dd7a1948f1
[utils] was created long time ago, when [rcore] contained all the platforms code, the purpose of the file was exposing basic filesystem functionality across modules and also logging mechanism but many things have changed since then and there is no need to keep using this module. - Logging system has been move to [rcore] module and macros are exposed through `config.h` to other modules - File system functionality has also been centralized in [rcore] module that along the years it was already adding more and more file-system functions, now they are all in the same module - Android specific code has been moved to `rcore_android.c`, it had no sense to have specific platform code in `utils`, [rcore] is responsible of all platform code.
1691 lines
68 KiB
C
1691 lines
68 KiB
C
/**********************************************************************************************
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*
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* rcore_web_emscripten - Functions to manage window, graphics device and inputs
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*
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* PLATFORM: WEB - EMSCRIPTEN
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* - HTML5 (WebAssembly)
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*
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* LIMITATIONS:
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* - TBD
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*
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* POSSIBLE IMPROVEMENTS:
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* - TBD
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*
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* CONFIGURATION:
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* #define RCORE_PLATFORM_CUSTOM_FLAG
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* Custom flag for rcore on target platform -not used-
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*
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* DEPENDENCIES:
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* - emscripten: Allow interaction between browser API and C
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* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2025-2026 Ramon Santamaria (@raysan5) and contributors
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include <emscripten/emscripten.h> // Emscripten functionality for C
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#include <emscripten/html5.h> // Emscripten HTML5 library
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#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#if (_POSIX_C_SOURCE < 199309L)
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#undef _POSIX_C_SOURCE
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#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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typedef struct {
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char canvasId[64]; // Current canvas id
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EMSCRIPTEN_WEBGL_CONTEXT_HANDLE glContext; // OpenGL context
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unsigned int *pixels; // Pointer to pixel data buffer (RGBA 32bit format)
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} PlatformData;
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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extern CoreData CORE; // Global CORE state context
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static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static const char cursorLUT[11][12] = {
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"default", // 0 MOUSE_CURSOR_DEFAULT
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"default", // 1 MOUSE_CURSOR_ARROW
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"text", // 2 MOUSE_CURSOR_IBEAM
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"crosshair", // 3 MOUSE_CURSOR_CROSSHAIR
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"pointer", // 4 MOUSE_CURSOR_POINTING_HAND
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"ew-resize", // 5 MOUSE_CURSOR_RESIZE_EW
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"ns-resize", // 6 MOUSE_CURSOR_RESIZE_NS
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"nwse-resize", // 7 MOUSE_CURSOR_RESIZE_NWSE
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"nesw-resize", // 8 MOUSE_CURSOR_RESIZE_NESW
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"move", // 9 MOUSE_CURSOR_RESIZE_ALL
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"not-allowed" // 10 MOUSE_CURSOR_NOT_ALLOWED
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};
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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void ClosePlatform(void); // Close platform
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// Emscripten window callback events
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static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData);
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static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData);
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static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData);
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static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData);
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// TODO: Implement GLFW3 alternative for drop callback, runs when drop files into browser/canvas
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//static void WindowDropCallback(GLFWwindow *window, int count, const char **paths);
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// Emscripten input callback events
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static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboardEvent *keyboardEvent, void *userData);
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static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
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static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData);
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static EM_BOOL EmscriptenMouseWheelCallback(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData);
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static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData);
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static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData);
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static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData);
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// JS: Set the canvas id provided by the module configuration
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EM_JS(void, SetCanvasIdJs, (char *out, int outSize), {
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var canvasId = "#" + Module.canvas.id;
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stringToUTF8(canvasId, out, outSize);
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});
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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// NOTE: Functions declaration is provided by raylib.h
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//----------------------------------------------------------------------------------
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// Module Functions Definition: Window and Graphics Device
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//----------------------------------------------------------------------------------
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// Check if application should close
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// This will always return false on a web-build as web builds have no control over this functionality
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// Sleep is handled in EndDrawing() for synchronous code
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bool WindowShouldClose(void)
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{
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// Emscripten Asyncify is required to run synchronous code in asynchronous JS
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// REF: https://emscripten.org/docs/porting/asyncify.html
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// WindowShouldClose() is not called on a web-ready raylib application if using emscripten_set_main_loop()
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// and encapsulating one frame execution on a UpdateDrawFrame() function,
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// allowing the browser to manage execution asynchronously
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// Optionally we can manage the time we give-control-back-to-browser if required,
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// but it seems below line could generate stuttering on some browsers
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emscripten_sleep(12);
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return false;
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}
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// Toggle fullscreen mode
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void ToggleFullscreen(void)
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{
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bool enterFullscreen = false;
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const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
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if (wasFullscreen)
