Commit Graph

105 Commits

Author SHA1 Message Date
Ray fe9e82b2e6 Remove line breaks 2022-08-02 00:30:57 +02:00
sDos280 85bd13c41d removing typo, Colours->Colors (#2603) 2022-07-31 10:31:14 +02:00
Ray 4a9391ae83 REVIEWED: examples descriptions 2022-07-20 01:28:37 +02:00
Ray 8e229ada1d ADDED: example: textures_gif_player 2022-07-07 12:15:55 +02:00
Ray e121058eb6 RENAMED: example: textures_rectangle -> textures_sprite_anim 2022-07-07 12:09:30 +02:00
Ray e3ff5f3dc2 ADDED: example: textures_fog_of_war 2022-07-07 11:13:45 +02:00
Ray c1b01c0d5d Added new comment to examples 2022-06-21 19:53:18 +02:00
Ray 3634adf8d4 Update textures_draw_tiled.c 2022-03-22 21:11:56 +01:00
Ray bd95408b06 Update textures_draw_tiled.c 2022-03-22 21:10:51 +01:00
Ray cb62cb675f Minor tweaks const 2022-03-22 18:45:41 +01:00
Jeffery Myers daeccd03ac Fix VC warnings for examples (#2085) 2021-10-25 10:21:16 +02:00
raysan5 c20df9aa47 Reviewed examples 2021-10-17 19:10:09 +02:00
raysan5 3e71232a04 WARNING: BREAKING: REMOVED: GenImagePerlinNoise()
raylib was using `stb_perlin.h` library to generate perlin noise, it seems that recently this library has been flagged as it could be infringing some algorythm patent. For security, it has been removed from raylib.
2021-10-06 21:20:36 +02:00
Ray 239c37246a WARNING: REVIEWED: Follow a set of conventions
CONVENTIONS:
  - Functions are always self-contained, no function use another raymath function inside, required code is directly re-implemented inside
  - Functions input parameters are always received by value
  - Functions use always a "result" variable for return
  - Functions are always defined inline
  - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
2021-10-03 11:44:59 +02:00
Ray 68bcfa1192 Minor tweak 2021-08-28 22:54:47 +02:00
raysan5 db4cfc9fbd Reviewed resources licenses 2021-07-16 16:10:35 +02:00
raysan5 7d2845a661 Improve assets license information 2021-07-16 14:29:20 +02:00
Daniel Nagy 8a46b5e6c0 Use 60 FPS for textures_image_loading example (#1867) 2021-07-11 18:47:31 +02:00
Ray e5cf3f9555 WARNING: BREAKING: Functions renamed for consistency
RENAMED: GetTextureData() -> LoadImageFromTexture()
RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-28 09:39:31 +02:00
raysan5 2f75657350 WARNING: REMOVED: Some deprecated function names mapping
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26 21:07:00 +02:00
Lambert Wang 2545f62565 Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Jeffery Myers 6c518008a5 Fixes for 64 bit typecast warnings (#1733) 2021-04-25 18:50:26 +02:00
Ray dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Ray 1161df0ee4 Added screenshots 2021-04-22 18:34:33 +02:00
raysan5 bc6b16beb2 REVIEWED: DrawTexturePoly() 2021-03-28 20:07:59 +02:00
chriscamacho 9569d6a802 Add DrawTexturedPoly and example (#1677)
* adds DrawTexturedPoly with example

* the actual example ... ahem

* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )

Co-authored-by: codifies <you@example.com>
2021-03-25 14:22:10 +01:00
Jeffery Myers e48b9a6da1 [Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples.

* cleanups from review

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-03-23 07:51:52 +01:00
Ray 01e28263be WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
Some enums values have been renamed to be more consistent and also provide a more detailed description:
 - ShaderLocationIndex:    LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
 - ShaderUniformDataType:  UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
 - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray af3926af4b REVIEWED: Examples to new enum values 2021-03-04 11:51:54 +01:00
Ray 408f5aedb8 WARNING: BREAKING: RENAMED enum values
RENAMED: CubemapLayoutType and NPatchType
2021-03-03 19:36:28 +01:00
Jeffery Myers 48a7cd3c87 [Examples] Fix typecast warnings in examples. (#1601)
* Fixing typecast warnings generated by visual studio 2019 in examples.

* Changes to fixes based on feedback

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-20 23:37:32 +01:00
Ray 4604271c6a Code formatting tweaks 2021-02-20 11:22:32 +01:00
Redcamellia 0a8cb60eee fixed the right and left button not working (#1595) 2021-02-20 11:18:43 +01:00
raysan5 b7b718a545 REVIEWED: example: Replaced GetImageData() 2021-02-06 13:15:23 +01:00
raysan5 ea0f6c7a26 Replace TABS by 4 spaces 2020-12-24 23:07:52 +01:00
raysan5 b68e522ffc Updated several files while porting examples to web 2020-12-24 13:51:24 +01:00
raysan5 bab1b9c1c5 Review example formating 2020-12-23 20:59:14 +01:00
Ray 893a64712e Support mouse input on example #1465 2020-12-18 18:36:04 +01:00
Ray 8e15dae5ed Review contributed examples 2020-11-01 13:39:48 +01:00
raysan5 c32ae480af RENAMED: FormatText() -> TextFormat()
This function was renamed for consistency in raylib 3.0, just unified all examples to use TextFormat() instead of FormatText()
2020-08-16 11:28:15 +02:00
Vlad Adrian 4d71e9b44f Added new function DrawTextureTiled() (#1291)
* Implemented DrawTextureTiled()

* Example added
2020-06-27 23:59:14 +02:00
Ray be80708d41 REVIEWED: textures_raw_data #1286 2020-06-23 01:06:05 +02:00
raysan5 00af1c0607 Update explosion.png 2020-06-03 01:30:07 +02:00
raysan5 6b9e49e965 [example] Update textures_sprite_explosion 2020-06-03 00:07:13 +02:00
raysan5 5867a63068 Update textures_sprite_button.png 2020-06-03 00:06:52 +02:00
raysan5 d8e079dad3 [example] Update textures_particles_blending 2020-06-03 00:06:47 +02:00
raysan5 8a501ef06d Review some png images 2020-06-02 12:58:46 +02:00
raysan5 82fca43406 Replaced some resources for better licensing
Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
2020-05-31 23:31:43 +02:00
raysan5 fed4716c3b resources PNG chunks cleaning 2020-05-28 21:18:58 +02:00
Karlo Licudine a33dd87c99 Added Blend Modes example. (#1261) 2020-05-22 02:30:23 +02:00