Commit Graph

284 Commits

Author SHA1 Message Date
Joshua Reisenauer 5f1e8b8278 hide struct from user
Hiding the struct from user should protect from accidentally modifying
the mix channel. This could cause serious errors down the road.
2016-04-29 23:43:21 -07:00
Joshua Reisenauer 91f1f324c0 First stage of audio API update
Look over changes and give feedback please.
2016-04-29 23:00:12 -07:00
Joshua Reisenauer f707c1ca46 this should work 2016-04-27 00:02:11 -07:00
Joshua Reisenauer f12754b01f quick fix
Boolean errors
2016-04-25 18:40:19 -07:00
raysan5 17eefed08f Improved gestures system 2016-04-17 11:36:40 +02:00
raysan5 6b5e18e6bf Make mouse inputs available on Android for...
... easy code porting, transalating them to touches and gestures
internally.

Removed function SetCustomCursor(), it can be managed by the user.
2016-04-17 11:19:32 +02:00
raysan5 c1e49d2b13 Removed function
I decided it is redundant and could be confusing (when mixed with 3D
drawing). It's not KISS.
2016-04-08 12:00:29 +02:00
raysan5 06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
raysan5 66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5 8b7ca8b670 Review comments 2016-03-27 18:34:05 +02:00
victorfisac 60223a358b Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
Ray 49df957058 Add support for multiple gamepads on RPI 2016-03-17 12:54:36 +01:00
Ray db4585b3e2 Improved gamepad support
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
victorfisac 0caf925d5d Updated headers 2016-03-16 12:48:30 +01:00
raysan5 d0e7195a16 Added new functions to draw text on image 2016-03-06 19:28:58 +01:00
raysan5 c9d22c7a14 Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray 893facdf6d Merge pull request #101 from victorfisac/develop
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac 305efcf5ad Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5 0d911127d7 Split mesh generation from model loading 2016-03-05 16:17:54 +01:00
raysan5 5ea18b9426 Support 2d camera system -IN PROGRESS- 2016-03-05 15:40:08 +01:00
raysan5 d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
Ray dcbf2a0e0c Replaced tabs by spaces 2016-03-03 13:24:56 +01:00
raysan5 fffbf48dec Added support for Nearest-Neighbor image scaling
Specially useful on default font scaling
2016-03-02 19:22:55 +01:00
raysan5 4476a9e241 Review rlglUnproject() system 2016-03-02 17:13:31 +01:00
raysan5 4011c13d4b Updated BoundingBox collision detections 2016-03-01 20:54:02 +01:00
raysan5 6106ab8a2e Added color to DrawBoundigBox() 2016-03-01 20:26:01 +01:00
raysan5 1674465bdc Adjust buffers usage
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
raysan5 2cc05e5e92 Corrected typo 2016-02-21 16:19:31 +01:00
Ray San 98c60838fe Reviewed RPI inputs 2016-02-19 19:57:25 +01:00
Ray San 8aab52aeda Redesigned RPI input system -IN PROGRESS- 2016-02-18 14:05:48 +01:00
Ray afd2ffb74a Updated gestures module
Using normalized [0..1] input points
2016-02-17 13:00:48 +01:00
raysan5 0018522031 Updated show-logo and start reviewing RPI inputs 2016-02-13 19:14:22 +01:00
raysan5 ed19064405 Reviewed physics module
A deeper revision required, not clear enough for the user
Key: Create a PhysicObjects pool
2016-02-13 17:09:53 +01:00
raysan5 cbbe948529 Some code tweaks 2016-02-12 19:02:23 +01:00
raysan5 685273675b Improved LoadHeightmap() 2016-02-11 15:51:04 +01:00
Ray 84a6724b33 Fixed a bug 2016-02-10 11:24:02 +01:00
Ray a847df921f Reviewed gestures module 2016-02-10 10:31:06 +01:00
Ray 646f1c3f71 Some formating tweaks 2016-02-03 17:45:28 +01:00
Ray df5c64d0be Functions parameters reorganize: Axis and Angle
sin(), cos() functions cached and replaced by float c99 versions sinf(),
cos()
2016-02-02 18:41:01 +01:00
Ray 728e1715cc Redesigned gestures system...
...and improved mouse gestures support
Some testing still required...
2016-02-02 16:43:42 +01:00
Constantine Tarasenkov 13925f7bd4 Add functions to disable and enable cursor 2016-01-29 09:09:18 +03:00
raysan5 99f99bea47 Simplified shader matrix uniforms 2016-01-25 13:54:09 +01:00
raysan5 3113a20390 Added bounding box calculation 2016-01-25 11:12:31 +01:00
raysan5 41959eeae1 Added support for mouse gestures (need testing)
Mouse input is interpreted as touches to allow mouse gestures
detection... and get an unified inputs system for all platforms!
2016-01-24 19:17:08 +01:00
raysan5 08da91047e Some code tweaks 2016-01-23 13:22:13 +01:00
raysan5 6e9d3eb0f9 Review comments 2016-01-23 12:37:42 +01:00
victorfisac fcd30c5649 Added ray-sphere collision detection 2016-01-20 19:28:47 +01:00
raysan5 c5663ca015 Some formatting tweaks 2016-01-20 19:09:48 +01:00
raysan5 efa1c96d19 Adapted raymath as single header library
Added support for single header implementation and also inline functions
support
2016-01-20 18:20:05 +01:00
raysan5 fd05d3e353 Rename VertexData struct to Mesh
Reviewed vertex type variables
2016-01-18 13:36:18 +01:00