Commit Graph

227 Commits

Author SHA1 Message Date
jonathandw743 79c29cbe24 fixed compile error for PLATFORM sdl 2025-07-06 11:36:44 +01:00
Ray 44f670899c REVIEWED: Avoid rtext dependency on rcore_desktop_sdl #4959 2025-06-24 20:11:35 +02:00
Ray 59bcf680aa Code gardening... 2025-06-07 20:14:24 +02:00
Ray 533c12c386 Small security tweaks 2025-06-07 15:33:35 +02:00
alqeeu 51958d6e2c changed RGFW_window_eventWait timeout to -1 2025-06-01 17:37:31 +03:00
M374LX 6eeaf1dd5b Update RGFW to 1.7.5-dev 2025-05-31 16:43:25 -03:00
Ray c1bb53738e Merge pull request #4974 from M374LX/rgfw-escape-fix
RGFW: fix Escape always closing the window
2025-05-31 20:43:40 +02:00
Ray 9bf4388a4f Merge pull request #4965 from M374LX/rgfw-update
Update RGFW to 1.7
2025-05-31 20:42:08 +02:00
M374LX bc2b2864e0 RGFW: fix Escape always closing the window 2025-05-31 14:24:38 -03:00
M374LX 3418172617 Update comments 2025-05-29 23:01:48 -03:00
M374LX a9525bfbc2 Update RGFW to 1.7 2025-05-29 16:03:39 -03:00
Ray 913c236487 REVIEWED: MAX_GAMEPAD_AXES 2025-05-29 12:51:08 +02:00
M374LX c0cf57f8f0 RGFW backend: add missing Right Control key 2025-05-28 22:38:16 -03:00
Padmadev D b6daa48a9c Update rcore_android.c
corrected coding conventions.
2025-05-19 15:09:58 +05:30
Padmadev D 5da2d10118 Update rcore_android.c
Bug Fix Update
Code to Ignore Hovering Inputs Completely
2025-05-18 18:53:28 +05:30
Ray 8c99a508c6 REVIEWED: WindowSizeCallback(), GLFW
It is called on window minification and setting internal width/height to 0, that can break things
2025-05-14 23:49:24 +02:00
Gavin Rohrer 10478ff756 Revert GLFW_SCALE_FRAMEBUFFER to pre GLFW 4.3 behavior 2025-04-25 14:32:02 -04:00
AndrewHamel111 fdb92b373b Warning to direct users to appropriate function 2025-04-15 21:08:35 -04:00
Ray 80fcca4155 Update rcore_desktop_glfw.c 2025-04-14 12:37:06 +02:00
Ray cc5739a6d7 REVIEWED: Some PRs formating 2025-04-13 20:55:38 +02:00
Eike Decker 1c4aa1378f [rcore][SDL2] First touch position is overwritten with mouse pos
I believe it makes sense to only do this when there are no known
touch points. I am not even sure if this should be done at all.

See https://github.com/raysan5/raylib/issues/4872 for more information.
2025-04-01 23:10:19 +02:00
Ray 1a67dcb578 REVIEWED: RGB order on SDL3 #3568 2025-04-01 01:26:51 +02:00
Ray 9a049d1d27 Merge pull request #4859 from MikiZX1/master
Update rcore_desktop_sdl.c
2025-03-28 18:03:32 +01:00
Jonathan Marler af16f7823a Improve description of RestoreWindow
Restore window currently says it sets the window state to:

   "not minimized/maximized"

However, if a window is maximized and then minimized, it's typical that
it would restore back to being maximized, which is what seems to happen
from my testing. I've reworded the description to better reflect
this behavior.
2025-03-28 10:39:22 -06:00
MikiZX1 55c6864092 Update rcore_desktop_sdl.c
raylib app crashing when started and a gamepad is already connected to the PC (even if the gamepad is not used in the app). I only tested this with a gamepad that has a layout which is not recognized. Using SDL3 as backend.
2025-03-26 14:06:58 +01:00
Ray 266fba1111 Minor tweaks 2025-03-21 17:07:55 +01:00
Ray 2f63a15630 Merge pull request #4836 from JeffM2501/unscale_on_resize
[rcore] Correctly handle window size on resize in auto-scaled HIGHDPI environment
2025-03-14 17:15:14 +01:00
Jeffery Myers d56ab670c3 spaces not tabs 2025-03-14 08:18:26 -07:00
Ray cb830bed72 Increased depth size and clip distances to avoid z-fighting issues 2025-03-13 16:34:39 +01:00
Ray d0e638cc31 REVIEWED: Platform DRM messages... 2025-03-13 11:42:16 +01:00
Jeffery Myers 4bed3741c1 Unscale the window size on resize if we are doing automatic HighDPI scaling. 2025-03-12 14:16:50 -07:00
Ray 7f8bf2233c REVIEWED: Formating to follow raylib conventions 2025-03-10 17:08:18 +01:00
Colleague Riley 0853c5b03f [rcore][RGFW] bug fixes (#4798)
* update RGFW to 1.6

* properly handle RGFW_quit events

* fix rcore_desktop_rgfw bugs

* update

* update

* uncomment out
2025-03-10 16:50:40 +01:00
Kaluub 9ba0cdbe6d Fix GetCurrentMonitor comments. (#4812) 2025-03-07 19:21:08 +00:00
sleeptightAnsiC a20d9dedf3 [desktop_glfw] fix InitPlatform crash caused by glfwCreateWindow... (#4804)
...returning NULL. This was causing a crash few lines later.

