Commit Graph

255 Commits

Author SHA1 Message Date
raysan5 66d22acfb3 Improve text example 2016-11-06 10:06:18 +01:00
raysan5 ed4fdfdaf8 Example tweak 2016-11-03 16:18:07 +01:00
raysan5 3be81b01d7 Brand new gamepad example 2016-11-02 13:39:58 +01:00
Ray 97e3277d58 Updated standard shader
Corrects weird artifacts on web
2016-10-11 00:39:07 +02:00
raysan5 648676f46b Update examples to new camera system 2016-10-10 19:43:27 +02:00
Ray 5af1b4a7c9 Added simulated head-tracking on VR simulator
A simple 1st person camera... still requires some work...
2016-10-09 20:56:58 +02:00
raysan5 978c49472a Working on camera system... 2016-09-26 19:15:44 +02:00
raysan5 753b549aa5 Improving camera system -IN PROGRESS- 2016-09-25 14:28:24 +02:00
raysan5 478d3cbb79 Added standard shader for testing 2016-09-21 12:28:49 +02:00
raysan5 79c8eb543e Corrected audio bugs and improved examples 2016-09-15 11:53:16 +02:00
Ray bd26b66c27 Updated compiling notes 2016-08-15 16:18:04 +02:00
raysan5 7e36727328 Visual Studio 2015 project 2016-08-08 17:22:26 +02:00
raysan5 7fbd821727 Some code review tweaks 2016-08-07 13:51:01 +02:00
Ray 2c079d7c6e Review Lua examples and formatting 2016-08-07 11:14:08 +02:00
ghassanpl 6f27941e28 GetDroppedFiles and SetShaderValue in Lua working
Exposed Texture2D.id to Lua
Lights now have settable/gettable fields
2016-08-06 21:51:08 +02:00
raysan5 865b216ebe Updated Lua examples
Most of the examples already working! Only some of them still fail,
mostly related to data arrays...
2016-08-06 19:29:58 +02:00
ghassanpl 4960e6b6d7 Fixes for some Lua bugs 2016-08-06 16:58:48 +02:00
raysan5 ae70540a96 Added example audio_raw_stream 2016-08-06 11:32:53 +02:00
raysan5 00c7e54d3c Add raylib lua examples 2016-08-06 11:32:35 +02:00
raysan5 735968e685 [rlua] new module: raylib Lua binding 2016-08-03 21:38:21 +02:00
raysan5 d3d9aaceb1 Updated and comments 2016-08-03 09:26:30 +02:00
raysan5 68d647c1af Complete review and update
Simplified module for Music and AudioStream
Added support for raw audio streaming (with example)
2016-08-02 17:32:24 +02:00
raysan5 58d2f70b7e Review audio module and examples 2016-08-01 21:37:45 +02:00
raysan5 02c456432d Complete review of audio system
Still some work left...
2016-08-01 12:49:17 +02:00
Ray 13ebc745fe Corrected bug on Linux linking 2016-07-30 10:03:32 +02:00
raysan5 9e8232d750 Redesigned bloom shader to work on RPI 2016-07-25 19:44:21 +02:00
raysan5 c604b53f78 Corrected issue with paths on RPI 2016-07-25 19:43:59 +02:00
raysan5 40fbe9da81 Added new example to makefile 2016-07-17 18:27:32 +02:00
raysan5 8328353204 New example: XM module playing 2016-07-17 17:27:49 +02:00
raysan5 f1f51bd9b6 Updated examples screenshots 2016-07-17 12:25:22 +02:00
raysan5 1eafa7020d Oculus Rift example with rlgl standalone 2016-07-16 22:41:31 +02:00
raysan5 52cb0d709a Code tweaks and comments 2016-07-16 22:40:51 +02:00
raysan5 0ba349bdf2 Removed oculus glfw sample (already on raylib)
Replaced by example rlgl_oculus_rift
2016-07-16 19:52:32 +02:00
raysan5 be551d7707 Review comment 2016-07-16 19:25:24 +02:00
raysan5 bfb5ffedda Added rlgl standalone sample 2016-07-16 19:25:15 +02:00
raysan5 a05150392a Added audio standalone sample 2016-07-16 19:24:08 +02:00
raysan5 3876f19d6a Corrected some issues on OpenGL ES 2016-07-12 01:54:47 +02:00
Ray 84d1b19f61 Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
Ray d587cc0e36 Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
2016-07-10 20:07:54 +02:00
raysan5 884e13ac2f Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
raysan5 09cc27ca7a Added screenshot for example core_oculus_rift 2016-07-06 08:47:19 +02:00
Ray bc80174357 VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
raysan5 2ff2096b36 Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
Ray ee72654b55 Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
Ray f88c95ce2d Updated examples and makefile 2016-06-30 00:26:56 +02:00
raysan5 be61d2f8c1 Added missing parameter 2016-06-27 20:09:10 +02:00
raysan5 6fbf6a1c23 Redesigned distortion shader, added chromatic aberration 2016-06-27 19:18:53 +02:00
raysan5 5a4eb34c39 Corrected issue on distortion shader 2016-06-27 18:59:03 +02:00
raysan5 c4922c9e88 Reorganize shaders to respective folders 2016-06-27 18:32:56 +02:00
raysan5 e977915577 Review examples makefile for RPI 2016-06-27 18:31:23 +02:00