Commit Graph

167 Commits

Author SHA1 Message Date
raysan5 dcf5f45f68 Add lighting system -IN PROGRESS-
Improved materials
2016-05-20 12:28:07 +02:00
raysan5 c9e30f7754 Review struct typedef to avoid pointers for users 2016-05-20 10:53:31 +02:00
raysan5 03cc031d00 Remove TODO comments (already done) 2016-05-20 09:40:48 +02:00
raysan5 7d1d9ff143 Support DYNAMIC_DRAW mesh loading 2016-05-20 09:36:02 +02:00
Joshua Reisenauer 41c5f3a017 Buffer for raw audio 2016-05-19 20:44:09 -07:00
Joshua Reisenauer 76ff4d220e renamed everything so it is obvious what it does 2016-05-15 19:37:15 -07:00
Joshua Reisenauer ded07690fd Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-12 16:06:22 -07:00
raysan5 075f51e0a3 Simplified internal (default) dynamic buffers 2016-05-12 12:20:23 +02:00
Joshua Reisenauer f0ada8c40d apply index to remaining functions 2016-05-11 22:37:53 -07:00
Joshua Reisenauer 9737c58054 PlayMusicStream now uses index 2016-05-11 20:15:37 -07:00
Joshua Reisenauer 529d20ee6a Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio 2016-05-11 18:15:46 -07:00
Joshua Reisenauer ad3d270c42 added set pitch for music streams 2016-05-11 18:14:59 -07:00
Ray 454b422fd6 Merge pull request #112 from kd7tck/develop
Base Audio Context System
2016-05-11 20:14:12 +02:00
Joshua Reisenauer 6db44500b7 adding multiple music streams 2016-05-11 00:37:10 -07:00
raysan5 5c112ff542 Corrected tipo 2016-05-10 19:24:25 +02:00
raysan5 1ddf594d15 Added support for indexed mesh data 2016-05-10 18:24:28 +02:00
Joshua Reisenauer 9799856ad4 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-10 02:00:42 -07:00
Ray f7d4951165 Improved vertex attribs support for models 2016-05-08 23:50:35 +02:00
raysan5 0bcb873cbb Improved mesh support
Depending on mesh data, it can be loaded and default vertex attribute
location points are set, including colors, tangents and texcoords2
2016-05-08 15:24:02 +02:00
raysan5 7ab008878a Library redesign to accomodate materials system 2016-05-07 18:07:15 +02:00
Joshua Reisenauer e660700924 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-05-03 14:17:37 -07:00
raysan5 fd67e31f63 Renamed function for consistency 2016-05-03 19:27:06 +02:00
raysan5 5f73850fa6 Renamed functions for consistency 2016-05-03 18:04:21 +02:00
Joshua Reisenauer 9d09ada33b new boolean floatingPoint option
Now floating point is either on or off. This simplifies the use of 16bit
vs float.
2016-05-02 21:59:55 -07:00
Joshua Reisenauer 4636e3367c number remaining buffer transfer for updateAudioContext
updateAudioContext is almost done
2016-05-02 14:37:00 -07:00
Joshua Reisenauer 9ef0240e99 resamples added
Ease of use considered in api and channels are more convenient as
unsigned char type.
2016-05-02 01:24:24 -07:00
Joshua Reisenauer 790bc72806 bool return for failed update 2016-05-01 23:07:02 -07:00
Joshua Reisenauer 289a53221d merge fix 2016-05-01 20:00:51 -07:00
Joshua Reisenauer a2a3d3aeb6 new silence generator 2016-05-01 18:53:40 -07:00
Ray fa98289ddb Added 2D camera mode functions
Removed BeginDrawingEx()
Added Begin2dMode() and End2dMode()
2016-05-02 00:37:33 +02:00
Ray 0e6d1cb272 Working on materials system... 2016-05-02 00:16:32 +02:00
Joshua Reisenauer 34e5fcf47e removed enums 2016-04-30 16:05:43 -07:00
Joshua Reisenauer a1038f61b6 BPS type added to ensure consistency 2016-04-30 15:41:46 -07:00
Joshua Reisenauer 5f1e8b8278 hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
Joshua Reisenauer 91f1f324c0 First stage of audio API update
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
Joshua Reisenauer f707c1ca46 this should work 2016-04-27 00:02:11 -07:00
Joshua Reisenauer f12754b01f quick fix
Boolean errors
2016-04-25 18:40:19 -07:00
raysan5 17eefed08f Improved gestures system 2016-04-17 11:36:40 +02:00
raysan5 6b5e18e6bf Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.

Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
raysan5 c1e49d2b13 Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
raysan5 06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
raysan5 66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5 8b7ca8b670 Review comments 2016-03-27 18:34:05 +02:00
victorfisac 60223a358b Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
Ray 49df957058 Add support for multiple gamepads on RPI 2016-03-17 12:54:36 +01:00
Ray db4585b3e2 Improved gamepad support
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
victorfisac 0caf925d5d Updated headers 2016-03-16 12:48:30 +01:00
raysan5 d0e7195a16 Added new functions to draw text on image 2016-03-06 19:28:58 +01:00
raysan5 c9d22c7a14 Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray 893facdf6d Merge pull request #101 from victorfisac/develop
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00