Code used to test some features (and resources)
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/*******************************************************************************************
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*
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* raylib test - Load and draw a 3d model (OBJ)
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*
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* This test has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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Vector3 position = { 0.0, 0.0, 0.0 };
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// Define the camera to look into our 3d world
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Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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InitWindow(screenWidth, screenHeight, "raylib test - 3d models in OpenGL 3.3+");
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Texture2D texture = LoadTexture("resources/catwhite.png");
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Model cat = LoadModel("resources/cat.obj");
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SetModelTexture(&cat, texture);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_LEFT)) position.x -= 0.2;
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if (IsKeyDown(KEY_RIGHT)) position.x += 0.2;
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if (IsKeyDown(KEY_UP)) position.z -= 0.2;
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if (IsKeyDown(KEY_DOWN)) position.z += 0.2;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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DrawModel(cat, position, 0.1f, BEIGE); // OK_GL11, OK_GL33
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//DrawModelWires(cat, position, 0.1f, RED); // OK_GL11, OK_GL33
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DrawGrid(10.0, 1.0); // Draw a grid
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DrawGizmo(position);
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End3dMode();
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DrawFPS(10, 10);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Unload texture
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UnloadModel(cat); // Unload model
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@@ -2,10 +2,10 @@
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*
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* raylib test - Testing DrawBillboard() and DrawBillboardRec()
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* This test has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@@ -2,7 +2,7 @@
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*
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* raylib test - Testing FormatText() function
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* This test has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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@@ -2,10 +2,10 @@
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*
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* raylib test - Testing Heightmap Loading and Drawing
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* This test has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@@ -25,11 +25,13 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing");
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Image img = LoadImage("heightmap.png");
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Image img = LoadImage("resources/heightmap.png");
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Model map = LoadHeightmap(img, 4);
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Texture2D tex = CreateTexture(img);
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Texture2D texture = CreateTexture(img, false);
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UnloadImage(img);
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SetModelTexture(&map, texture);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -49,8 +51,7 @@ int main()
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Begin3dMode(camera);
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//DrawModel(map, position, 0.5f, MAROON);
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DrawModelEx(map, tex, position, 0.5f, WHITE); // Draw 3d model with texture
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DrawModel(map, position, 0.5f, MAROON);
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DrawGrid(10.0, 1.0); // Draw a grid
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@@ -2,7 +2,7 @@
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*
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* raylib test - Testing LoadImage() and CreateTexture()
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* This test has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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@@ -23,7 +23,7 @@ int main()
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Image img = LoadImage("resources/raylib_logo.png");
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Texture2D texture = CreateTexture(img);
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Texture2D texture = CreateTexture(img, false);
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UnloadImage(img);
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//---------------------------------------------------------------------------------------
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@@ -2,7 +2,7 @@
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*
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* raylib test - Testing GetMouseWheelMove()
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* This test has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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@@ -0,0 +1,86 @@
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/*******************************************************************************************
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*
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* raylib test - Music playing (streaming)
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*
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* NOTE: This test requires OpenAL32 dll installed (or in the same folder)
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*
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* This test has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib test - music playing (streaming)");
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InitAudioDevice(); // Initialize audio device
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PlayMusicStream("resources/audio/deserve_to_be_loved.ogg"); // Load Music file
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int framesCounter = 0;
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float volume = 1.0;
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float timePlayed = 0;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter++;
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// Testing music fading
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/*
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if (framesCounter > 600)
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{
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volume -= 0.01;
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if (volume <= 0)
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{
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volume = 1.0;
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framesCounter = -600;
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PlayMusicStream("resources/audio/destiny.ogg");
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}
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SetMusicVolume(volume);
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}
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*/
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timePlayed = GetMusicTimePlayed() / GetMusicTimeLength() * 100 * 4; // We scale by 4 to fit 400 pixels
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
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DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@@ -0,0 +1,60 @@
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/*******************************************************************************************
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*
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* raylib test - OGG audio loading and playing
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*
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* NOTE: This test requires OpenAL32 dll installed (or in the same folder)
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*
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* This test has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib test - ogg audio loading and playing");
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InitAudioDevice(); // Initialize audio device
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Sound fx = LoadSound("resources/audio/0564.ogg"); // Load audio file
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound!
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSound(fx); // Unload sound data
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CloseAudioDevice(); // Close audio device
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@@ -0,0 +1,59 @@
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/*******************************************************************************************
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*
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* raylib test - Texture loading with mipmaps, mipmaps generation
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*
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* This test has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib test - texture mipmaps");
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Image image = LoadImage("resources/raylib_logo.png");
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Texture2D texture = CreateTexture(image, true);
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// NOTE: With OpenGL 3.3 mipmaps generation works great (automatic generation)
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// NOTE: With OpenGL 1.1 mipmaps generation works great too! (manual generation)
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTexture(texture, 0, 0, WHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@@ -0,0 +1,66 @@
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/*******************************************************************************************
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*
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* raylib test - Texture loading and drawing with pro parameters (rotation, origin, scale...)
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*
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* This test has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib test - texture pro");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading
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Vector2 position = { 200, 100 };
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Rectangle sourceRec = { 128, 128, 128, 128 };
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Rectangle destRec = { 128, 128, 128, 128 };
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Vector2 origin = { 64, 64 }; // NOTE: origin is relative to destRec size
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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//DrawTextureEx(texture, position, 45, 1, MAROON);
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DrawTexturePro(texture, sourceRec, destRec, origin, 45, GREEN);
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DrawLine(destRec.x, 0, destRec.x, screenHeight, RED);
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DrawLine(0, destRec.y, screenWidth, destRec.y, RED);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@@ -0,0 +1,66 @@
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/*******************************************************************************************
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*
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* raylib test - DDS Texture loading and drawing (compressed and uncompressed)
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*
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* This test has been created using raylib 1.1 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
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* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
|
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*
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********************************************************************************************/
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#include "raylib.h"
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib test - DDS texture loading and drawing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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//Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading
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//Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading
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Image image = LoadImage("resources/raylib_logo_uncompressed.dds");
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Texture2D texture = CreateTexture(image, false);
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// NOTE: With OpenGL 3.3 mipmaps generation works great
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SetTargetFPS(60);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
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DrawText("this IS a texture!", 360, 370, 10, GRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//UnloadTexture(texture); // Texture unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
|
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Reference in New Issue
Block a user