Commit Graph

302 Commits

Author SHA1 Message Date
Ray dcabb49244 GESTURE SWIPE
change name variable
2016-03-09 10:15:28 +01:00
Ray 18a13679fd Review GuiToggleButton() 2016-03-07 09:38:55 +01:00
raysan5 6ee5718b2e Improved function GetKeyPressed()
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
raysan5 d0e7195a16 Added new functions to draw text on image 2016-03-06 19:28:58 +01:00
raysan5 7053724fd6 Default style tweak 2016-03-06 12:24:44 +01:00
raysan5 c9d22c7a14 Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray 893facdf6d Merge pull request #101 from victorfisac/develop
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac 78e4772f21 Fixed physac header little mistake 2016-03-05 19:36:40 +01:00
victorfisac 305efcf5ad Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5 0d911127d7 Split mesh generation from model loading 2016-03-05 16:17:54 +01:00
raysan5 5ea18b9426 Support 2d camera system -IN PROGRESS- 2016-03-05 15:40:08 +01:00
raysan5 d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
Ray dcbf2a0e0c Replaced tabs by spaces 2016-03-03 13:24:56 +01:00
raysan5 fffbf48dec Added support for Nearest-Neighbor image scaling
Specially useful on default font scaling
2016-03-02 19:22:55 +01:00
raysan5 a167067cbd Security check for unsupported BMFonts
- Check if first character is the expected Space char (32)
- Check if characters are ordered in definition file (.fnt)
2016-03-02 18:35:30 +01:00
raysan5 4476a9e241 Review rlglUnproject() system 2016-03-02 17:13:31 +01:00
raysan5 4011c13d4b Updated BoundingBox collision detections 2016-03-01 20:54:02 +01:00
raysan5 6106ab8a2e Added color to DrawBoundigBox() 2016-03-01 20:26:01 +01:00
raysan5 1674465bdc Adjust buffers usage
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
raysan5 8ca6f8c6ec Do not free model mesh 2016-03-01 15:37:01 +01:00
raysan5 04caf1c262 Corrected memory leak 2016-03-01 15:36:45 +01:00
Ray 0dfc7fffff Removed a couple of TODOs 2016-02-23 00:57:50 +01:00
raysan5 d042ed52fa Updated 2016-02-21 16:19:40 +01:00
raysan5 2cc05e5e92 Corrected typo 2016-02-21 16:19:31 +01:00
raysan5 84252f9b70 Uploaded raylib bitcode library (PLATFORM_WEB) 2016-02-20 20:29:20 +01:00
raysan5 83459159f4 Corrected compiler complaint 2016-02-20 19:01:41 +01:00
Ray 954ced21a4 Merge branch 'master' into develop
# Conflicts:
#	src/gestures.c
#	src/makefile
2016-02-20 01:08:43 +01:00
Ray San 98c60838fe Reviewed RPI inputs 2016-02-19 19:57:25 +01:00
Ray 09f28d0f57 Working on RPI gamepad support 2016-02-19 00:16:16 +01:00
Ray San 8aab52aeda Redesigned RPI input system -IN PROGRESS- 2016-02-18 14:05:48 +01:00
Ray afd2ffb74a Updated gestures module
Using normalized [0..1] input points
2016-02-17 13:00:48 +01:00
raysan5 0018522031 Updated show-logo and start reviewing RPI inputs 2016-02-13 19:14:22 +01:00
raysan5 30fafb77db Updated fullscreen issue comment 2016-02-13 17:39:38 +01:00
raysan5 ed19064405 Reviewed physics module
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
2016-02-13 17:09:53 +01:00
raysan5 94c92a58a1 Some tweaks 2016-02-13 17:08:09 +01:00
raysan5 cbbe948529 Some code tweaks 2016-02-12 19:02:23 +01:00
raysan5 823abf666e Reviewed code TODOs 2016-02-12 12:22:56 +01:00
raysan5 685273675b Improved LoadHeightmap() 2016-02-11 15:51:04 +01:00
raysan5 9cbfcbb820 Add a note about an issue 2016-02-11 14:56:00 +01:00
raysan5 fca83c9ff8 Solve bug on matrix multiply order for scale and rotation 2016-02-11 14:27:18 +01:00
Ray c69ce1d750 Updated comments 2016-02-10 13:54:32 +01:00
Ray 84a6724b33 Fixed a bug 2016-02-10 11:24:02 +01:00
Ray a847df921f Reviewed gestures module 2016-02-10 10:31:06 +01:00
Ray 687fe2c3c7 Updated 2016-02-08 09:06:26 +01:00
Ray e98ea900cf Reviewing gestures module (IN PROGRESS) 2016-02-08 09:06:23 +01:00
Ray 2ef9552454 WARNING message shortened 2016-02-08 09:06:20 +01:00
Ray 6a392f0eb2 GLAD not used on HTML5 2016-02-08 09:06:16 +01:00
raysan5 c00062655f GLAD only available on PLATFORM_DESKTOP 2016-02-07 11:35:36 +01:00
Ray 646f1c3f71 Some formating tweaks 2016-02-03 17:45:28 +01:00
Ray df5c64d0be Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00