Commit Graph

3612 Commits

Author SHA1 Message Date
Ray 51db3b589d Review function name on RAUDIO_STANDALONE 2020-02-18 18:14:22 +01:00
Ray b18940d3c6 Remove spaces 2020-02-18 18:03:28 +01:00
Ray 3f25c52a29 Some security checks in case music is not properly loaded 2020-02-18 16:30:52 +01:00
Ray 39e73ccc4d [text] TextLength() security check 2020-02-17 00:47:05 +01:00
Ray df4b55d657 Comment fprintf() calls 2020-02-17 00:46:41 +01:00
Ray 80dbbef0f5 Update Notepad++ intellisense 2020-02-14 23:48:40 +01:00
Ray 23b75281ad Add function prototype 2020-02-14 23:10:02 +01:00
Ray 91b2dc2aa9 [raudio] ADDED: SetAudioStreamBufferSizeDefault()
There could be some cases where we need to define the internal audio buffer size, now it's possible.

RENAMED: InitAudioBuffer() to LoadAudioBuffer()
RENAMED: CloseAudioBuffer() to UnloadAudioBuffer()

Renamed some defines and reviewed some comments.
2020-02-14 17:13:37 +01:00
Ray 7459a5c6ef Remove "No Audio Buffer" traces 2020-02-14 11:44:50 +01:00
Ray 8820baf5cc Update miniaudio.h 2020-02-13 11:41:33 +01:00
Ray 3b3e163c48 [raudio] Corrected issue with OGG sound loading 2020-02-13 11:41:28 +01:00
Ray 83fb4613c1 Review some RPI issues 2020-02-13 00:13:56 +01:00
Ray 1b20182d33 Updated periodSize reference 2020-02-12 14:45:02 +01:00
Ray 7dfe42d6d0 Trace log comment review 2020-02-12 13:49:08 +01:00
Ray 55f0647213 [core] Avoid pixel bleeding issue on MSAA 2020-02-12 13:48:50 +01:00
Ray 484c6b360f Reviewed Cppcheck issues #1098 2020-02-12 13:16:18 +01:00
SasLuca dec85f741a Fixed memory leaks in textures.c (#1097) 2020-02-11 22:25:27 +01:00
Ray 87d5b51256 REVIEWED: GetDirectoryPath()
Check if provided path is a full path containing system root letter: C:\
2020-02-11 19:12:49 +01:00
Ray aa3b413390 SUPPORT_HALFBUSY_WAIT_LOOP 2020-02-11 19:01:29 +01:00
Ray ee43a14f19 Update CHANGELOG 2020-02-11 16:52:52 +01:00
raysan5 64c23f8477 REVIEWED: VS2017.UWP project
It seems there is some problem on drawing... :(
2020-02-10 17:45:50 +01:00
raysan5 49145e90a2 Remove spacing 2020-02-10 13:16:34 +01:00
raysan5 28e12a6c6a [raudio] Update to latest miniaudio 0.10 2020-02-10 12:42:40 +01:00
raysan5 131132f17d Minor tweaks 2020-02-10 10:56:48 +01:00
raysan5 884e868e92 Review DEBUG trace log and custom allocators
Not exposing some data structures
2020-02-10 10:56:39 +01:00
raysan5 eb2483338f REVIEWED: Makefile, examples clean target #1087 2020-02-09 21:06:51 +01:00
raysan5 becd3c3831 REVIEWED: GenMeshCylinder(), solved issue #1088 2020-02-09 21:04:03 +01:00
raysan5 34fafb733f Corrected issue with toupper() usage 2020-02-09 16:11:32 +01:00
raysan5 90c129fd61 Review some libc dependency comments 2020-02-09 16:11:11 +01:00
raysan5 9922160ab4 Minor tweaks 2020-02-09 13:23:12 +01:00
Ray 1d324d5496 Update CHANGELOG 2020-02-07 18:02:09 +01:00
Ray 03c38396f3 Update CHANGELOG 2020-02-07 17:55:10 +01:00
Ray 85cecb2aae Update CHANGELOG for raylib 3.0 -WIP- 2020-02-07 17:39:29 +01:00
Ray d15b93839b Update ROADMAP.md 2020-02-07 16:32:57 +01:00
Ray b06497cad6 Update BINDINGS.md 2020-02-07 12:09:54 +01:00
Ray f632e32100 Corrected typo 2020-02-07 12:09:34 +01:00
Ray 52a6d756f4 Added raylib-chibi binding 2020-02-07 12:09:05 +01:00
Ray f4ca5b378a Review missing include 2020-02-06 18:10:52 +01:00
Ray 97054e4e0f Review ALL games to raylib 3.0 2020-02-06 18:07:25 +01:00
Ray 86bdf60887 Corrected issue with TextToUpper() and TextToLower()
This issue was breaking multiple things...
2020-02-06 17:52:33 +01:00
Ray 4b4f052fea Review game templates 2020-02-06 16:56:01 +01:00
Ray 2de92e3c07 Minor format tweaks 2020-02-06 16:44:04 +01:00
Ray 85e7856989 Update resource files 2020-02-06 16:37:38 +01:00
Ray b4293edd70 Update GLFW to latest master 2020-02-06 16:30:48 +01:00
Ray 6c7685da3f Update external libraries 2020-02-06 16:29:57 +01:00
Ray ea40bda88c Added func used in comments 2020-02-04 17:52:40 +01:00
Ray 1184db83f7 Review GetCurrentTime() 2020-02-04 17:06:08 +01:00
Ray ca600b44a0 Update gestures.h 2020-02-04 17:02:06 +01:00
Ray b5fe41f41a Review libc dependencies and remove when possible
Just for clarification, no plans to remove libc dependency, just did some code analysis to see how much raylib depend on stardard C library. My conclusions:

 - stdlib.h: primary dependency is for malloc() and free()
 - stdio.h: primary dependency is for FILE access, maybe it could go through a custom ABI?
 - string.h: just around 8 functions required
 - math.h: just around 8 functions required
 - others: 1-2 functions required for some other headers
2020-02-04 16:55:24 +01:00
Ray 3cd9e3896a tweak 2020-02-04 15:43:14 +01:00