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{
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) enterFullscreen = false;
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else if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) enterFullscreen = true;
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else
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{
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const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0);
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const int canvasStyleWidth = EM_ASM_INT( { return parseInt(Module.canvas.style.width); }, 0);
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if (canvasStyleWidth > canvasWidth) enterFullscreen = false;
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else enterFullscreen = true;
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}
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EM_ASM(document.exitFullscreen(););
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
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}
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else enterFullscreen = true;
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if (enterFullscreen)
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{
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// NOTE: The setTimeouts handle the browser mode change delay
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EM_ASM
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(
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setTimeout(function()
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{
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Module.requestFullscreen(false, false);
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}, 100);
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);
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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// NOTE: Old notes below:
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/*
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EM_ASM
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(
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// This strategy works well while using raylib minimal web shell for emscripten,
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// it re-scales the canvas to fullscreen using monitor resolution, for tools this
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// is a good strategy but maybe games prefer to keep current canvas resolution and
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// display it in fullscreen, adjusting monitor resolution if possible
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if (document.fullscreenElement) document.exitFullscreen();
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else Module.requestFullscreen(true, true); //false, true);
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);
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*/
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// EM_ASM(Module.requestFullscreen(false, false););
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/*
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if (!FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
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{
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// Option 1: Request fullscreen for the canvas element
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// This option does not seem to work at all:
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// emscripten_request_pointerlock() and emscripten_request_fullscreen() are affected by web security,
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// the user must click once on the canvas to hide the pointer or transition to full screen
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//emscripten_request_fullscreen("#canvas", false);
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// Option 2: Request fullscreen for the canvas element with strategy
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// This option does not seem to work at all
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// REF: https://github.com/emscripten-core/emscripten/issues/5124
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// EmscriptenFullscreenStrategy strategy = {
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// .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH, //EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT,
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// .canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF,
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// .filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT,
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// .canvasResizedCallback = EmscriptenWindowResizedCallback,
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// .canvasResizedCallbackUserData = NULL
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// };
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//emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy);
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// Option 3: Request fullscreen for the canvas element with strategy
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// It works as expected but only inside the browser (client area)
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EmscriptenFullscreenStrategy strategy = {
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.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT,
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.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF,
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.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT,
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.canvasResizedCallback = EmscriptenWindowResizedCallback,
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.canvasResizedCallbackUserData = NULL
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};
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emscripten_enter_soft_fullscreen("#canvas", &strategy);
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int width = 0;
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int height = 0;
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emscripten_get_canvas_element_size("#canvas", &width, &height);
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TRACELOG(LOG_WARNING, "Emscripten: Enter fullscreen: Canvas size: %i x %i", width, height);
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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else
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{
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//emscripten_exit_fullscreen();
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//emscripten_exit_soft_fullscreen();
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int width, height;
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emscripten_get_canvas_element_size("#canvas", &width, &height);
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TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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}
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*/
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}
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// Toggle borderless windowed mode
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void ToggleBorderlessWindowed(void)
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{
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bool enterBorderless = false;
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const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
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if (wasFullscreen)
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{
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE)) enterBorderless = false;
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else if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) enterBorderless = true;
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else
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{
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const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0);
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const int screenWidth = EM_ASM_INT( { return screen.width; }, 0);
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if (screenWidth == canvasWidth) enterBorderless = false;
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else enterBorderless = true;
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}
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EM_ASM(document.exitFullscreen(););
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
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}
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else enterBorderless = true;
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if (enterBorderless)
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{
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// 1. The setTimeouts handle the browser mode change delay
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// 2. The style unset handles the possibility of a width="value%" like on the default shell.html file
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EM_ASM
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(
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setTimeout(function()
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{
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Module.requestFullscreen(false, true);
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setTimeout(function()
