Reviewed parameter names, added comment about order

This commit is contained in:
Ray
2026-06-07 21:26:32 +02:00
parent 236618f87b
commit ca0ba55050
2 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -1291,7 +1291,7 @@ RLAPI void DrawRectangleRec(Rectangle rec, Color color);
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight); // Draw a gradient-filled rectangle with custom vertex colors, counter-clockwise color order
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors, counter-clockwise color order
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
RLAPI void DrawRectangleLinesEx(Rectangle rec, float thick, Color color); // Draw rectangle outline with line thickness
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
+6 -6
View File
@@ -547,8 +547,8 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color lef
DrawRectangleGradientEx((Rectangle){ (float)posX, (float)posY, (float)width, (float)height }, left, left, right, right);
}
// Draw a gradient-filled rectangle
void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight)
// Draw a gradient-filled rectangle with custom vertex colors, counter-clockwise color order
void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
{
rlSetTexture(GetShapesTexture().id);
Rectangle shapeRect = GetShapesTextureRectangle();
@@ -557,19 +557,19 @@ void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Col
rlNormal3f(0.0f, 0.0f, 1.0f);
// NOTE: Default raylib font character 95 is a white square
rlColor4ub(topLeft.r, topLeft.g, topLeft.b, topLeft.a);
rlColor4ub(col1.r, col1.g, col1.b, col1.a);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(rec.x, rec.y);
rlColor4ub(bottomLeft.r, bottomLeft.g, bottomLeft.b, bottomLeft.a);
rlColor4ub(col2.r, col2.g, col2.b, col2.a);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(rec.x, rec.y + rec.height);
rlColor4ub(bottomRight.r, bottomRight.g, bottomRight.b, bottomRight.a);
rlColor4ub(col3.r, col3.g, col3.b, col3.a);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(rec.x + rec.width, rec.y + rec.height);
rlColor4ub(topRight.r, topRight.g, topRight.b, topRight.a);
rlColor4ub(col4.r, col4.g, col4.b, col4.a);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(rec.x + rec.width, rec.y);
rlEnd();