Commit Graph

1518 Commits

Author SHA1 Message Date
Ray e340517a73 Support custom texture on shapes drawing
By default, internal white texture was used to draw most of the shapes; some time ago, support for white font character from default internal font was added. That way, all basic drawing (shapes, text) could be performed without a texture change and in a single drawing pass.

Now, we move a step further and we allow configuring the texture (and rectangle) used to do the shapes drawing.
2018-11-06 15:06:01 +01:00
Ray c79b342f0b Corrected issue with sampleCount 2018-11-05 10:22:59 +01:00
Ray 0f6f326a86 Add flag: SUPPORT_EVENTS_WAITING
Wait for input events passively (sleep) instead of polling events actively every frame
2018-10-31 23:19:29 +01:00
Ray f7667aad8d Reviewed audio issues
- Updated dr_mp3 and implemented it
- Reviewed sampleCount vs frameCount
- Reviewed XM playing (some weird things...)
2018-10-31 17:04:24 +01:00
Ray b051f7778f Corrected typo 2018-10-29 16:39:54 +01:00
Ray 298203a41a ADDED: Some functions...
text:     IsEqualText() -WIP-
audio:  SaveWAV()
audio:  ExportWaveAsCode()
textures:  ExportImageAsCode()
2018-10-29 16:18:06 +01:00
Michael Vetter b13c9716e4 Fix GetDirectoryFiles description
The comment sais it allows max 256 files, but the MAX_DIRECTORY_FILES
define actually is set to 512.
2018-10-25 16:18:44 +02:00
Michael Vetter 65b5de962d Use seperate blog for MAX_FILEPATH_LENGTH define
Let's have a seperate if linux block for this. Since we will need to
define MAX_FILEPATH_LENGTH for all other cases. And its more readable
like this.
2018-10-25 16:16:44 +02:00
Michael Vetter 9bad248b54 Use filepath define
On Linux systems the length of the path is defined in linux/limits.h as
PATH_MAX.
Lets use that for MAX_FILEPATH_LENGTH, which is a define that we can
find in some comments in the code that is actually never used. Instead
often we see 256 handwritten.
So lets have MAX_FILEPATH_LENGTH as a proper define, being set to
PATH_MAX on Linux and to 256 on Windows systems.
2018-10-25 16:09:38 +02:00
Ray fc6f5a92f3 Reviewed functions definition 2018-10-24 22:24:59 +02:00
Ray 72431c6c36 Code tweaks 2018-10-24 13:45:17 +02:00
Ray 550dd40cb3 ADDED: SplitText() function 2018-10-23 15:43:19 +02:00
Ray b5bcf2c934 Review code formatting for RPI inputs 2018-10-22 11:48:16 +02:00
Ray 0694caaa22 Merge pull request #674 from Berni8k/master
Added RaspberryPi option to ignore duplicate touchscreens (Default on)
2018-10-22 09:23:17 +02:00
Berni8k 3d825eb973 Added RaspberryPi option to ignore duplicate touchscreens (On by default) 2018-10-21 15:06:40 +01:00
Ray 30f2483bdb Merge pull request #672 from Berni8k/master
RaspberryPi Mouse and touch overhaul
2018-10-21 09:56:26 +02:00
Berni8k e07ec6a2e8 Overhaul mouse and touch for RaspberryPi \n\nNow all '/dev/input/event*' devices are now used for input. No longer uses '/dev/input/mouse*', keyboard and gamepad continue to use existing method\nMultitouch is now supported on RPi with 10 point multitouch\nFixed bugs with IsMouseButtonPressed(Used to constantly fire when holding button) and GetMouseWheelMove(Did not work)\n Fixed exesive CPU usage of GamepadThread 2018-10-21 00:09:17 +01:00
Ray bd383fe219 Tweak for OpenGL 2.1
Why am I still supporting this???
2018-10-20 12:48:03 +02:00
Ray 161b18edea Reviewed possible issue with external libs 2018-10-20 12:30:37 +02:00
Ray 1f4866276a Corrected typo 2018-10-19 21:50:50 +02:00
Ray 16914dfaa2 Reviewed possible issue with...
...disposing RenderTexture.
2018-10-19 21:40:34 +02:00
Ray 2759218368 Added comment on issue 2018-10-19 16:17:44 +02:00
Ray 3b674cd281 Some security checks on font loading 2018-10-18 17:48:33 +02:00
Ray 764766bfb2 Some formatting tweaks 2018-10-18 16:00:11 +02:00
Dillon Jones 59bbad9360 Remove non-Windows includes from Makefile 2018-10-18 07:31:22 -04:00
Ray c2aa1fed7b Removed OpenAL backend 2018-10-18 11:38:42 +02:00
Ray 8bac72f4fa Working on MP3 loading
Loading full mp3 file works but loading for music streaming does not work, it seems total number of samples is not obtained correctly from mp3 file...
2018-10-17 19:39:16 +02:00
Ray 8a88e65a94 Update src/external/dr_mp3.h 2018-10-17 19:37:53 +02:00
Ray b8b8936cd7 Review defines 2018-10-16 10:53:01 +02:00
Michael Vetter d8331bde3a Add FileExists() function 2018-10-14 14:21:02 +02:00
raysan5 68d2b0c071 Corrected description 2018-10-13 16:30:44 +02:00
raysan5 cd6c362485 Corrected func name typo 2018-10-13 16:00:54 +02:00
raysan5 c7b601b624 Renamed new PR function
RENAME: GetLastWriteTime() to GetFileModTime()
2018-10-13 15:59:17 +02:00
ChrisDill c2b36af60f Added GetLastWriteTime to allow for file reloading
- Added a function to get the last write time of a file. I used this so I can reload files or resources if the time since they were last loaded changes.
2018-10-12 13:53:36 +01:00
Ahmad Fatoum 5945805b15 CMake: remove erroneous status message
OPENGL_VERSION is the version requested by the user,
not the detected one...
2018-10-11 13:52:25 +02:00
Ahmad Fatoum 9b25da5f98 CMake: Fix build breakage trying to set OpenGL version
Fixes #660.
2018-10-11 13:41:47 +02:00
Ray a12cafe84d Merge pull request #659 from noshbar/text-memory-leak
Fixes memory leak in text.c
2018-10-11 00:21:25 +02:00
Ray 126ab49221 Minor tweaks 2018-10-10 23:55:36 +02:00
Ray b8b8e6ab7d Merge pull request #656 from noshbar/vs2017-fix
Physac.h fix for variable array size declaration.
2018-10-10 23:44:20 +02:00
noshbar ec6b21bd91 Fixes memory leak in text.c
GenImageFontAtlas() allocates an array of stbrp_rect for the packing functions, but it never frees them.
2018-10-10 22:41:20 +02:00
noshbar ccaf462cbf GenImageFontAtlas prototype in raylib.h is incorrect.
The prototype of GenImageFontAtlas() in the main raylib.h header has a set of swapped parameter names.
Going through the usage of the function within raylib itself, it appears as if the correct order is:
1) charsCount
2) fontSize