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{
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canvas.style.width="unset";
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}, 100);
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}, 100);
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);
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FLAG_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
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}
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}
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// Set window state: maximized, if resizable
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void MaximizeWindow(void)
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{
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) && !FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED))
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{
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const int tabWidth = EM_ASM_INT( return window.innerWidth; );
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const int tabHeight = EM_ASM_INT( return window.innerHeight; );
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FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED);
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}
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}
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// Set window state: minimized
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void MinimizeWindow(void)
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{
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TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
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}
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// Restore window from being minimized/maximized
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void RestoreWindow(void)
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{
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) && FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED))
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{
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FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED);
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}
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}
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// Set window configuration state using flags
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void SetWindowState(unsigned int flags)
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{
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if (!CORE.Window.ready) TRACELOG(LOG_WARNING, "WINDOW: SetWindowState does nothing before window initialization, Use \"SetConfigFlags\" instead");
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// Check previous state and requested state to apply required changes
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// NOTE: In most cases the functions already change the flags internally
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// State change: FLAG_VSYNC_HINT
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if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT))
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{
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TRACELOG(LOG_WARNING, "SetWindowState(FLAG_VSYNC_HINT) not available on target platform");
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}
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// State change: FLAG_BORDERLESS_WINDOWED_MODE
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if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE))
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{
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// NOTE: Window state flag updated inside ToggleBorderlessWindowed() function
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const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
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if (wasFullscreen)
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{
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const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0);
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const int canvasStyleWidth = EM_ASM_INT( { return parseInt(Module.canvas.style.width); }, 0);
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if ((FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) || canvasStyleWidth > canvasWidth) ToggleBorderlessWindowed();
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}
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else ToggleBorderlessWindowed();
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}
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// State change: FLAG_FULLSCREEN_MODE
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if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))
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{
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// NOTE: Window state flag updated inside ToggleFullscreen() function
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const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
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if (wasFullscreen)
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{
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const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0);
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const int screenWidth = EM_ASM_INT( { return screen.width; }, 0);
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE) || (screenWidth == canvasWidth)) ToggleFullscreen();
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}
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else ToggleFullscreen();
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}
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// State change: FLAG_WINDOW_RESIZABLE
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if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) != FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE)) && FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))
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{
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FLAG_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE);
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}
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// State change: FLAG_WINDOW_UNDECORATED
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if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED))
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{
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TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_UNDECORATED) not available on target platform");
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}
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// State change: FLAG_WINDOW_HIDDEN
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if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN))
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{
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TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_HIDDEN) not available on target platform");
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}
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// State change: FLAG_WINDOW_MINIMIZED
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if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED))
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{
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TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_MINIMIZED) not available on target platform");
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}
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// State change: FLAG_WINDOW_MAXIMIZED
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if ((FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED) != FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED)) && FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED))
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{
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE))
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{
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const int tabWidth = EM_ASM_INT( return window.innerWidth; );
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const int tabHeight = EM_ASM_INT( return window.innerHeight; );
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FLAG_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED);
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}
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}
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// State change: FLAG_WINDOW_UNFOCUSED
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if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED))
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{
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TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_UNFOCUSED) not available on target platform");
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}
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// State change: FLAG_WINDOW_TOPMOST
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if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST))
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{
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TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_TOPMOST) not available on target platform");
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}
