Update rlgl.h

This commit is contained in:
Ray
2026-06-16 13:06:16 +02:00
parent efef4e31dd
commit fa8aca8789
+3 -3
View File
@@ -3783,10 +3783,10 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
#else
// Reading data as original texture format, in some platforms (RPI, Wasm) it works
pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(texture.width, texture.height, texture.format));
pixels = (unsigned char *)RL_MALLOC(GetPixelDataSize(width, height, format));
unsigned int glInternalFormat = 0, glFormat = 0, glType = 0;
rlGetGlTextureFormats(texture.format, &glInternalFormat, &glFormat, &glType);
glReadPixels(0, 0, texture.width, texture.height, glFormat, glType, pixels);
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
glReadPixels(0, 0, width, height, glFormat, glType, pixels);
#endif
glBindFramebuffer(GL_FRAMEBUFFER, 0);