Commit Graph

2029 Commits

Author SHA1 Message Date
Tyler Jessilynn Bezera 3f7fa6d6e7 Add multi texture support for materials in GLTF format (#979)
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.

* Clean up

* fixed seg faults and leaks

* temp don't overwrite defuse colour when rendering

* undid something dumb!

* correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21 17:38:23 +02:00
Ray ab52f98480 Update text.c 2019-10-21 17:37:47 +02:00
Ray c1d282d9e8 Corrected bug on no-extension 2019-10-21 17:37:43 +02:00
raysan5 e25f4dca1f Update external libraries 2019-10-19 17:26:58 +02:00
raysan5 68dcb55349 Corrected bug on ImageDrawRectangleLines() 2019-10-19 17:26:45 +02:00
Ray b75511248d Remove trailing spaces 2019-10-17 17:18:03 +02:00
Ray e40c26dea5 REVIEWED: GetCodepoints() issue
- Improved LoadBMFont()
2019-10-17 17:07:09 +02:00
Ray 7baa2975ec REDESIGNED: IsFileExtension()
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11 20:13:11 +02:00
Ray e0cb892d2d ADDED: GetCodepoints()
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11 20:12:15 +02:00
Ray 12d3e21f1b REVIEW: ImageAlphaMask()
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-11 20:08:41 +02:00
Michael Vetter 596338b26a Check whether parsing mtl file was succesful (#982) 2019-10-03 21:05:21 +02:00
Michael Vetter eb772bc1e0 Check whether GLTF was loaded correctly (#981) 2019-10-03 17:07:32 +02:00
Michael Vetter 047f093503 Remove dead assignments (#980)
The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
2019-10-03 17:06:08 +02:00
Ray df84f93938 Add security checks on file writting 2019-09-30 17:32:06 +02:00
Ray a8e63b9724 Convert default shader to const strings 2019-09-25 16:45:17 +02:00
Catalin Moldovan 99e86d180b Const corectness for LoadShaderCode (#977)
* Const corectness for LoadShaderCode

* Added const for standalone variant as well.
2019-09-25 16:31:10 +02:00
AlexHCC 8adcec185e Improve code readability (#976) 2019-09-24 23:08:07 +02:00
Ray bdcb16e7bb Review PR and comments 2019-09-22 21:47:19 +02:00
AlexHCC acedf4a0d5 Fixed regular polygon shape rendering (#972) 2019-09-22 21:25:39 +02:00
Ray 1f730b3b35 Review ImageCrop() security checks 2019-09-20 15:55:55 +02:00
Ray b331edd7a6 Let the user choose the formats 2019-09-20 15:54:10 +02:00
Ray 9d53e07883 Added preprocessor macros for GIF 2019-09-19 17:36:48 +02:00
Ray d089e1cd34 ADDED: LoadAnimatedGIF() -WIP-
Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19 16:09:36 +02:00
Ray 741afde3bc Review PR formatting 2019-09-19 13:36:55 +02:00
chriscamacho 314c4061df fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969) 2019-09-19 13:28:01 +02:00
raysan5 08165fed18 Review DecompressData() types, for consistency 2019-09-15 11:15:33 +02:00
raysan5 112874fe07 Review issue with HDR pixels loading 2019-09-14 20:07:44 +02:00
raysan5 c10348cc85 Review conditions 2019-09-14 19:01:33 +02:00
Ray 904a7ee032 Update for latest emsdk configuration
Note that latest emsdk changed paths
2019-09-13 17:08:20 +02:00
Ray 4ccf1e61be Corect typo 2019-09-13 17:07:29 +02:00
chriscamacho 6916ff58b1 fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) (#964) 2019-09-13 13:29:52 +02:00
Ray e5d5f6e367 Review possible memory leak with my_strndup() 2019-09-13 12:58:42 +02:00
Ray a2fd427224 Comment tweak 2019-09-12 16:26:37 +02:00
Ray 0a2177b4bc ADDED: GetWindowPosition() 2019-09-10 12:43:44 +02:00
Ray ae2452d280 ADDED small compression API
- ADDED: CompressData()
 - ADDED: DecompressData()
2019-09-09 21:56:16 +02:00
Ray 2d6bc1ff42 Update raudio.h 2019-09-09 21:54:40 +02:00
Ray dec5f332ad Revert "Update tinyobj_loader_c.h"
This reverts commit 53b32f1c20.
2019-09-08 16:46:08 +02:00
Ray d93f8eadf8 REVIEW: GetFileName(): Security checks 2019-09-08 01:11:53 +02:00
Ray 53b32f1c20 Update tinyobj_loader_c.h 2019-09-05 13:15:47 +02:00
Ray 861a619053 Review dr_flac usage
Replaced DEPRECATED functions
2019-09-03 23:24:09 +02:00
Ray fc95ceadf0 Remove sampleLeft from Music struct... -WIP-
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00
raysan5 4e43192561 Review latest PR 2019-08-27 13:15:56 +02:00
arvyy 97101d1003 Add screen->world and world->screen functions for 2D; add extended camera2D example (#947) 2019-08-27 13:05:28 +02:00
raysan5 37bb8e9554 UpdateModelAnimation() - Added security check 2019-08-27 12:23:30 +02:00
raysan5 41732bebe8 Formatting tweak 2019-08-27 12:22:54 +02:00
raysan5 e2183f0b99 Update version in case no config.h is being used 2019-08-27 12:10:09 +02:00
raysan5 f565ff018e REMOVED: FLAG_SHOW_LOGO
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
2019-08-27 11:24:04 +02:00
raysan5 8241dcf80b Review models loading, memory initialization 2019-08-27 11:16:43 +02:00
raysan5 c661cad692 Review all RL_CALLOC() calls
All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
raysan5 addbd88833 Expose scissor functionality 2019-08-26 21:09:03 +02:00