Commit Graph

9300 Commits

Author SHA1 Message Date
RANDRIA Luca 4054fc42f3 Remove stdio.h unused header (#5456) 2025-12-30 22:09:20 +01:00
Ray 695f353533 Update Makefile.Web 2025-12-30 22:07:23 +01:00
Ray f260f5fdd0 Update Makefile 2025-12-30 22:06:18 +01:00
Ray fa1d4eb7fa Update shapes_hilbert_curve.c 2025-12-30 22:06:05 +01:00
Ray 6e70dece56 Update minshell.html 2025-12-30 22:05:37 +01:00
Ray ebf2f61425 Delete core_input_keyboard_gamepad_test.c 2025-12-30 22:03:36 +01:00
Ray 6dfaf9fe7e REVIEWED: example shapes_hilbert_curve #5454
Make it more didactic and dynamic, avoid global variables
2025-12-30 21:19:54 +01:00
Hamza RAHAL 7523738677 Add hilbert curve example (#5454) 2025-12-30 20:11:37 +01:00
Ray 2b48cf6793 Formating review 2025-12-29 13:06:05 +01:00
MULTi 1c6f683161 [rcore][drm] Improved touch input handling and multitouch support, closes #4842 (#5447)
* Improved touch input handling and multitouch support in drm platform

* revert

* made some fixes for the touch issue in drm platform

* updated touch input handling by adding multitouch support

* improved how it handles the multitouch

* added cleanup

* Remove touch last update tracking to simplify touch input handling

* improved multitouch support by tracking touch positions and IDs for each slot

* Better touch input handling

* Increase maximum touch points from 8 to 10 and enhance touchscreen prioritization logic

* Refactor touch input handling to use slot index as ID for stability and simplify touch clearing logic

* Improve touch input handling by activating slot 0 based on mouse click or touch events

* touch event handling to use tracking ID for unique touch identification

* Add multitouch detection to PollMouseEvents for improved touch handling

* Fix conditional formatting in PollMouseEvents for clarity

* Refactor conditional statements in PollMouseEvents and InitPlatform for improved readability

* Fix formatting in PollMouseEvents for improved readability
2025-12-29 12:54:30 +01:00
Padmadev D 00f42e4199 [rcore] [android] fixed gesture system not reporting GESTURE_NONE (#5452)
in android gesture system is not reporting GESTURE_NONE, specified in the issue https://github.com/raysan5/raylib/issues/5010 so, automatically GESTURE_SWIPE, TAP, DOUBLE_TAP, also will not be reported. in this commit it is fixed.
2025-12-29 12:50:12 +01:00
Ray 58d414bcf8 REVIEWED: InitPlatform(), code simplification 2025-12-29 12:39:40 +01:00
Meowster 8f8346048c Add chicken scheme to BINDINGS.md (#5449)
* Add chicken scheme to BINDINGS.md

* Fix typo
2025-12-28 23:50:10 +01:00
Ray eb3cc183cc REVIEWED: FIXED: Windows fullscreen, after breaking it due to X11/Wayland changes 2025-12-28 20:29:01 +01:00
Ray a334a54eac Update rcore_desktop_glfw.c 2025-12-28 20:09:15 +01:00
Ray 890ca8d687 REVIEWED: GetWindowPosition(), return internal value 2025-12-28 20:04:44 +01:00
Ray 6450a48c75 Update core_highdpi_testbed.c 2025-12-28 20:03:51 +01:00
Ray 8a75439c25 REVIEWED: Fullscreen modes on Linux (X11 over XWayland)
It does not work as expected... :(
2025-12-28 19:51:04 +01:00
Ray 8871d7648d Update core_highdpi_testbed.c 2025-12-28 19:49:38 +01:00
Ray 4176c518c7 Update rcore_desktop_glfw.c 2025-12-28 18:40:44 +01:00
Ray c0c8ee9dc8 Update rcore_desktop_glfw.c 2025-12-28 18:15:47 +01:00
Ray 11c248aa82 Update rcore_web.c 2025-12-28 16:20:43 +01:00
Ray 2cf8983e18 WARNING: REDESIGNED: Fullscreen modes, use current display resolution
Considering multi-monitor and multi-ppi configurations
Fullscreen-exclusive scales to available display resolution, ignoring content scaling
Windowed-borderless scales to available logical resolution considering HighDPI **if requested**
2025-12-28 16:11:42 +01:00
Ray 297dcc07b8 Update core_highdpi_testbed.c 2025-12-28 16:08:34 +01:00
Ray 8cfb99f275 Minor comment tweaks 2025-12-28 16:08:19 +01:00
Ray 1d8e011eee Update rcore_drm.c 2025-12-28 16:08:08 +01:00
Ray 37bc3f5012 REMOVED: SetupFramebuffer(), most platforms do not need it any more
Kept only for platforms that could potentially need it
2025-12-28 16:07:59 +01:00
Ray da1a76604f REMOVED: CORE.Window.fullscreen, using available flag instead 2025-12-28 16:05:42 +01:00
Ray 05f5143603 Update README.md 2025-12-27 15:05:18 +01:00
Ray e4491b40b5 Update README.md 2025-12-27 14:43:46 +01:00
Ray 538bf82037 Update README.md 2025-12-27 14:35:38 +01:00
TheLazyIndianTechie 84dfe6a4cf [rmodels] Fix glTF animation framerate calculation (#4472) (#5445)
- Changed GLTF_ANIMDELAY (17ms, ~58.82fps) to GLTF_FRAMERATE (60.0fps)
- Updated frameCount calculation: (animDuration * 60) instead of (animDuration * 1000 / 17)
- Updated time calculation: j / 60.0f instead of (j * 17) / 1000.0f

