Commit Graph

703 Commits

Author SHA1 Message Date
raysan5 eb2483338f REVIEWED: Makefile, examples clean target #1087 2020-02-09 21:06:51 +01:00
Ray 97054e4e0f Review ALL games to raylib 3.0 2020-02-06 18:07:25 +01:00
Ray 3cd9e3896a tweak 2020-02-04 15:43:14 +01:00
Ray d2bb6185f1 Review issue with RLGL TraceLog() 2020-02-03 20:20:00 +01:00
Ray 9ce2331cc1 [build] Makefile examples modularization
Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30 13:47:39 +01:00
Ray cacd4a9d90 Some examples tweaks 2020-01-30 12:27:04 +01:00
Ray 4663cc03f3 Removed big examples 2020-01-28 18:34:59 +01:00
Ray 77484cb19c Update README.md 2020-01-28 18:32:48 +01:00
Ray 15345ded25 Removed big examples (models_solar_system_rlgl) 2020-01-28 18:30:55 +01:00
Ray 20e446cc7d Review Makefiles for web compilation 2020-01-15 18:00:13 +01:00
Ray 1db9a85b5d Added more examples to list 2020-01-09 14:16:10 +01:00
Ray e5c9e5e328 Added new categories 2020-01-09 13:57:24 +01:00
Ray eb8512b43c Added some more examples 2020-01-09 13:45:34 +01:00
Ray 6321dd4614 Added shapes examples 2020-01-09 13:32:19 +01:00
Ray 689f3c086b Update README.md 2020-01-09 13:26:26 +01:00
Ray 9f79ed2972 Create core_2d_camera_platformer.png 2020-01-09 13:23:40 +01:00
Ray 421bbde1e0 Redesigning tables 2020-01-09 13:22:14 +01:00
Ray 10982fa184 Renamed directory 2020-01-09 13:14:57 +01:00
Ray a1809fad4c Renamed directory: physac -> physics
Examples categories are independent from the module they use, despite in some cases module name matches category name.
2020-01-09 13:11:56 +01:00
Ray 8f05322263 Review example and screenshots 2020-01-09 12:58:24 +01:00
Ray b708965ab7 Added examples images to README 2020-01-07 19:06:44 +01:00
Ray 7e0929e3b4 Create README.md 2020-01-07 16:26:41 +01:00
raysan5 793977db4a Review resources LICENSE 2020-01-06 19:50:26 +01:00
Ray 5e8b6b0157 Review flags and web compilation 2019-12-16 18:07:17 +01:00
raysan5 3aad221b1e Review some shaders to work on GLSL 100
Tested on Raspberry Pi... Just note that platform is very limited by GPU...
2019-12-04 19:52:53 +01:00
Ray 3ffe34f9bb ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter
 - Review DrawTextEx() implementation
 - Review DrawTextRecEx() implementation
2019-12-01 13:28:14 +01:00
Ray 91faf72dda Rename and review: core_2d_camera_platformer 2019-11-25 13:06:56 +01:00
Ray 97abaff4c5 Support rlPushMatrix() and rlPopMatrix() on mesh drawing 2019-11-25 11:29:04 +01:00
Ray 5ad65d9291 Minor format tweaks 2019-11-25 11:26:26 +01:00
raysan5 c1a02e9fca Review PR #1022
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24 13:43:48 +01:00
Richard Smith f987ac9dca fix example build on macos (#1022) 2019-11-24 13:41:23 +01:00
raysan5 1d3f230c92 Review key input queue PR #1012
Keeping original API
2019-11-24 13:39:45 +01:00
Pablo Marcos Oltra 5d9df629d7 Fix generation of web examples (#1007)
At least on Linux, CMake seems to add automatically
the '-rdynamic' flag. As a result, Emscripten
generates a fat HTML file that does not work.
Removing it allows HTML+JS+WASM generation.
2019-11-01 19:09:38 +01:00
Ray 6bf746d531 Corrected issue with function renamed 2019-10-28 20:39:39 +01:00
Industrious Nomad a6db31c01e updated RayMarching Demo (#997)
* Removed Unused Uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Removed Unused uniforms

uniform vec3 viewUp;
uniform float deltaTime;

* Updated Source

  Added   - #define PLATFORM_DESKTOP line for desktop users.
            This now will correctly find the proper glsl version for the raymarching.fs file.
  Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them.
            They were never used and they were triggering a log warning.
  Removed - The const from both screenWidth and screenHeight.
            Now they can be used to update the shader resolution when screen is resized.
            NOTE : This is a quick fix and probably not the best idea.
  Added   - IsWindowResized() to check if screen is resized.
            If window is resized then width, height and shader resolution are updated.
  Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see.

* Closer Match to original code

* Removed the PLATFORM_DESKTOP Define
2019-10-26 09:45:15 +02:00
chriscamacho 161c8b7d08 corrected examples Makefile target (#985) 2019-10-11 14:54:13 +02:00
Ray 3fcf2ee19a Example renamed 2019-09-22 22:13:22 +02:00
Ray bdcb16e7bb Review PR and comments 2019-09-22 21:47:19 +02:00
chriscamacho a679b0ccc0 contributed simple shader example (#973)
Contributed simple shader example
2019-09-22 21:28:50 +02:00
chriscamacho bce2dd1231 fixed leak with PBR example (#971) 2019-09-19 17:11:37 +02:00
Ray 7caedff9ca Review weird PBR shader issue >_< 2019-09-12 19:22:47 +02:00
Ray d9d9c6111b RENAMED: text_sprite_font > text_font_spritefont 2019-09-12 16:30:39 +02:00
Ray 8d6f179062 RENAMED: text_ttf_loading > text_font_filters 2019-09-12 16:29:26 +02:00
Ray 7e08b312d5 RENAMED: text_bmfont_ttf > text_font_loading 2019-09-12 16:28:58 +02:00
Ray c6d2502bdb Review example crashing
Note this example is not working properly, it still requires some review.
2019-09-12 16:27:58 +02:00
Ray 74ed3d07f9 Add glTF Duck model 2019-09-12 16:26:19 +02:00
Ray ce58b168f6 REMOVED: models_obj_viewer 2019-09-12 16:25:33 +02:00
Ray c247c371c3 REDESIGNED: models_obj_loading > models_loading 2019-09-12 16:25:14 +02:00
Ray 402ce4e53b Update plane_diffuse.png 2019-09-04 15:04:09 +02:00
Ray fc95ceadf0 Remove sampleLeft from Music struct... -WIP-
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00