Files
raylib/examples/shaders/resources/shaders
Ray 9fd410b8a8 Review shader to use provided texture coordinates
Now shader uses `fragTexCoord` that are the full screen texture coordinates normalized, instead of `gl_fragCoord`, the unnormalized screen coordinates
2019-05-16 17:07:59 +02:00
..
2019-05-06 09:41:54 +02:00