Commit Graph

4029 Commits

Author SHA1 Message Date
Ray 14d37464ad DrawTriangleFan(): Add a comment about vertex order #1316 2020-07-22 11:12:04 +02:00
seanpringle cebcdea80f [wip] MeshNormalsSmooth() (#1317)
* MeshSmoothNormals() by average

* wrong comment

* spelling

* use correct function naming convention
2020-07-20 11:05:18 +02:00
raysan5 6ec847a93f Find a better mechanism to avoid FBO on OpenGL 2.1 if required #1290 2020-07-17 19:41:38 +02:00
raysan5 feedf332a8 Issue with render size assignment on RPI/Android #1314 2020-07-17 18:39:31 +02:00
raysan5 642f42bb4f Reviewed comment in LoadIQM() #1315 2020-07-17 18:22:09 +02:00
seanpringle bdd253a66a clamp ray hit y position to ground plane height (#1311) 2020-07-15 11:13:03 +02:00
Random 7760575d3f fix emcc warning (-Wparentheses-equality) (#1310) 2020-07-14 21:25:21 +02:00
raysan5 6fb5207694 Update resources LICENSE 2020-07-14 19:17:08 +02:00
raysan5 67acb0f840 Update audio resources LICENSE 2020-07-14 19:11:09 +02:00
raysan5 dd5f448f25 Update Makefile Android 2020-07-14 19:09:58 +02:00
raysan5 0b52c57a24 Update Makefile emsdk paths 2020-07-14 19:07:51 +02:00
raysan5 d2d50bc60f Update miniaudio to v0.10.14 2020-07-14 18:59:00 +02:00
seanpringle a9d676a5fd scale perspective top calc for near culing plane (#1309) 2020-07-14 10:36:22 +02:00
raysan5 bf429a0058 Remove conditional __EMSCRIPTEN__
Not required anymore
2020-07-13 18:57:46 +02:00
Random 4de362b405 Updated miniaudio to v0.10.13, fixes emscripten compilation error (#1306) 2020-07-13 18:56:17 +02:00
raysan5 0db0e6acd8 WARNING: REMOVED: LoadImageEx()
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
2020-07-10 19:18:29 +02:00
raysan5 7199dd570f REVIEW: Pointer lock emscripten API does not work #1241
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
2020-07-10 18:23:17 +02:00
raysan5 3f4c6fee11 Correct issue when not supporting GIF format 2020-07-10 17:24:37 +02:00
raysan5 c57323f29c ADDED: LoadImageAnim() to load animated sequence of images 2020-07-10 13:59:01 +02:00
raysan5 fa7799143e Update miniaudio to v0.10.12, solves #1288 2020-07-10 13:29:42 +02:00
raysan5 57dc8a91dd Disable FBO support on OpenGL 2.1 #1290 2020-07-10 13:14:56 +02:00
Random 86a8f1d5d5 Chromium needs a larger audio buffer (#1300)
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150

* changed PLATFORM_WEB to __EMSCRIPTEN__
2020-07-10 12:34:35 +02:00
raysan5 b4ff6fdde3 Review skybox shaders 2020-07-10 12:20:57 +02:00
raysan5 956f61cf14 Merge branch 'master' of https://github.com/raysan5/raylib 2020-07-10 12:20:40 +02:00
raysan5 0877019fb6 Review comment 2020-07-10 12:15:52 +02:00
Daniel Jour 2d4956feeb Fix format-security error in rlgl_standalone.c (#1305)
See #1304
2020-07-10 11:17:46 +02:00
Terry Nguyen 871cd1a76a Free leaked allocations from render objects (#1302) 2020-07-09 20:42:20 +02:00
Doyle 00fda3be65 Fix incorrect color transform to 255 space (#1297) 2020-07-05 20:02:32 +02:00
Ray 6832da5aa7 Update SPONSORS.md 2020-07-04 11:49:54 +02:00
Ray 5986eee6ab Expose additional configuration options
Some internal defines have been exposed in config.h
2020-06-30 11:05:09 +02:00
Ray 00557df17f Update SPONSORS.md 2020-06-29 21:15:27 +02:00
Vlad Adrian 4d71e9b44f Added new function DrawTextureTiled() (#1291)
* Implemented DrawTextureTiled()

* Example added
2020-06-27 23:59:14 +02:00
Ray eae6e6a828 Minor format tweak 2020-06-27 14:11:21 +02:00
Ray 5b294b7cff Corrected issue with OpenGL 1.1 support 2020-06-27 14:10:53 +02:00
Ray 03846342bb Update SPONSORS.md 2020-06-25 16:50:51 +02:00
Ray ba39a1b304 ADDED: UpdateTextureRec() 2020-06-25 16:26:59 +02:00
Shylie 25fb24ba7d [add] GetMonitorRefreshRate(int monitor); (#1289) 2020-06-24 18:28:57 +02:00
Ray be80708d41 REVIEWED: textures_raw_data #1286 2020-06-23 01:06:05 +02:00
Ray 38530ebf12 REVIEWED: ToggleFullscreen(), issue #1287 2020-06-23 00:39:06 +02:00
Ray bd13d4a471 Add missing include 2020-06-23 00:33:51 +02:00
raysan5 e18c4c1158 REVIEWED: ColorAlphaBlend(), support tint color 2020-06-20 23:32:32 +02:00
Reece Mackie 6b94ce2204 [UWP] Fix time query precision (#1284) 2020-06-20 21:13:32 +02:00
raysan5 7ed7116e27 REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218 2020-06-20 19:57:09 +02:00
raysan5 5a862bce29 REVIEWED: ImageDraw(), consider negative source offset properly #1283 2020-06-20 18:49:15 +02:00
raysan5 da582e2eec REVIEWED: ImageDraw() #1283 2020-06-20 18:10:21 +02:00
peppemas 0e26d514b8 Fix bug #1270 (#1282)
* Fix bug #1270

Added an argument to the shader in order to flip the texture

* Fix Bug #1270

* Fix bug #1270
2020-06-20 17:55:56 +02:00
Ray c833644a0e Update SPONSORS.md 2020-06-19 13:42:23 +02:00
raysan5 c078640fa5 Commented Fade() macro 2020-06-16 10:37:31 +02:00
raysan5 afcc584fb6 RE-ADDED: Fade() function to avoid multiple breaking changes
Probably there is a better way to do this but this is a temporary solution for backward compatibility
2020-06-16 10:36:05 +02:00
raysan5 589d606000 REDESIGNED: ImageDraw(), optimized #1218
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
2020-06-15 12:06:41 +02:00