Commit Graph

511 Commits

Author SHA1 Message Date
victorfisac 8d2de09f3d Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-12 22:03:46 +02:00
raysan5 4dae3385c3 Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
raysan5 66ec0b5d82 Oculus tracking correction 2016-06-12 10:47:50 +02:00
victorfisac 7999bbafa8 Make GetTime() public to be used externally 2016-06-11 19:14:25 +02:00
victorfisac c10c49e44f Convert physac module from static steps to fixed time steps
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...

Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
raysan5 27ba7de1e4 Added some comments 2016-06-11 14:08:39 +02:00
raysan5 68a02e567d Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
raysan5 c46c0fc652 Corrected keywords usage 2016-06-11 12:18:08 +02:00
raysan5 3884716948 Corrected a couple of warnings 2016-06-11 12:01:39 +02:00
raysan5 8de1427803 Remove release files from src directory 2016-06-11 11:48:42 +02:00
raysan5 d63e32a377 Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
raysan5 52b88e0991 Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
raysan5 3e8427799c Corrected bug on cubemap generation 2016-06-11 10:56:20 +02:00
victorfisac 7b07b68bfd Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
victorfisac cbda329bfd Removed physac old module from Android MK file 2016-06-09 22:12:46 +02:00
victorfisac 5d186639c9 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 22:09:33 +02:00
raysan5 e2cfc6b838 Reduced physic steps resolution 2016-06-09 21:00:21 +02:00
raysan5 5f4449f0a1 Removed physac functions from raylib header 2016-06-09 20:02:15 +02:00
raysan5 558ec3891b Converted physac module to header only 2016-06-09 20:01:59 +02:00
raysan5 dcbfb83031 Updated comments... 2016-06-09 20:01:39 +02:00
victorfisac 3524fc414b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 13:12:18 +02:00
Ray 99ee26b001 Review const char * 2016-06-08 22:52:54 +02:00
Joshua Reisenauer 4f47f90336 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-08 12:02:39 -07:00
victorfisac 8323f81ab5 Add physac module to android compile instructions...
... and switch from debug build to release
2016-06-08 17:27:55 +02:00
raysan5 70a96fff80 Simplified Oculus integration 2016-06-08 13:16:01 +02:00
Joshua Reisenauer 7bf2854e94 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-07 16:07:57 -07:00
Joshua Reisenauer f0d8c009ae cleaned things up 2016-06-07 16:03:21 -07:00
Ray 09fa002818 Corrected issue 2016-06-08 00:04:56 +02:00
Ray ee795150fa Updated some code 2016-06-07 23:44:53 +02:00
raysan5 ca13c2ed0c Converted raygui module to header only 2016-06-07 20:33:49 +02:00
raysan5 058af472ea Converted GLAD to header only 2016-06-07 18:57:20 +02:00
raysan5 3d5a408177 Remove DEBUG flag for raylib lib compilation
...on Android
2016-06-07 18:53:47 +02:00
Ray 9281e477eb Embed standard shader into raylib 2016-06-07 00:32:45 +02:00
Ray 1bcf500eca Review fallback mechanism 2016-06-06 23:19:40 +02:00
Ray 522af9f477 Fallback to default shader 2016-06-06 23:16:14 +02:00
Ray 4dada32693 Include GLFW3 DLL 2016-06-06 20:40:17 +02:00
Ray 34aea08ba2 Update to OpenAL Soft 1.17.2 2016-06-06 20:39:59 +02:00
Ray 6b2823775e Remove OpenAL Soft 2016-06-06 20:34:11 +02:00
Ray d999b3ed53 Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2016-06-06 20:30:02 +02:00
Ray 5f5d191d88 Updated to GLFW 3.2 2016-06-06 20:26:02 +02:00
LelixSuper 302d84cedc Fix mistake in Makefile 2016-06-06 19:26:30 +02:00
Ray ad8a5a95b2 Move and update CMakeList 2016-06-06 14:38:54 +02:00
Ray 29d505c98e Reorganize external libraries - BREAKING CHANGE -
Moved all external libraries used by raylib to external folder inside
raylib src. Makefile has already been update and also the different
includes in raylib modules.
2016-06-06 14:34:43 +02:00
Ray 688045307a Reorganize folder for Android library
Android build system has been simplified and now is included in src
folder, like other build systems.
2016-06-06 13:52:06 +02:00
Ray 72eb2632cc Corrected compilation bug on OpenGL 1.1 2016-06-05 23:51:41 +02:00
raysan5 60232810d8 Added some comments 2016-06-03 19:00:58 +02:00
raysan5 d1133ca8d3 Some gestures comments tweaks... 2016-06-03 18:51:19 +02:00
raysan5 13bef7aa02 Work on Oculus functionality
Trying to find the best way to integrate Oculus support into raylib,
making it easy for the user...
2016-06-03 18:26:59 +02:00
Ray 7ca6397223 Added support for Oculus Rift CV1 2016-06-03 00:53:51 +02:00
raysan5 0bc71d84f8 Added functions to customize internal matrix
Internal modelview and projection matrices can be replaced before
drawing.
2016-06-02 20:23:09 +02:00