ADDED: TODO: ImageDrawCircleGradient()
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@@ -1438,6 +1438,8 @@ RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color)
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RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
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RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
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RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image into a destination image (tint applied to source)
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RLAPI void ImageDrawCircleGradient(Image *dst, Vector2 center, float radius, Color inner, Color outer); // Draw a gradient-filled circle within an image
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RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
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RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
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@@ -3942,6 +3942,12 @@ void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color)
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}
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// Draw an image (source) within an image (destination)
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// Draw a gradient-filled circle within an image
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void ImageDrawCircleGradient(Image *dst, Vector2 center, float radius, Color inner, Color outer)
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{
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// TODO: Implement gradient circle drawing
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}
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// NOTE: Color tint is applied to source image
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void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint)
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{
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