Commit Graph

1867 Commits

Author SHA1 Message Date
Ray b1806f6600 Add config SUPPORT_SSH_KEYBOARD_RPI
Allow to reconfigure stdin to read input keys, this process could lead to undesired effects. Use with care.

Disabled by default.
2019-05-21 20:59:13 +02:00
Ray 0027868d1f Review Makefiles 2019-05-21 17:46:52 +02:00
Ray 8db2203bcc Review paths 2019-05-21 10:16:52 +02:00
Ray 316b6aa181 Reverted change that breaks mouse on web 2019-05-20 17:21:46 +02:00
Ray 72ab65277b Avoid some warnings 2019-05-20 16:37:44 +02:00
Ray a43a7980a3 Update raylib version to 2.5 2019-05-20 11:21:55 +02:00
Ray 371abb0a26 Review glTF implementation formatting
Added comments for the future
2019-05-20 11:13:38 +02:00
Wilhem Barbier e01a381aec Load glTF 2019-05-18 11:36:47 +02:00
Ahmad Fatoum 5ef7beb0c5 Makefile: move -x objective-c option before filename
From the Clang documentation[1]:
> -x<language>, --language <arg>, --language=<arg>
> Treat subsequent input files as having type <language>

Follow the advice. Fixes #840.
[1]: https://clang.llvm.org/docs/ClangCommandLineReference.html
2019-05-17 20:27:43 +02:00
Ahmad Fatoum e1ecebfff9 Revert "fixed GLFW compiler flag for OSX"
This reverts #841 commit 97160fd970.
2019-05-17 20:27:42 +02:00
Ilya Kolbin 97160fd970 fixed GLFW compiler flag for OSX 2019-05-17 17:56:05 +03:00
Ray cf4fde9456 Corrected bug on NEON 2019-05-16 16:10:52 +02:00
Ray 9994f16479 Review build config on web 2019-05-16 15:40:28 +02:00
Ray 25ac9bfb28 Update dr_flac, dr_mp3, dr_wav to latest version 2019-05-16 15:31:33 +02:00
Ray 579d932551 Update miniaudio to v0.9.4 2019-05-16 15:30:41 +02:00
Ray 5a1a0a3492 Corrected issue with multi-mesh obj models
Note that all meshes are loaded as a single one at this moment, loading should be improved!
2019-05-15 15:12:56 +02:00
Ray 0eece03205 Corrected issue with texture flip X 2019-05-15 12:22:29 +02:00
Ahmad Fatoum 4d8b9e595a external: glfw: Revert "Added WinMM library"
This reverts commit 4773de26a5.