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// State change: FLAG_WINDOW_ALWAYS_RUN
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if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN))
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{
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TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_ALWAYS_RUN) not available on target platform");
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}
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// The following states can not be changed after window creation
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// NOTE: Review for PLATFORM_WEB
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// State change: FLAG_WINDOW_TRANSPARENT
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if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT))
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{
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TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_TRANSPARENT) not available on target platform");
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}
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// State change: FLAG_WINDOW_HIGHDPI
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if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI))
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{
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TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_HIGHDPI) not available on target platform");
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}
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// State change: FLAG_WINDOW_MOUSE_PASSTHROUGH
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if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH))
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{
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TRACELOG(LOG_WARNING, "SetWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH) not available on target platform");
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}
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|
|
// State change: FLAG_MSAA_4X_HINT
|
|
if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT))
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowState(FLAG_MSAA_4X_HINT) not available on target platform");
|
|
}
|
|
|
|
// State change: FLAG_INTERLACED_HINT
|
|
if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT))
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowState(FLAG_INTERLACED_HINT) not available on target platform");
|
|
}
|
|
}
|
|
|
|
// Clear window configuration state flags
|
|
void ClearWindowState(unsigned int flags)
|
|
{
|
|
// Check previous state and requested state to apply required changes
|
|
// NOTE: In most cases the functions already change the flags internally
|
|
|
|
// State change: FLAG_VSYNC_HINT
|
|
if (FLAG_IS_SET(flags, FLAG_VSYNC_HINT))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_VSYNC_HINT) not available on target platform");
|
|
}
|
|
|
|
// State change: FLAG_BORDERLESS_WINDOWED_MODE
|
|
if (FLAG_IS_SET(flags, FLAG_BORDERLESS_WINDOWED_MODE))
|
|
{
|
|
const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
|
|
if (wasFullscreen)
|
|
{
|
|
const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0);
|
|
const int screenWidth = EM_ASM_INT( { return screen.width; }, 0);
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE) || (screenWidth == canvasWidth)) EM_ASM(document.exitFullscreen(););
|
|
}
|
|
|
|
FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
|
|
}
|
|
|
|
// State change: FLAG_FULLSCREEN_MODE
|
|
if (FLAG_IS_SET(flags, FLAG_FULLSCREEN_MODE))
|
|
{
|
|
const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
|
|
if (wasFullscreen)
|
|
{
|
|
const int canvasWidth = EM_ASM_INT( { return Module.canvas.width; }, 0);
|
|
const int canvasStyleWidth = EM_ASM_INT( { return parseInt(Module.canvas.style.width); }, 0);
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE) || (canvasStyleWidth > canvasWidth)) EM_ASM(document.exitFullscreen(););
|
|
}
|
|
|
|
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
|
|
}
|
|
|
|
// State change: FLAG_WINDOW_RESIZABLE
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) && FLAG_IS_SET(flags, FLAG_WINDOW_RESIZABLE))
|
|
{
|
|
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_RESIZABLE);
|
|
}
|
|
|
|
// State change: FLAG_WINDOW_HIDDEN
|
|
if (FLAG_IS_SET(flags, FLAG_WINDOW_HIDDEN))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_HIDDEN) not available on target platform");
|
|
}
|
|
|
|
// State change: FLAG_WINDOW_MINIMIZED
|
|
if (FLAG_IS_SET(flags, FLAG_WINDOW_MINIMIZED))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_MINIMIZED) not available on target platform");
|
|
}
|
|
|
|
// State change: FLAG_WINDOW_MAXIMIZED
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED) && FLAG_IS_SET(flags, FLAG_WINDOW_MAXIMIZED))
|
|
{
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE))
|
|
{
|
|
FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED);
|
|
}
|
|
}
|
|
|
|
// State change: FLAG_WINDOW_UNDECORATED
|
|
if (FLAG_IS_SET(flags, FLAG_WINDOW_UNDECORATED))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_UNDECORATED) not available on target platform");
|
|
}
|
|
|
|
// State change: FLAG_WINDOW_UNFOCUSED
|
|
if (FLAG_IS_SET(flags, FLAG_WINDOW_UNFOCUSED))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_UNFOCUSED) not available on target platform");
|
|
}
|
|
|
|
// State change: FLAG_WINDOW_TOPMOST
|
|
if (FLAG_IS_SET(flags, FLAG_WINDOW_TOPMOST))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_TOPMOST) not available on target platform");
|
|
}
|
|
|
|
// State change: FLAG_WINDOW_ALWAYS_RUN
|
|
if (FLAG_IS_SET(flags, FLAG_WINDOW_ALWAYS_RUN))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_ALWAYS_RUN) not available on target platform");
|
|
}
|
|
|
|
// The following states can not be changed after window creation
|
|
// NOTE: Review for PLATFORM_WEB
|
|
|
|
// State change: FLAG_WINDOW_TRANSPARENT
|
|
if (FLAG_IS_SET(flags, FLAG_WINDOW_TRANSPARENT))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_TRANSPARENT) not available on target platform");
|
|
}
|
|
|
|
// State change: FLAG_WINDOW_HIGHDPI
|
|
if (FLAG_IS_SET(flags, FLAG_WINDOW_HIGHDPI))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_HIGHDPI) not available on target platform");
|
|
}
|
|
|
|
// State change: FLAG_WINDOW_MOUSE_PASSTHROUGH
|
|
if (FLAG_IS_SET(flags, FLAG_WINDOW_MOUSE_PASSTHROUGH))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_WINDOW_MOUSE_PASSTHROUGH) not available on target platform");
|
|
}
|
|
|
|
// State change: FLAG_MSAA_4X_HINT
|
|
if (FLAG_IS_SET(flags, FLAG_MSAA_4X_HINT))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_MSAA_4X_HINT) not available on target platform");
|
|
}
|
|
|
|
// State change: FLAG_INTERLACED_HINT
|
|
if (FLAG_IS_SET(flags, FLAG_INTERLACED_HINT))
|
|
{
|
|
TRACELOG(LOG_WARNING, "ClearWindowState(FLAG_INTERLACED_HINT) not available on target platform");
|
|
}
|
|
}
|
|
|
|
// Set icon for window
|
|
void SetWindowIcon(Image image)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
|
|
}
|
|
|
|
// Set icon for window, multiple images
|
|
void SetWindowIcons(Image *images, int count)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
|
|
}
|
|
|
|
// Set title for window
|
|
void SetWindowTitle(const char *title)
|
|
{
|
|
CORE.Window.title = title;
|
|
emscripten_set_window_title(title);
|
|
}
|
|
|
|
// Set window position on screen (windowed mode)
|
|
void SetWindowPosition(int x, int y)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
|
|
}
|
|
|
|
// Set monitor for the current window
|
|
void SetWindowMonitor(int monitor)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
|
|
}
|
|
|
|
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
|
void SetWindowMinSize(int width, int height)
|
|
{
|
|
CORE.Window.screenMin.width = width;
|
|
CORE.Window.screenMin.height = height;
|
|
|
|
// Trigger the resize event once to update the window minimum width and height
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
|
|
}
|
|
|
|
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
|
|
void SetWindowMaxSize(int width, int height)
|
|
{
|
|
CORE.Window.screenMax.width = width;
|
|
CORE.Window.screenMax.height = height;
|
|
|
|
// Trigger the resize event once to update the window maximum width and height
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
|
|
}
|
|
|
|
// Set window dimensions
|
|
void SetWindowSize(int width, int height)
|
|
{
|
|
// When resizing the canvas, several elements must be considered:
|
|
// - CSS canvas size: Web layout size, logical pixels
|
|
// - Canvas contained framebuffer resolution
|
|
// * Browser monitor, device pixel ratio (HighDPI)
|
|
|
|
double canvasCssWidth = 0.0;
|
|
double canvasCssHeight = 0.0;
|
|
emscripten_get_element_css_size(platform.canvasId, &canvasCssWidth, &canvasCssHeight);
|
|
|
|
// NOTE: emscripten_get_canvas_element_size() returns canvas framebuffer size, not CSS canvas size
|
|
|
|
// Get device pixel ratio
|
|
// TODO: Should DPI be considered at this point?
|
|
double dpr = emscripten_get_device_pixel_ratio();
|
|
|
|
// Set canvas framebuffer size
|
|
emscripten_set_canvas_element_size(platform.canvasId, width*dpr, height*dpr);
|
|
|
|
// Set canvas CSS size
|
|
// TODO: Consider canvas CSS style if already scaled 100%
|
|
EM_ASM({ Module.canvas.style.width = $0; }, width*dpr);
|
|
EM_ASM({ Module.canvas.style.height = $0; }, height*dpr);
|
|
|
|
SetupViewport(width*dpr, height*dpr); // Reset viewport and projection matrix for new size
|
|
}
|
|
|
|
// Set window opacity, value opacity is between 0.0 and 1.0
|
|
void SetWindowOpacity(float opacity)
|
|
{
|
|
if (opacity >= 1.0f) opacity = 1.0f;
|
|
else if (opacity <= 0.0f) opacity = 0.0f;
|
|
|
|