This fixes animation frame count misalignment when importing glTF models
exported at standard 60fps. Animations that were 27+ frames shorter than
expected on 1350-frame sequences will now import correctly.
2025-12-27 14:22:24 +01:00
Ray 25a54d87e6 Update rcore_desktop_win32.c 2025-12-26 21:09:53 +01:00
Ray 64bd27bd08 Update rcore_desktop_glfw.c 2025-12-26 20:49:03 +01:00
Dino aee6734cff fix: set correct default axes for gamepads that are not connected (inside rcore_desktop_glfw.c) (#5444)
* fix: set correct default axes for gamepads that are not connected

`glfwGetGamepadState` will set all gamepad state variables to 0.0 if required gamepad is not connected, but `RecordAutomationEvent()` inside rcore.c expects trigger axes to be -1.0f when gamepad is not connected. Since SDL and RGFW return -1.0f in such case, this change is aligning it with them

* updated comment in rcore_desktop_glfw.c
2025-12-26 20:46:09 +01:00
Alvin De Cruz 5e14ac5a2e #5387 - Fix keyboard input detected as gamepad on some Android devices (#5439)
* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387)

* [core] Add keyboard vs gamepad input test example (#5387)
2025-12-26 20:42:32 +01:00
Dan Vu 101502103a Fixed FLAG_IS_SET to check if all bits in the flag are set in the value (#5441) 2025-12-24 20:58:40 +01:00
Ray 20dd4641c8 REVIEWED: Potential security concerns while copying unbounded text data between strings
Note that issue has been reported by CodeQL static analysis system
2025-12-24 19:35:06 +01:00
Ray fc843dc557 Create SECURITY.md 2025-12-24 19:21:43 +01:00
Ray 9103f6e055 ADDED: New platform backend for Web: Emscripten, not dependant on GLFW.js -WIP- 2025-12-24 18:58:20 +01:00
Ray ced84333a9 Update rl_gputex.h 2025-12-24 18:02:24 +01:00
Ray 05f42aa119 Update core_highdpi_testbed.c 2025-12-24 18:02:04 +01:00
Krzysztof Szenk a1e84caa8c RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h (#5431) 2025-12-24 09:04:41 +01:00
Kivi ddb827fb6f Fixed LoadCodepoints declaring a new local variable shadowing codpoints (#5430) 2025-12-24 08:59:51 +01:00
Michael Smith 0a4583ca54 [rl_gputex.h] Possibly fixed the swizzling in rl_load_dds_from_memory() function (#5422)
* Possibly fixed the swizzling bug

* Removed examples, and generation.
2025-12-23 17:10:55 +01:00
caszu 6a701b2679 fix android SetWindowState (#5424) 2025-12-23 15:37:08 +01:00
Ray aa2884bd78 Update rcore_desktop_glfw.c 2025-12-22 22:50:38 +01:00
Ray f27f2d097f REVIEWED: HighDPI support on macOS (when requested by app)
Tested on two monitors with different DPI configuration, for HigDPI enabled and not, including window resizing (with framebuffer resizing if required). Verified mouse coordinates follow the requested screen size.
2025-12-22 22:48:08 +01:00
Ray e4baf682ab Update rtext.c 2025-12-22 20:30:11 +01:00
Ray 8516750975 Remove internal function 2025-12-22 20:29:57 +01:00