-04-27 22:47:03 +02:00
Reece Mackie c1f33eb817 Line cleaning 2019-04-27 21:43:32 +01:00
Reece Mackie 3506e3bf21 Update README.md 2019-04-27 21:42:22 +01:00
Reece Mackie 56ded3259d More work, UWP now supports it and deleted old gamepads 2019-04-27 21:36:57 +01:00
Reece Mackie 9434dc588a Merge branch 'master' into gamepad-rework 2019-04-27 20:51:04 +01:00
Reece Mackie b911cefab3 First gamepad stuff 2019-04-27 20:49:33 +01:00
Reece Mackie 2de1f31821 UWP Support Overhaul (#819)
* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Working build

* Fix build again, stop deleting files

* Hotfix crash, needs investigating

* Remove VS2015.UWP, I cannot update the project

* Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet.

* Implemented a ton more things, added BaseApp.h to provide common code to UWP apps.

* Remove constant window dimensions

* Enable and Disable cursor support.

* Actually use mouse delta

* Gamepad Support

* Cleaning and small tweaks

* Restore original example.

* Update comment

* Use 'Messages' to handle the cursor functions so code is more portable.

* Comment

* Comment unused message fields and use vector for mouse pos instead.

* Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h

* Tested some desktop stuff and added projection matrix updates for window resizing.

* Fixed big bad mouse bug

* Fix alt buttons and add hack to combat flickery key presses (far from perfect)

* Remove debug code

* Final commit

* Well, so I thought

* Wow, i am bad

* Remove packages folder

* Remove useless include

* Apply requested changes and fix linux build

* Try to stop packages folder

* Have we fixed the formatting properly?

* Third time's the charm?

* Where did this come from?

* Re-fix

* Autoformat is gonna kill

* Fixed XBOX ONE Support

* Fix tabs
2019-04-27 20:33:51 +02:00
Ray f37e55a77b Reverted HiDPI changes, they break 2D mode on HiDPI :( 2019-04-25 13:45:37 +02:00
Ray c76863b289 Working on HiDPI support -WIP-
Trying to define a global transformation matrix to scale all content for HiDPI.
2019-04-25 11:39:45 +02:00
Ray 04ed4dd40c Renamed internal variable
Probably required for HiDPI support
2019-04-25 11:02:13 +02:00
Ray e1cd4674e7 Merge pull request #817 from Demizdor/fix_draw_text_rec_ex
Fixed text selection in DrawTextRecEx()
2019-04-24 22:39:40 +02:00
Demizdor 86f9ea6e7a Fixed selection in DrawTextRecEx() 2019-04-24 22:08:57 +03:00
Ray 96cd3b5abc Merge pull request #815 from ChrisDill/testing
Added project for 4coder
2019-04-24 11:42:39 +02:00
Chris Dill 6d65aa1acb Removed game binary 2019-04-24 10:13:13 +01:00