EM_ASM({ Module.canvas.style.opacity = $0; }, opacity);
|
|
}
|
|
|
|
// Set window focused
|
|
void SetWindowFocused(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
|
|
}
|
|
|
|
// Get native window handle
|
|
void *GetWindowHandle(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
|
|
return NULL;
|
|
}
|
|
|
|
// Get number of monitors
|
|
int GetMonitorCount(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
|
|
return 1;
|
|
}
|
|
|
|
// Get current monitor where window is placed
|
|
int GetCurrentMonitor(void)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor position
|
|
Vector2 GetMonitorPosition(int monitor)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
|
|
return (Vector2){ 0, 0 };
|
|
}
|
|
|
|
// Get selected monitor width (currently used by monitor)
|
|
int GetMonitorWidth(int monitor)
|
|
{
|
|
// Get the width of the user's entire screen in CSS logical pixels,
|
|
// no physical pixels, it would require multiplying by device pixel ratio
|
|
// NOTE: Returned value is limited to the current monitor where the browser window is located
|
|
int width = 0;
|
|
width = EM_ASM_INT( { return window.screen.width; }, 0);
|
|
return width;
|
|
}
|
|
|
|
// Get selected monitor height (currently used by monitor)
|
|
int GetMonitorHeight(int monitor)
|
|
{
|
|
// Get the height of the user's entire screen in CSS logical pixels,
|
|
// no physical pixels, it would require multiplying by device pixel ratio
|
|
// NOTE: Returned value is limited to the current monitor where the browser window is located
|
|
int height = 0;
|
|
height = EM_ASM_INT( { return window.screen.height; }, 0);
|
|
return height;
|
|
}
|
|
|
|
// Get selected monitor physical width in millimetres
|
|
int GetMonitorPhysicalWidth(int monitor)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor physical height in millimetres
|
|
int GetMonitorPhysicalHeight(int monitor)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get selected monitor refresh rate
|
|
int GetMonitorRefreshRate(int monitor)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
|
|
return 0;
|
|
}
|
|
|
|
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
|
const char *GetMonitorName(int monitor)
|
|
{
|
|
TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform");
|
|
return "";
|
|
}
|
|
|
|
// Get window position XY on monitor
|
|
Vector2 GetWindowPosition(void)
|
|
{
|
|
// Browser window position, top-left corner relative to the physical screen origin, expressed in CSS logical pixels
|
|
// NOTE: Returned position is relative to the current monitor where the browser window is located
|
|
Vector2 position = { 0, 0 };
|
|
position.x = (float)EM_ASM_INT( { return window.screenX; }, 0);
|
|
position.y = (float)EM_ASM_INT( { return window.screenY; }, 0);
|
|
return position;
|
|
}
|
|
|
|
// Get current monitor device pixel ratio
|
|
Vector2 GetWindowScaleDPI(void)
|
|
{
|
|
// Get device pixel ratio
|
|
// NOTE: Returned scale is relative to the current monitor where the browser window is located
|
|
Vector2 scale = { 1.0f, 1.0f };
|
|
scale.x = (float)EM_ASM_DOUBLE( { return window.devicePixelRatio; } );
|
|
scale.y = scale.x;
|
|
return scale;
|
|
}
|
|
|
|
// Set clipboard text content
|
|
void SetClipboardText(const char *text)
|
|
{
|
|
// Security check to (partially) avoid malicious code
|
|
if (strchr(text, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided Clipboard could be potentially malicious, avoid [\'] character");
|
|
else EM_ASM({ navigator.clipboard.writeText(UTF8ToString($0)); }, text);
|
|
}
|
|
|
|
// Get clipboard text content
|
|
// NOTE: returned string is allocated and freed by GLFW
|
|
const char *GetClipboardText(void)
|
|
{
|
|
/*
|
|
// Accessing clipboard data from browser is tricky due to security reasons
|
|
// The method to use is navigator.clipboard.readText() but this is an asynchronous method
|
|
// that will return at some moment after the function is called with the required data
|
|
emscripten_run_script_string("navigator.clipboard.readText() \
|
|
.then(text => { document.getElementById('clipboard').innerText = text; console.log('Pasted content: ', text); }) \
|
|
.catch(err => { console.error('Failed to read clipboard contents: ', err); });"
|
|
);
|
|
|
|
// The main issue is getting that data, one approach could be using ASYNCIFY and wait
|
|
// for the data but it requires adding Asyncify emscripten library on compilation
|
|
|
|
// Another approach could be just copy the data in a HTML text field and try to retrieve it
|
|
// later on if available... and clean it for future accesses
|
|
*/
|
|
return NULL;
|
|
}
|
|
|
|
// Get clipboard image
|
|
Image GetClipboardImage(void)
|
|
{
|
|
Image image = { 0 };
|
|
|
|
// NOTE: In theory, the new navigator.clipboard.read() can be used to return arbitrary data from clipboard (2024)
|
|
// REF: https://developer.mozilla.org/en-US/docs/Web/API/Clipboard/read
|
|
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
|
|
|
|
return image;
|
|
}
|
|
|
|
// Show mouse cursor
|
|
void ShowCursor(void)
|
|
{
|
|
if (CORE.Input.Mouse.cursorHidden)
|
|
{
|
|
EM_ASM( { Module.canvas.style.cursor = UTF8ToString($0); }, cursorLUT[CORE.Input.Mouse.cursor]);
|
|
|
|
CORE.Input.Mouse.cursorHidden = false;
|
|
}
|
|
}
|
|
|
|
// Hides mouse cursor
|
|
void HideCursor(void)
|
|
{
|
|
if (!CORE.Input.Mouse.cursorHidden)
|
|
{
|
|
EM_ASM(Module.canvas.style.cursor = 'none';);
|
|
|
|
CORE.Input.Mouse.cursorHidden = true;
|
|
}
|
|
}
|
|
|
|
// Enables cursor (unlock cursor)
|
|
void EnableCursor(void)
|
|
{
|
|
emscripten_exit_pointerlock();
|
|
|
|
// Set cursor position in the middle
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
|
|
|
// NOTE: CORE.Input.Mouse.cursorLocked handled by EmscriptenPointerlockCallback()
|
|
}
|
|
|
|
// Disables cursor (lock cursor)
|
|
void DisableCursor(void)
|
|
{
|
|
emscripten_request_pointerlock(platform.canvasId, 1);
|
|
|
|
// Set cursor position in the middle
|
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
|
|
|
// NOTE: CORE.Input.Mouse.cursorLocked handled by EmscriptenPointerlockCallback()
|
|
}
|
|
|
|
// Swap back buffer with front buffer (screen drawing)
|
|
void SwapScreenBuffer(void)
|
|
{
|
|
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
|
// Update framebuffer
|
|
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
|
|
|
|
// Copy framebuffer data into canvas
|
|
EM_ASM({
|
|
const width = $0;
|
|
const height = $1;
|
|
const ptr = $2;
|
|
|
|
// Get canvas and 2d context created
|
|
const canvas = Module.canvas;
|
|
//const canvas = Module['canvas'];
|
|
const ctx = canvas.getContext('2d');
|
|
|
|
if (!Module.__img || (Module.__img.width !== width) || (Module.__img.height !== height)) {
|
|
Module.__img = ctx.createImageData(width, height);
|
|
}
|
|
|
|
const src = HEAPU8.subarray(ptr, ptr + width*height*4); // RGBA (4 bytes)
|
|
Module.__img.data.set(src);
|
|
ctx.putImageData(Module.__img, 0, 0);
|
|
|
|
}, CORE.Window.screen.width, CORE.Window.screen.height, platform.pixels);
|
|
#endif
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Misc
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Get elapsed time measure in seconds since InitTimer()
|
|
double GetTime(void)
|
|
{
|
|
double time = 0.0;
|
|
/*
|
|
struct timespec ts = { 0 };
|
|
clock_gettime(CLOCK_MONOTONIC, &ts);
|
|
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
|
|
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
|
*/
|
|
time = emscripten_get_now()*1000.0;
|
|
|
|
return time;
|
|
}
|
|
|
|
// Open URL with default system browser (if available)
|
|
// NOTE: This function is only safe to use if you control the URL given
|
|
// A user could craft a malicious string performing another action
|
|
// Only call this function yourself not with user input or make sure to check the string yourself
|
|
void OpenURL(const char *url)
|
|
{
|
|
// Security check to (partially) avoid malicious code on target platform
|
|
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
|
else emscripten_run_script(TextFormat("window.open('%s', '_blank')", url));
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Functions Definition: Inputs
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Set internal gamepad mappings
|
|
int SetGamepadMappings(const char *mappings)
|
|
{
|
|
TRACELOG(LOG_INFO, "SetGamepadMappings not implemented in rcore_web.c");
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Set gamepad vibration
|
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
|
|
{
|
|
if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (duration > 0.0f))
|
|
{
|
|
if (leftMotor < 0.0f) leftMotor = 0.0f;
|
|
if (leftMotor > 1.0f) leftMotor = 1.0f;
|
|
if (rightMotor < 0.0f) rightMotor = 0.0f;
|
|
if (rightMotor > 1.0f) rightMotor = 1.0f;
|
|
if (duration > MAX_GAMEPAD_VIBRATION_TIME) duration = MAX_GAMEPAD_VIBRATION_TIME;
|
|
duration *= 1000.0f; // Convert duration to ms
|
|
|
|
// NOTE: [2024.10.21] Current browser support:
|
|
// - vibrationActuator API: Chrome, Edge, Opera, Safari, Android Chrome, Android Webview
|
|
// - hapticActuators API: Firefox
|
|
EM_ASM({
|
|
try { navigator.getGamepads()[$0].vibrationActuator.playEffect('dual-rumble', { startDelay: 0, duration: $3, weakMagnitude: $1, strongMagnitude: $2 }); }
|
|
catch (e)
|
|
{
|
|
try { navigator.getGamepads()[$0].hapticActuators[0].pulse($2, $3); }
|
|
catch (e) { }
|
|
}
|
|
}, gamepad, leftMotor, rightMotor, duration);
|
|
}
|
|
}
|
|
|
|
// Set mouse position XY
|
|
void SetMousePosition(int x, int y)
|
|
{
|
|
// WARNING: Not supported by browser for security reasons
|
|
}
|
|
|
|
// Set mouse cursor
|
|
void SetMouseCursor(int cursor)
|
|
{
|
|
if (CORE.Input.Mouse.cursor != cursor)
|
|
{
|
|
if (!CORE.Input.Mouse.cursorLocked) EM_ASM( { Module.canvas.style.cursor = UTF8ToString($0); }, cursorLUT[cursor]);
|
|
CORE.Input.Mouse.cursor = cursor;
