Commit Graph

1397 Commits

Author SHA1 Message Date
victorfisac 5625c11e99 Added internal hi-resolution timer to physac...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
2016-06-12 22:07:06 +02:00
victorfisac 16609d6702 Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8.
2016-06-12 22:04:51 +02:00
victorfisac 8d2de09f3d Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-12 22:03:46 +02:00
raysan5 4dae3385c3 Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
raysan5 66ec0b5d82 Oculus tracking correction 2016-06-12 10:47:50 +02:00
victorfisac 7999bbafa8 Make GetTime() public to be used externally 2016-06-11 19:14:25 +02:00
victorfisac 4c43a40788 Update physac examples with fixed timestep method 2016-06-11 19:11:30 +02:00
victorfisac c10c49e44f Convert physac module from static steps to fixed time steps
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...

Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
victorfisac 1a60f376a4 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-11 18:29:01 +02:00
raysan5 27ba7de1e4 Added some comments 2016-06-11 14:08:39 +02:00
raysan5 68a02e567d Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
raysan5 c46c0fc652 Corrected keywords usage 2016-06-11 12:18:08 +02:00
raysan5 3884716948 Corrected a couple of warnings 2016-06-11 12:01:39 +02:00
raysan5 8de1427803 Remove release files from src directory 2016-06-11 11:48:42 +02:00
raysan5 bab08f1c89 Added release folder (again) 2016-06-11 11:21:55 +02:00
raysan5 d63e32a377 Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
raysan5 52b88e0991 Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
raysan5 3e8427799c Corrected bug on cubemap generation 2016-06-11 10:56:20 +02:00
Ray 2963782992 Merge pull request #128 from victorfisac/develop
Adapted shaders for OpenGL ES 2.0
2016-06-10 08:58:37 +02:00
victorfisac 77f599885d Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
2016-06-10 00:59:48 +02:00
victorfisac 7b07b68bfd Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
Ray fb90477354 Merge pull request #127 from victorfisac/develop
Fix Android template with 1.5 raylib features (audio streaming, gestures)
2016-06-09 23:27:50 +02:00
victorfisac cbda329bfd Removed physac old module from Android MK file 2016-06-09 22:12:46 +02:00
victorfisac 5d186639c9 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 22:09:33 +02:00
raysan5 e2cfc6b838 Reduced physic steps resolution 2016-06-09 21:00:21 +02:00
raysan5 3c1be60c66 Updated examples for new physac header-only 2016-06-09 20:02:42 +02:00
raysan5 5f4449f0a1 Removed physac functions from raylib header 2016-06-09 20:02:15 +02:00
raysan5 558ec3891b Converted physac module to header only 2016-06-09 20:01:59 +02:00
raysan5 dcbfb83031 Updated comments... 2016-06-09 20:01:39 +02:00
victorfisac 3524fc414b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 13:12:18 +02:00
Ray 420b85da98 Update README.md 2016-06-09 11:42:00 +02:00
Ray 28c2759ae1 Update README.md 2016-06-09 01:30:08 +02:00
Ray 374e3e7e11 Updated to raylib 1.5 2016-06-09 01:23:07 +02:00
Ray 904ef0d4be Adjust to standard example screen size 2016-06-08 22:55:38 +02:00
Ray 99ee26b001 Review const char * 2016-06-08 22:52:54 +02:00
Ray ee049641ba Merge pull request #126 from kd7tck/develop
clean up audio chiptunes support
2016-06-08 22:23:23 +02:00
Joshua Reisenauer 4f47f90336 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-08 12:02:39 -07:00
Ray 2d90cc59b6 Update distortion.fs 2016-06-08 18:48:25 +02:00
Ray 5576dea00b Rename raylib_rlgl_standalone.c to rlgl_standalone.c 2016-06-08 18:27:43 +02:00
victorfisac 8323f81ab5 Add physac module to android compile instructions...
... and switch from debug build to release
2016-06-08 17:27:55 +02:00
victorfisac f5f5ce0d33 Fix default android project game with new functions 2016-06-08 17:27:13 +02:00
victorfisac 88f4747437 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-08 15:55:08 +02:00
raysan5 b79ede4edb Added distortion shader to render 2016-06-08 13:29:56 +02:00
raysan5 70a96fff80 Simplified Oculus integration 2016-06-08 13:16:01 +02:00
Joshua Reisenauer 7bf2854e94 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-07 16:07:57 -07:00
Joshua Reisenauer f0d8c009ae cleaned things up 2016-06-07 16:03:21 -07:00
victorfisac 0ae486f07c Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-08 00:34:35 +02:00
Ray 79a6235811 Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
2016-06-08 00:32:34 +02:00
Ray c99fc5108e Update screenshot 2016-06-08 00:31:00 +02:00
Ray 09fa002818 Corrected issue 2016-06-08 00:04:56 +02:00