which adds -lwinmm at the wrong place. It should be in the raylib
linker flags, not GLFW's.
2019-05-15 08:14:24 +02:00
Ahmad Fatoum e8a376c80c CMake: add winmm.dll as Windows dependency
Fixes: e0e2346c22 ("NO SUPPORT_BUSY_WAIT_LOOP by default")
2019-05-15 08:11:41 +02:00
Ray 3f7b14aeed Corrected web issue 2019-05-14 18:02:11 +02:00
raysan5 d50aa32ec8 Update CMakeLists.txt 2019-05-12 21:51:19 +02:00
raysan5 561c486ceb Add WinMM library for linkage
Now it's required on Windows if not using a busy wait loop
2019-05-10 20:51:48 +02:00
Demizdor 509d9411a1 Fixed DrawTextRecEx() selection when wordwrap is ON 2019-05-10 13:57:24 +03:00
Ray a2ed65aa14 Make code a bit clearer for beginners 2019-05-09 16:10:55 +02:00
Ray 46bac0ba2c Add comment in CheckCollisionSpheres() 2019-05-09 16:09:49 +02:00
ProfJski 1655463ba5 Update models.c 2019-05-08 14:14:57 -04:00
ProfJski d3dae38449 Update CheckCollisionSpheres() to avoid sqrt
Square root calls are computationally expensive.  In this case, they can be avoided.  Instead of checking distance<RadA+RadB, check distance squared against (RadA+RadB) squared.  The dot product of Vector3Subtract(B,A) with itself gives distance squared, so I used this code instead of an element-by-element computation of distance squared.  The only downside is that your geometric code is very readable, whereas this is less so.
2019-05-08 13:54:12 -04:00
Ray 97c8a28aaa Remove trail spaces 2019-05-08 18:33:09 +02:00
Ray 4773de26a5 Added WinMM library
Required for high resolution timer
2019-05-07 22:56:38 +02:00
Ray f6d1ffd4cd Tweak ON flag 2019-05-07 15:23:56 +02:00
Ray 9824387773 Added resource file for raylib.dll
Some minor tweaks
2019-05-07 15:16:14 +02:00
Ray f6d1448da9 Review CMake option flags 2019-05-07 15:15:23 +02:00
Ray e0e2346c22 NO SUPPORT_BUSY_WAIT_LOOP by default 2019-05-07 10:05:21 +02:00
Ray afd90a5a56 Add comment tweak 2019-05-07 09:50:40 +02:00
Ray 528e164ac5 Corrected issue with wrong text measuring 2019-05-06 10:17:34 +02:00
Ray 80c8599e81 Avoid warnings pre-evaluating values
Variable operations inside the functions should be evaluated before the function operations.
2019-05-06 10:07:06 +02:00
Ahmad Fatoum ae2e48c77f CMake: don't use system GLFW headers if using built-in GLFW
This fixes the current CI failure.
2019-05-04 23:04:52 +02:00
Ahmad Fatoum 36d8a648f0 external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS}
We were doing this before, but it was deleted during the
last GLFW update. Readd it to fix the associated macOS CI failure.

Fixes: cd934c9f6 ("Update GLFW to 3.3.1")
2019-05-04 22:28:21 +02:00
Ray c6b7f9c5b0 Some minor comments 2019-05-03 15:55:24 +02:00
Ray f44888e466 Force HighDPI on macOS 2019-05-03 09:45:16 +02:00
Shiqing 780cefc3b0 Add SUPPORT_HIGH_DPI to CMakeOptions.txt 2019-05-03 12:24:20 +08:00
Ray fc56f8d9ef Work on touch_as_mouse input -WIP- 2019-05-02 09:46:01 +02:00
Narice a54af067c2 Added guards to PI define
Added guards to not redefine it if the user is using it with raylib.h
also added an 'f' at the end of the define to keep compliant with raylib's PI define
2019-05-01 22:03:32 +02:00
Narice 59c436c922 Defined PI (#822)
PI is not always defined in math.h, thus it must be defined in this header
2019-05-01 21:41:51 +02:00
Ray c9025ed205 Corrected issue with texture rendering
Not sure if already corrected...
2019-05-01 16:15:33 +02:00
Ray bb2841a26d WARNING: Support high DPI displays
This change could break things. So, I created SUPPORT_HIGH_DPI flag to enable it (disabled by default).

Basically, it detects HighDPI display and scales all drawing (and mouse input) appropiately to match the equivalent "standardDPI" screen size on highDPI. It uses screenScaling matrix to do that.

This scaling comes with some undesired effects, like aliasing on default font text (keep in mind that font is pixel-perfect, not intended for any non-rounded scale factor).

The only solution for this aliasing would be some AA postpro filter or implementing the highDPI scaling in a different way: rendering to a texture and scaling it with FILTER_BILINEAR, check `core_window_scale_letterbox.c` example for reference.

Use at your own risk.
2019-05-01 14:30:36 +02:00
raysan5 100c82e369 Review formatting to follow raylib style 2019-04-28 18:23:21 +02:00
Reece Mackie a51f3be38f Fix web 2019-04-28 16:53:20 +01:00
Reece Mackie 86eba24970 This is dumb... 2019-04-28 16:08:07 +01:00
Reece Mackie e69688437a Why does visual studio keep using tabs!!! 2019-04-28 16:06:56 +01:00