|
|
}
|
|
}
|
|
|
|
// Get physical key name
|
|
const char *GetKeyName(int key)
|
|
{
|
|
// TODO: Browser can definitely provide a key name e->key
|
|
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
|
|
return "";
|
|
}
|
|
|
|
// Register all input events
|
|
void PollInputEvents(void)
|
|
{
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
// NOTE: Gestures update must be called every frame to reset gestures correctly
|
|
// because ProcessGestureEvent() is just called on an event, not every frame
|
|
UpdateGestures();
|
|
#endif
|
|
|
|
// Reset keys/chars pressed registered
|
|
CORE.Input.Keyboard.keyPressedQueueCount = 0;
|
|
CORE.Input.Keyboard.charPressedQueueCount = 0;
|
|
|
|
// Reset last gamepad button/axis registered state
|
|
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
|
|
//CORE.Input.Gamepad.axisCount = 0;
|
|
|
|
// Keyboard/Mouse input polling (automatically managed by GLFW3 through callback)
|
|
|
|
// Register previous keys states
|
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++)
|
|
{
|
|
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
|
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
|
}
|
|
|
|
// Register previous mouse states
|
|
for (int i = 0; i < MAX_MOUSE_BUTTONS; i++) CORE.Input.Mouse.previousButtonState[i] = CORE.Input.Mouse.currentButtonState[i];
|
|
|
|
// Register previous mouse wheel state
|
|
CORE.Input.Mouse.previousWheelMove = CORE.Input.Mouse.currentWheelMove;
|
|
CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f };
|
|
|
|
// Register previous mouse position
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
|
|
|
// Register previous touch states
|
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
|
|
|
|
// Reset touch positions
|
|
// TODO: It resets on target platform the mouse position and not filled again until a move-event,
|
|
// so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
|
|
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
|
|
|
|
// Get number of gamepads connected
|
|
int numGamepads = 0;
|
|
if (emscripten_sample_gamepad_data() == EMSCRIPTEN_RESULT_SUCCESS) numGamepads = emscripten_get_num_gamepads();
|
|
|
|
for (int i = 0; (i < numGamepads) && (i < MAX_GAMEPADS); i++)
|
|
{
|
|
// Register previous gamepad button states
|
|
for (int k = 0; k < MAX_GAMEPAD_BUTTONS; k++) CORE.Input.Gamepad.previousButtonState[i][k] = CORE.Input.Gamepad.currentButtonState[i][k];
|
|
|
|
EmscriptenGamepadEvent gamepadState = { 0 };
|
|
int result = emscripten_get_gamepad_status(i, &gamepadState);
|
|
|
|
if (result == EMSCRIPTEN_RESULT_SUCCESS)
|
|
{
|
|
// Register buttons data for every connected gamepad
|
|
for (int j = 0; (j < gamepadState.numButtons) && (j < MAX_GAMEPAD_BUTTONS); j++)
|
|
{
|
|
GamepadButton button = -1;
|
|
|
|
// Gamepad Buttons reference: https://www.w3.org/TR/gamepad/#gamepad-interface
|
|
switch (j)
|
|
{
|
|
case 0: button = GAMEPAD_BUTTON_RIGHT_FACE_DOWN; break;
|
|
case 1: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
|
|
case 2: button = GAMEPAD_BUTTON_RIGHT_FACE_LEFT; break;
|
|
case 3: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break;
|
|
case 4: button = GAMEPAD_BUTTON_LEFT_TRIGGER_1; break;
|
|
case 5: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_1; break;
|
|
case 6: button = GAMEPAD_BUTTON_LEFT_TRIGGER_2; break;
|
|
case 7: button = GAMEPAD_BUTTON_RIGHT_TRIGGER_2; break;
|
|
case 8: button = GAMEPAD_BUTTON_MIDDLE_LEFT; break;
|
|
case 9: button = GAMEPAD_BUTTON_MIDDLE_RIGHT; break;
|
|
case 10: button = GAMEPAD_BUTTON_LEFT_THUMB; break;
|
|
case 11: button = GAMEPAD_BUTTON_RIGHT_THUMB; break;
|
|
case 12: button = GAMEPAD_BUTTON_LEFT_FACE_UP; break;
|
|
case 13: button = GAMEPAD_BUTTON_LEFT_FACE_DOWN; break;
|
|
case 14: button = GAMEPAD_BUTTON_LEFT_FACE_LEFT; break;
|
|
case 15: button = GAMEPAD_BUTTON_LEFT_FACE_RIGHT; break;
|
|
default: break;
|
|
}
|
|
|
|
if (button + 1 != 0) // Check for valid button
|
|
{
|
|
if (gamepadState.digitalButton[j] == 1)
|
|
{
|
|
CORE.Input.Gamepad.currentButtonState[i][button] = 1;
|
|
CORE.Input.Gamepad.lastButtonPressed = button;
|
|
}
|
|
else CORE.Input.Gamepad.currentButtonState[i][button] = 0;
|
|
}
|
|
|
|
//TRACELOG(LOG_DEBUG, "INPUT: Gamepad %d, button %d: Digital: %d, Analog: %g", gamepadState.index, j, gamepadState.digitalButton[j], gamepadState.analogButton[j]);
|
|
}
|
|
|
|
// Register axis data for every connected gamepad
|
|
for (int j = 0; (j < gamepadState.numAxes) && (j < MAX_GAMEPAD_AXES); j++)
|
|
{
|
|
CORE.Input.Gamepad.axisState[i][j] = gamepadState.axis[j];
|
|
}
|
|
|
|
CORE.Input.Gamepad.axisCount[i] = gamepadState.numAxes;
|
|
}
|
|
}
|
|
|
|
CORE.Window.resizedLastFrame = false;
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Module Internal Functions Definition
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Initialize platform: graphics, inputs and more
|
|
int InitPlatform(void)
|
|
{
|
|
SetCanvasIdJs(platform.canvasId, 64); // Get the current canvas id
|
|
|
|
// Initialize graphic device: display/window and graphic context
|
|
//----------------------------------------------------------------------------
|
|
emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height);
|
|
EmscriptenWebGLContextAttributes attribs = { 0 };
|
|
emscripten_webgl_init_context_attributes(&attribs);
|
|
attribs.alpha = EM_TRUE;
|
|
attribs.depth = EM_TRUE;
|
|
attribs.stencil = EM_FALSE;
|
|
attribs.antialias = EM_FALSE;
|
|
|
|
// Check window creation flags
|
|
// Disable FLAG_WINDOW_MINIMIZED, not supported
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MINIMIZED);
|
|
|
|
// Disable FLAG_WINDOW_MAXIMIZED, not supported
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED);
|
|
|
|
// Disable FLAG_WINDOW_TOPMOST, not supported
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TOPMOST)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_TOPMOST);
|
|
|
|
// NOTE: Some other flags are not supported on HTML5
|
|
|
|
// TODO: Scale content area based on the monitor content scale where window is placed on
|
|
|
|
// Request MSAA (usually x4 on WebGL 1.0)
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) attribs.antialias = EM_TRUE;
|
|
|
|
// Check selection OpenGL version
|
|
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE)
|
|
{
|
|
// Avoid creating a WebGL canvas, create 2d canvas for software rendering
|
|
emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height);
|
|
EM_ASM({
|
|
const canvas = document.getElementById(platform.canvasId);
|
|
Module.canvas = canvas;
|
|
});
|
|
|
|
// Load memory framebuffer with desired screen size
|
|
platform.pixels = (unsigned int *)RL_CALLOC(CORE.Window.screen.width*CORE.Window.screen.height, sizeof(unsigned int));
|
|
}
|
|
else if (rlGetVersion() == RL_OPENGL_ES_20) // Request OpenGL ES 2.0 context --> WebGL 1.0
|
|
{
|
|
attribs.majorVersion = 1; // WebGL 1.0 requested
|
|
attribs.minorVersion = 0;
|
|
|
|
// Create WebGL context
|
|
platform.glContext = emscripten_webgl_create_context(platform.canvasId, &attribs);
|
|
if (platform.glContext == 0) return 0;
|
|
|
|
emscripten_webgl_make_context_current(platform.glContext);
|
|
}
|
|
else if (rlGetVersion() == RL_OPENGL_ES_30) // Request OpenGL ES 3.0 context --> WebGL 2.0
|
|
{
|
|
attribs.majorVersion = 2; // WebGL 2.0 requested
|
|
attribs.minorVersion = 0;
|
|
|
|
// Create WebGL context
|
|
platform.glContext = emscripten_webgl_create_context(platform.canvasId, &attribs);
|
|
if (platform.glContext == 0) return 0;
|
|
|
|
emscripten_webgl_make_context_current(platform.glContext);
|
|
}
|
|
|
|
// NOTE: Getting video modes is not implemented in emscripten GLFW3 version
|
|
CORE.Window.display.width = CORE.Window.screen.width;
|
|
CORE.Window.display.height = CORE.Window.screen.height;
|
|
CORE.Window.render.width = CORE.Window.screen.width;
|
|
CORE.Window.render.height = CORE.Window.screen.height;
|
|
|
|
// Set default window title
|
|
emscripten_set_window_title((CORE.Window.title != 0)? CORE.Window.title : " ");
|
|
|
|
// Check context activation
|
|
if ((platform.glContext != 0) || (platform.pixels != NULL))
|
|
{
|
|
CORE.Window.ready = true;
|
|
|
|
int fbWidth = CORE.Window.screen.width;
|
|
int fbHeight = CORE.Window.screen.height;
|
|
|
|
CORE.Window.render.width = fbWidth;
|
|
CORE.Window.render.height = fbHeight;
|
|
CORE.Window.currentFbo.width = fbWidth;
|
|
CORE.Window.currentFbo.height = fbHeight;
|
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
|
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
|
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
|
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
|
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
|
}
|
|
else
|
|
{
|
|
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
|
|
return -1;
|
|
}
|
|
|
|
// Load OpenGL extensions
|
|
// NOTE: GL procedures address loader is required to load extensions
|
|
if (platform.glContext != 0) rlLoadExtensions(emscripten_webgl_get_proc_address);
|
|
//----------------------------------------------------------------------------
|
|
|
|
// Initialize events callbacks
|
|
//----------------------------------------------------------------------------
|
|
// Setup window/canvas events callbacks
|
|
emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenFullscreenChangeCallback);
|
|
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
|
|
emscripten_set_blur_callback(platform.canvasId, NULL, 1, EmscriptenFocusCallback);
|
|
emscripten_set_focus_callback(platform.canvasId, NULL, 1, EmscriptenFocusCallback);
|
|
emscripten_set_visibilitychange_callback(NULL, 1, EmscriptenVisibilityChangeCallback);
|
|
|
|
// Setup input events
|
|
emscripten_set_keypress_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback);
|
|
emscripten_set_keydown_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback);
|
|