Refs: https://github.com/raysan5/raylib/issues/4801#issuecomment-2691201072
Partially-fixes: https://github.com/raysan5/raylib/issues/4801
2025-03-01 23:42:07 +01:00
Colleague Riley e4dcdfa1f2 update RGFW to 1.6 (#4795) 2025-02-25 21:49:37 +01:00
Mario Nachbaur 85a87baf69 Support IsWindowHidden() on web. (#4789) 2025-02-23 18:19:42 +01:00
Colleague Riley c34ef35433 Update RGFW and ensure it's consistent with the GLFW backend (#4783)
* add PLATFORM_WEB_RGFW

* fix some bugs

* fix web_rgfw gamepad

* send fake screensize

* fix gamepad bugs (linux) | add L3 + R3 (gamepad)

* fix?

* update RGFW (again)

* update raylib (merge)

* fix xinput stuff

* delete makefile added by mistake

* update RGFW

* update RGFW (rename joystick to gamepad to avoid misunderstandings

* update RGFW (fix X11 bug)

* update RGFW

* use RL_MALLOC for RGFW

* update RGFW (fixes xdnd bug)

* fix some formating

* Update RGFW

* update RGFW

* undo change

* undo change

* undo change

* undo change

* have .scroll be 0 by default

* update RGFW

* update RGFW

* update RGFW

* fix year

* fix wasm key event bug

* update RGFW

* link to IOKit

* update
2025-02-21 12:32:09 +01:00
Ray 5ea60dd3ce Minor tweaks 2025-02-20 18:10:01 +01:00
Ray 32fcfd3549 Minor tweaks 2025-02-19 13:38:22 +01:00
sleeptightAnsiC 77df0ab1e8 [rcore_desktop_glfw.c] fix: make sure that GLFW uses RL_*alloc macros (#4777)
Raylib allows for providing custom allocators via macros.
GLFW supports this too, but via function pointers.

Make sure that GLFW uses those Raylib macros, by wrapping them in
function calls and setting them up inside of InitPlatform().
This is possible because of glfwInitAllocator() and GLFWallocator.

Fixes: https://github.com/raysan5/raylib/issues/4776
Relates-to: https://github.com/raysan5/raylib/issues/4751
2025-02-18 22:53:18 +01:00
Le Juez Victor 2b59e7475f Implement Android-specific functions (#4769)
`GetWindowScaleDPI` and monitor physical dimensions
2025-02-15 19:34:51 +01:00
whaley e85ae86f70 [platforms/glfw] fix: allow GetGamepadButtonPressed() to return GAMEPAD_BUTTON_LEFT_TRIGGER_2 / GAME_PAD_BUTTON_RIGHT_TRIGGER_2 if they are pressed (#4742) 2025-02-01 10:50:25 +01:00
Eike Decker 1f6de0c507 Replacing hardcoded canvas id references with module variable usages (#4735)
Should also have the benefit of being faster.
2025-01-31 00:34:51 +01:00
Ray 9789ff123b REVERTING: emscripten_sleep() previous removal #4713 2025-01-28 16:19:30 +01:00
Asdqwe 139de05e9d [rcore] [SDL2] Fix gamepad event handling by adding joystick instance id tracking (#4724)
* Fix gamepad SDL_JOYDEVICEADDED and SDL_JOYDEVICEREMOVED event handling for PLATFORM_DESKTOP_SDL by adding joystick instance id tracking

* Fix gamepad button handling
2025-01-25 20:49:42 +01:00
Ray d48b8afbb5 Update rcore_web.c 2025-01-20 14:01:57 +01:00
Anthony Carbajal 77c509db6e removed hardcoded sleep (#4713) 2025-01-20 12:14:18 +01:00
Ray 74256943a4 REVIEWED: MAX_GAMEPAD_NAME_LENGTH #4695 2025-01-18 19:39:50 +01:00
Colleague Riley 6bf40eee4f Update to RGFW 1.5 (#4688)
* add PLATFORM_WEB_RGFW

* fix some bugs

* fix web_rgfw gamepad

* send fake screensize

* fix gamepad bugs (linux) | add L3 + R3 (gamepad)

* fix?

* update RGFW (again)

* update raylib (merge)

* fix xinput stuff

* delete makefile added by mistake

* update RGFW

* update RGFW (rename joystick to gamepad to avoid misunderstandings

* update RGFW (fix X11 bug)

* update RGFW

* use RL_MALLOC for RGFW

* update RGFW (fixes xdnd bug)

* fix some formating

* Update RGFW

* update RGFW

* undo change

* undo change

* undo change

* undo change

* have .scroll be 0 by default

* update RGFW

* update RGFW

* update RGFW

* fix year

* fix wasm key event bug
2025-01-16 00:34:27 +01:00