However, it's exposed to the world as the other way around, which may cause some major confusion.
2018-10-10 22:28:17 +02:00
noshbar 7f7f3b7cd5 Physac.h fix for variable array size declaration.
Generating the projects using CMake, targeting VS2017, results in an error when compiling.
This is due to physac.h trying to make a 'vertices' array of size 'int count', making it const does not work, either.

This changes the static declaration to a malloc/free combo.

Tested using the physics-demo.
2018-10-10 21:52:50 +02:00
Ray f238b9ea3c Small tweak to avoid warning 2018-10-10 12:31:55 +02:00
Ray a511337ce8 ADDED: GetFileNameWithoutExt 2018-10-10 12:01:59 +02:00
Ray 555fdec958 Corrected issues with VS2017 compilation 2018-10-09 00:20:39 +02:00
Ray 2320c2febf ADDED: ImageExtractPalette() 2018-10-08 18:57:33 +02:00
Ray 4f5937e89b OSX native window keeps breaking... 2018-10-08 18:51:41 +02:00
Ray 717cf77129 Corrected issue with dirent.h inclusion...
...and MacOSX OBJC types definition...
2018-10-08 18:38:39 +02:00
Ray 2652e7d1c1 Avoid multiple gl.h inclusions
Expose native Cocoa Window again...
2018-10-08 18:08:39 +02:00
Ray 81d28c5784 dirent.h implementation for MSVC
This implementation is a bit limited, does not support wide characters directories but it's a temporal solution...

This solution uses "io.h" (like MinGW provided one) while other modern solutions use the "windows.h", that result in duplicate symbols issues... need to review it carefully.
2018-10-08 16:55:01 +02:00