emscripten_set_keyup_callback(platform.canvasId, NULL, 1, EmscriptenKeyboardCallback);
|
|
|
|
emscripten_set_click_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback);
|
|
//emscripten_set_dblclick_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback);
|
|
emscripten_set_mousedown_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback);
|
|
emscripten_set_mouseup_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback);
|
|
emscripten_set_mousemove_callback(platform.canvasId, NULL, 1, EmscriptenMouseCallback);
|
|
emscripten_set_mousemove_callback(platform.canvasId, NULL, 1, EmscriptenMouseMoveCallback);
|
|
emscripten_set_wheel_callback(platform.canvasId, NULL, 1, EmscriptenMouseWheelCallback);
|
|
emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenPointerlockCallback);
|
|
|
|
emscripten_set_touchstart_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
|
|
emscripten_set_touchend_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
|
|
emscripten_set_touchmove_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
|
|
emscripten_set_touchcancel_callback(platform.canvasId, NULL, 1, EmscriptenTouchCallback);
|
|
|
|
emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
|
|
emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
|
|
|
|
// Trigger resize callback to force initial size
|
|
EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
|
|
//----------------------------------------------------------------------------
|
|
|
|
// Initialize timing system
|
|
//----------------------------------------------------------------------------
|
|
InitTimer();
|
|
//----------------------------------------------------------------------------
|
|
|
|
// Initialize storage system
|
|
//----------------------------------------------------------------------------
|
|
CORE.Storage.basePath = GetWorkingDirectory();
|
|
//----------------------------------------------------------------------------
|
|
|
|
TRACELOG(LOG_INFO, "PLATFORM: WEB: Initialized successfully");
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Close platform
|
|
// NOTE: Platform closing is managed by browser, so,
|
|
// this function is actually not required, but still
|
|
// implementing some logic behaviour
|
|
void ClosePlatform(void)
|
|
{
|
|
if (platform.pixels != NULL) RL_FREE(platform.pixels);
|
|
if (platform.glContext != 0) emscripten_webgl_destroy_context(platform.glContext);
|
|
}
|
|
|
|
// Emscripten callback functions, called on specific browser events
|
|
//-------------------------------------------------------------------------------------------------------
|
|
// Emscripten: Called on resize event
|
|
static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData)
|
|
{
|
|
// Don't resize non-resizeable windows
|
|
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) return 1;
|
|
/*
|
|
// Set current screen size
|
|
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
|
|
{
|
|
Vector2 windowScaleDPI = GetWindowScaleDPI();
|
|
|
|
CORE.Window.screen.width = (unsigned int)(width/windowScaleDPI.x);
|
|
CORE.Window.screen.height = (unsigned int)(height/windowScaleDPI.y);
|
|
}
|
|
else
|
|
{
|
|
CORE.Window.screen.width = width;
|
|
CORE.Window.screen.height = height;
|
|
}
|
|
*/
|
|
// This event is called whenever the window changes sizes,
|
|
// so the size of the canvas object is explicitly retrieved below
|
|
int width = EM_ASM_INT( return window.innerWidth; );
|
|
int height = EM_ASM_INT( return window.innerHeight; );
|
|
|
|
if (width < (int)CORE.Window.screenMin.width) width = CORE.Window.screenMin.width;
|
|
else if ((width > (int)CORE.Window.screenMax.width) && (CORE.Window.screenMax.width > 0)) width = CORE.Window.screenMax.width;
|
|
|
|
if (height < (int)CORE.Window.screenMin.height) height = CORE.Window.screenMin.height;
|
|
else if ((height > (int)CORE.Window.screenMax.height) && (CORE.Window.screenMax.height > 0)) height = CORE.Window.screenMax.height;
|
|
|
|
emscripten_set_canvas_element_size(platform.canvasId, width, height);
|
|
|
|
SetupViewport(width, height); // Reset viewport and projection matrix for new size
|
|
|
|
CORE.Window.currentFbo.width = width;
|
|
CORE.Window.currentFbo.height = height;
|
|
CORE.Window.resizedLastFrame = true;
|
|
|
|
if (IsWindowFullscreen()) return 1;
|
|
|
|
// Set current screen size
|
|
CORE.Window.screen.width = width;
|
|
CORE.Window.screen.height = height;
|
|
|
|
// NOTE: Postprocessing texture is not scaled to new size
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Emscripten: Called on windows focus change events
|
|
static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData)
|
|
{
|
|
EM_BOOL consumed = 1;
|
|
|
|
switch (eventType)
|
|
{
|
|
case EMSCRIPTEN_EVENT_BLUR: FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); break; // The canvas lost focus
|
|
case EMSCRIPTEN_EVENT_FOCUS: FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); break;
|
|
default: consumed = 0; break;
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
// Emscripten: Called on visibility change events
|
|
static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData)
|
|
{
|
|
if (visibilityChangeEvent->hidden) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN); // The window was hidden
|
|
else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_HIDDEN); // The window was restored
|
|
|
|
return 1; // The event was consumed by the callback handler
|
|
}
|
|
|
|
// Emscripten: Called on fullscreen change events
|
|
// TODO: Review fullscreen strategy
|
|
static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData)
|
|
{
|
|
// NOTE: Reset the fullscreen flags if the user left fullscreen manually by pressing the Escape key
|
|
const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
|
|
if (!wasFullscreen)
|
|
{
|
|
FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
|
|
FLAG_CLEAR(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE);
|
|
}
|
|
|
|
return 1; // The event was consumed by the callback handler
|
|
}
|
|
|
|
/*
|
|
// GLFW3: Called on file-drop over the window
|
|
// TODO: Implement Emscripten (or HTML5/JS) alternative
|
|
static void WindowDropCallback(GLFWwindow *window, int count, const char **paths)
|
|
{
|
|
if (count > 0)
|
|
{
|
|
// In case previous dropped filepaths have not been freed, we free them
|
|
if (CORE.Window.dropFileCount > 0)
|
|
{
|
|
for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++) RL_FREE(CORE.Window.dropFilepaths[i]);
|
|
|
|
RL_FREE(CORE.Window.dropFilepaths);
|
|
|
|
CORE.Window.dropFileCount = 0;
|
|
CORE.Window.dropFilepaths = NULL;
|
|
}
|
|
|
|
// WARNING: Paths are freed by GLFW when the callback returns, we must keep an internal copy
|
|
CORE.Window.dropFileCount = count;
|
|
CORE.Window.dropFilepaths = (char **)RL_CALLOC(CORE.Window.dropFileCount, sizeof(char *));
|
|
|
|
for (unsigned int i = 0; i < CORE.Window.dropFileCount; i++)
|
|
{
|
|
CORE.Window.dropFilepaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_LENGTH, sizeof(char));
|
|
strncpy(CORE.Window.dropFilepaths[i], paths[i], MAX_FILEPATH_LENGTH - 1);
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// Emscripten: Called on key events
|
|
// TODO: keyCodes should be mapped to raylib/GLFW3 Key values
|
|
static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboardEvent *keyboardEvent, void *userData)
|
|
{
|
|
switch (eventType)
|
|
{
|
|
case EMSCRIPTEN_EVENT_KEYPRESS:
|
|
{
|
|
if (keyboardEvent->repeat) CORE.Input.Keyboard.keyRepeatInFrame[keyboardEvent->keyCode] = 1;
|
|
} break;
|
|
case EMSCRIPTEN_EVENT_KEYDOWN:
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[keyboardEvent->keyCode] = 1;
|
|
} break;
|
|
case EMSCRIPTEN_EVENT_KEYUP:
|
|
{
|
|
CORE.Input.Keyboard.currentKeyState[keyboardEvent->keyCode] = 0;
|
|
} break;
|
|
default: break;
|
|
}
|
|
|
|
// TODO: Add char codes
|
|
//unsigned int charCode
|
|
// Check if there is space available in the queue for characters to be added
|
|
/*
|
|
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
|
|
{
|
|
// Add character to the queue
|
|
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = keyboardEvent->charCode;
|
|
CORE.Input.Keyboard.charPressedQueueCount++;
|
|
}
|
|
*/
|
|
/*
|
|
// Check if there is space available in the key queue
|
|
if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (eventType == EMSCRIPTEN_EVENT_KEYPRESS))
|
|
{
|
|
// Add character to the queue
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = keyboardEvent->keyCode;
|
|
CORE.Input.Keyboard.keyPressedQueueCount++;
|
|
}
|
|
|
|
// Check the exit key to set close window
|
|
//if ((keyboardEvent->keyCode == CORE.Input.Keyboard.exitKey) && (eventType == EMSCRIPTEN_EVENT_KEYPRESS)) CORE.Window.shouldClose = true;
|
|
*/
|
|
|
|
return 1; // The event was consumed by the callback handler
|
|
}
|
|
|
|
// Emscripten: Called on mouse input events
|
|
static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
|
|
{
|
|
switch (eventType)
|
|
{
|
|
case EMSCRIPTEN_EVENT_MOUSEENTER: CORE.Input.Mouse.cursorOnScreen = true; break;
|
|
case EMSCRIPTEN_EVENT_MOUSELEAVE: CORE.Input.Mouse.cursorOnScreen = false; break;
|
|
case EMSCRIPTEN_EVENT_MOUSEDOWN:
|
|
{
|
|
// NOTE: Emscripten and raylib buttons indices are not aligned
|
|
if (mouseEvent->button == 0) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 1;
|
|
else if (mouseEvent->button == 1) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_MIDDLE] = 1;
|
|
else if (mouseEvent->button == 2) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_RIGHT] = 1;
|
|
|
|
//CORE.Input.Touch.currentTouchState[button] = action;
|
|
} break;
|
|
case EMSCRIPTEN_EVENT_MOUSEUP:
|
|
{
|
|
if (mouseEvent->button == 0) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] = 0;
|
|
else if (mouseEvent->button == 1) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_MIDDLE] = 0;
|
|
