Added some examples screenshots
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@@ -85,8 +85,8 @@ int main(void)
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DrawTexture(texture, screenWidth/2 - texture.width/2, 40, WHITE);
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DrawText("raylib logo and sound loaded from header files", 65, 320, 20, LIGHTGRAY);
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DrawText("Press SPACE to PLAY the sound!", 200, 360, 20, LIGHTGRAY);
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DrawText("raylib logo and sound loaded from header files", 150, 320, 20, LIGHTGRAY);
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DrawText("Press SPACE to PLAY the sound!", 220, 370, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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