else if (mouseEvent->button == 2) CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_RIGHT] = 0;
|
|
} break;
|
|
default: break;
|
|
}
|
|
|
|
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
|
|
// Process mouse events as touches to be able to use mouse-gestures
|
|
GestureEvent gestureEvent = { 0 };
|
|
|
|
// Register touch actions
|
|
if ((CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] == 1) && (CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] == 0)) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
|
|
else if ((CORE.Input.Mouse.currentButtonState[MOUSE_BUTTON_LEFT] == 0) && (CORE.Input.Mouse.previousButtonState[MOUSE_BUTTON_LEFT] == 1)) gestureEvent.touchAction = TOUCH_ACTION_UP;
|
|
|
|
// NOTE: TOUCH_ACTION_MOVE event is registered in MouseMoveCallback()
|
|
|
|
// Assign a pointer ID
|
|
gestureEvent.pointId[0] = 0;
|
|
|
|
// Register touch points count
|
|
gestureEvent.pointCount = 1;
|
|
|
|
// Register touch points position, only one point registered
|
|
gestureEvent.position[0] = GetMousePosition();
|
|
|
|
// Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
|
|
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
|
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
|
|
|
// Gesture data is sent to gestures-system for processing
|
|
// Prevent calling ProcessGestureEvent() when Emscripten is present and there's a touch gesture, so EmscriptenTouchCallback() can handle it itself
|
|
if (GetMouseX() != 0 || GetMouseY() != 0) ProcessGestureEvent(gestureEvent);
|
|
#endif
|
|
|
|
return 1; // The event was consumed by the callback handler
|
|
}
|
|
|
|
// Emscripten: Called on mouse move events
|
|
static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
|
|
{
|
|
if (CORE.Input.Mouse.cursorLocked)
|
|
{
|
|
CORE.Input.Mouse.previousPosition.x = CORE.Input.Mouse.lockedPosition.x - mouseEvent->movementX;
|
|
CORE.Input.Mouse.previousPosition.y = CORE.Input.Mouse.lockedPosition.y - mouseEvent->movementY;
|
|
}
|
|
else
|
|
{
|
|
// Get mouse position in canvas CSS pixels
|
|
float mouseCssX = (float)mouseEvent->canvasX;
|
|
float mouseCssY = (float)mouseEvent->canvasY;
|
|
|
|
// Get canvas sizes
|
|
double cssWidth = 0.0;
|
|
double cssHeight = 0.0;
|
|
emscripten_get_element_css_size(platform.canvasId, &cssWidth, &cssHeight);
|
|
|
|
int fbWidth = 0;
|
|
int fbHeight = 0;
|
|
emscripten_get_canvas_element_size(platform.canvasId, &fbWidth, &fbHeight);
|
|
|
|
// Convert CSS to framebuffer coordinates
|
|
float scaleX = (float)fbWidth/(float)cssWidth;
|
|
float scaleY = (float)fbHeight/(float)cssHeight;
|
|
|
|
int mouseX = (int)(mouseCssX*scaleX);
|
|
int mouseY = (int)(mouseCssY*scaleY);
|
|
|
|
CORE.Input.Mouse.currentPosition.x = mouseX;//(float)mouseEvent->canvasX;
|
|
CORE.Input.Mouse.currentPosition.y = mouseY;//(float)mouseEvent->canvasY;
|
|
|
|
// Shorter alternative:
|
|
//double dpr = emscripten_get_device_pixel_ratio();
|
|
//int mouseX = (int)(e->canvasX*dpr);
|
|
//int mouseY = (int)(e->canvasY*dpr);
|
|
|
|
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
|
|
}
|
|
|
|
#if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
|
|
// Process mouse events as touches to be able to use mouse-gestures
|
|
GestureEvent gestureEvent = { 0 };
|
|
|
|
gestureEvent.touchAction = TOUCH_ACTION_MOVE;
|
|
|
|
// Assign a pointer ID
|
|
gestureEvent.pointId[0] = 0;
|
|
|
|
// Register touch points count
|
|
gestureEvent.pointCount = 1;
|
|
|
|
// Register touch points position, only one point registered
|
|
gestureEvent.position[0] = CORE.Input.Touch.position[0];
|
|
|
|
// Normalize gestureEvent.position[0] for CORE.Window.screen.width and CORE.Window.screen.height
|
|
gestureEvent.position[0].x /= (float)GetScreenWidth();
|
|
gestureEvent.position[0].y /= (float)GetScreenHeight();
|
|
|
|
// Gesture data is sent to gestures-system for processing
|
|
ProcessGestureEvent(gestureEvent);
|
|
#endif
|
|
|
|
return 1; // The event was consumed by the callback handler
|
|
}
|
|
|
|
// Emscripten: Called on mouse wheel events
|
|
static EM_BOOL EmscriptenMouseWheelCallback(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData)
|
|
{
|
|
if (eventType == EMSCRIPTEN_EVENT_WHEEL)
|
|
{
|
|
CORE.Input.Mouse.currentWheelMove.x = (float)wheelEvent->deltaX;
|
|
CORE.Input.Mouse.currentWheelMove.y = (float)wheelEvent->deltaY;
|
|
}
|
|
|
|
return 1; // The event was consumed by the callback handler
|
|
}
|
|
|
|
// Emscripten: Called on pointer lock events
|
|
static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData)
|
|
{
|
|
CORE.Input.Mouse.cursorLocked = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0);
|
|
|
|
if (CORE.Input.Mouse.cursorLocked)
|
|
{
|
|
CORE.Input.Mouse.lockedPosition = CORE.Input.Mouse.currentPosition;
|
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.lockedPosition;
|
|
}
|
|
|
|
return 1; // The event was consumed by the callback handler
|
|
}
|
|
|
|
// Emscripten: Called on connect/disconnect gamepads events
|
|
static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
|
|
{
|
|
/*
|
|
TRACELOG(LOG_DEBUG, "%s: timeStamp: %g, connected: %d, index: %ld, numAxes: %d, numButtons: %d, id: \"%s\", mapping: \"%s\"",
|
|
eventType != 0? emscripten_event_type_to_string(eventType) : "Gamepad state",
|
|
gamepadEvent->timestamp, gamepadEvent->connected, gamepadEvent->index, gamepadEvent->numAxes, gamepadEvent->numButtons, gamepadEvent->id, gamepadEvent->mapping);
|
|
|
|
for (int i = 0; i < gamepadEvent->numAxes; i++) TRACELOG(LOG_DEBUG, "Axis %d: %g", i, gamepadEvent->axis[i]);
|
|
for (int i = 0; i < gamepadEvent->numButtons; i++) TRACELOG(LOG_DEBUG, "Button %d: Digital: %d, Analog: %g", i, gamepadEvent->digitalButton[i], gamepadEvent->analogButton[i]);
|
|
*/
|
|
|
|
if (gamepadEvent->connected && (gamepadEvent->index < MAX_GAMEPADS))
|
|
{
|
|
CORE.Input.Gamepad.ready[gamepadEvent->index] = true;
|
|
snprintf(CORE.Input.Gamepad.name[gamepadEvent->index], MAX_GAMEPAD_NAME_LENGTH, "%s", gamepadEvent->id);
|
|
}
|
|
else CORE.Input.Gamepad.ready[gamepadEvent->index] = false;
|
|
|
|
return 1; // The event was consumed by the callback handler
|
|
}
|
|
|
|
// Emscripten: Called on touch input events
|
|
static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
|
|
{
|
|
// Register touch points count
|
|
CORE.Input.Touch.pointCount = touchEvent->numTouches;
|
|
|
|
double canvasWidth = 0.0;
|
|
double canvasHeight = 0.0;
|
|
// NOTE: emscripten_get_canvas_element_size() returns canvas.width and canvas.height but
|
|
// we are looking for actual CSS size: canvas.style.width and canvas.style.height
|
|
// EMSCRIPTEN_RESULT res = emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
|
|
emscripten_get_element_css_size(platform.canvasId, &canvasWidth, &canvasHeight);
|
|
|
|
for (int i = 0; (i < CORE.Input.Touch.pointCount) && (i < MAX_TOUCH_POINTS); i++)
|
|
{
|
|
// Register touch points id
|
|
CORE.Input.Touch.pointId[i] = touchEvent->touches[i].identifier;
|
|
|
|
// Register touch points position
|
|
CORE.Input.Touch.position[i] = (Vector2){touchEvent->touches[i].targetX, touchEvent->touches[i].targetY};
|
|
|
|
// Normalize gestureEvent.position[x] for CORE.Window.screen.width and CORE.Window.screen.height
|
|
CORE.Input.Touch.position[i].x *= ((float)GetScreenWidth()/(float)canvasWidth);
|
|
CORE.Input.Touch.position[i].y *= ((float)GetScreenHeight()/(float)canvasHeight);
|
|
|
|
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) CORE.Input.Touch.currentTouchState[i] = 1;
|
|
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) CORE.Input.Touch.currentTouchState[i] = 0;
|
|
}
|
|
|
|
// Update mouse position if we detect a single touch
|
|
if (CORE.Input.Touch.pointCount == 1)
|
|
{
|
|
CORE.Input.Mouse.currentPosition.x = CORE.Input.Touch.position[0].x;
|
|
CORE.Input.Mouse.currentPosition.y = CORE.Input.Touch.position[0].y;
|
|
}
|
|
|
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
|
GestureEvent gestureEvent = { 0 };
|
|
gestureEvent.pointCount = CORE.Input.Touch.pointCount;
|
|
|
|
// Register touch actions
|
|
if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
|
|
else if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) gestureEvent.touchAction = TOUCH_ACTION_UP;
|
|
else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) gestureEvent.touchAction = TOUCH_ACTION_MOVE;
|
|
else if (eventType == EMSCRIPTEN_EVENT_TOUCHCANCEL) gestureEvent.touchAction = TOUCH_ACTION_CANCEL;
|
|
|
|
for (int i = 0; (i < gestureEvent.pointCount) && (i < MAX_TOUCH_POINTS); i++)
|
|
{
|
|
gestureEvent.pointId[i] = CORE.Input.Touch.pointId[i];
|
|
gestureEvent.position[i] = CORE.Input.Touch.position[i];
|
|
|
|
// Normalize gestureEvent.position[i]
|
|
gestureEvent.position[i].x /= (float)GetScreenWidth();
|
|
gestureEvent.position[i].y /= (float)GetScreenHeight();
|
|
}
|
|
|
|
// Gesture data is sent to gestures system for processing
|
|
ProcessGestureEvent(gestureEvent);
|
|
#endif
|
|
|
|
if (eventType == EMSCRIPTEN_EVENT_TOUCHEND)
|
|
{
|
|
// Identify the EMSCRIPTEN_EVENT_TOUCHEND and remove it from the list
|
|
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
|
|
{
|
|
if (touchEvent->touches[i].isChanged)
|
|
{
|
|
// Move all touch points one position up
|
|
for (int j = i; j < CORE.Input.Touch.pointCount - 1; j++)
|
|
{
|
|
CORE.Input.Touch.pointId[j] = CORE.Input.Touch.pointId[j + 1];
|
|
CORE.Input.Touch.position[j] = CORE.Input.Touch.position[j + 1];
|
|
}
|
|
// Decrease touch points count to remove the last one
|
|
CORE.Input.Touch.pointCount--;
|
|
break;
|
|
}
|
|
}
|
|
// Clamp pointCount to avoid negative values
|
|
if (CORE.Input.Touch.pointCount < 0) CORE.Input.Touch.pointCount = 0;
|
|
}
|
|
|
|
return 1; // The event was consumed by the callback handler
|
|
}
|
|
//-------------------------------------------------------------------------------------------------------
|
|
|
|
// EOF
|