Commit Graph

955 Commits

Author SHA1 Message Date
Hristo Stamenov 71700254b4 Major revamp gltf (#1849)
* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to)

* Use animation vertices on initial load if possible.

* Added girl model to model example

* Revamped GLTF model loading as it was wrong by default. Also updated some comments.

GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models.

It is the correct way of loading GLTF and what is suggested in the official examples.

Currenlty limiting to only one scene but more can be included later.

* Refactored the new names and structure of extracted functions.

* Safer and easier read value.

* Made reading easier for accessor->bufferView->buffer in GLTF.

Now there is no need to check for supported types or anything.

* Correct inclusion of limits.h in the cases of MSVC based compilers vs the world

* Removed weird example file
2021-06-26 13:22:00 +02:00
Ray e0720a0a55 WARNING: REVIEWED: Default shader uniform names
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
Ray 43efe92e21 Update core_basic_window.c 2021-06-24 10:39:43 +02:00
Ray 7203acdef9 Minor format tweaks 2021-06-23 09:59:11 +02:00
Ray 3db26f82ea WARNING: BREAKING: Functions renamed!
RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer.
ADDED: UnloadCodepoints() to safely free loaded codepoints
RENAMED: GetNextCodepoint() -> GetCodepoint()
2021-06-23 09:58:49 +02:00
Ray 716e26aa37 Review BeginTextureMode() usage
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
2021-06-23 01:25:09 +02:00
Ray f989048bda Reviewed example 2021-06-23 01:16:21 +02:00
Ray 49d2897b24 Update core_custom_frame_control.c 2021-06-22 21:24:15 +02:00
Ray 6f60622619 ADDED: Example: core_custom_frame_control 2021-06-22 21:20:14 +02:00
Ray 0e65e5877f Update rlgl_standalone.c 2021-06-17 12:54:05 +02:00
Ray 3ae40c35e6 Update examples_template.c 2021-06-16 14:09:28 +02:00
Francisco Javier Andrés Casas Barrientos 4dd5643402 Added missing null terminator (#1820)
Added missing null terminator when adding characters to the string, otherwise garbage values are read (often zeros which are equal to '\0', but not every time).

This error results in random characters appearing in the text box every one in a while:
```
asdfg??? ll??
```
It is corrected with the proposed fix.

This problem was observed by my student, Gonzalo Rivera Lazo.
2021-06-10 20:24:08 +02:00
Ray e00d2439b9 WARNING: BREAKING: Consistency renamings
RENAMED: InitAudioStream() -> LoadAudioStream()
RENAMED: CloseAudioStream() -> UnloadAudioStream()
2021-06-03 23:36:47 +02:00
Ray 7e68e733f5 Update models_material_pbr.c 2021-06-03 21:04:23 +02:00
Ray 0565fb9fb6 Update models_mesh_picking.c 2021-06-03 20:58:04 +02:00
Ray 121c689b78 Review code formatting 2021-06-03 20:25:28 +02:00
Crydsch edeaff4bd4 Better collisions (#1803)
* review collisions ray-box and ray-sphere

* Applied raysan's refactor
Improved GetRayCollisionBox

* Replace GetRayCollisionGround with GetCollisionQuad

* Update example core_3d_picking

* Update example models_loading

* Fixed issues after merge

* remove debug stuff

Co-authored-by: Cry dsch <chris.obo@gmx.net>
2021-06-03 20:15:27 +02:00
Ray 2370af598e Reviewed example: core_split_screen 2021-06-03 19:35:36 +02:00
Jeffery Myers deaa84d28d Add a split screen example showing render texture use and multiple cameras. (#1806)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-06-03 19:09:43 +02:00
Ray 23398f0198 Update Makefile 2021-05-31 19:02:26 +02:00
Ray e991fefb89 Update Makefile 2021-05-31 18:51:56 +02:00
Ray d39d26f275 Update models_loading.c 2021-05-31 18:36:03 +02:00
Ray 9cc2cee936 Update text_draw_3d.c 2021-05-31 18:32:35 +02:00
Ray b359a1575e Update core_3d_picking.c 2021-05-31 18:27:53 +02:00
Ray 1c5de9721a WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31 11:41:56 +02:00
Hristo Stamenov 470574517a Implement vertex color attribute for GLTF and IQM (#1790)
Added a simple cube with vertex colors for testing both.
2021-05-26 20:23:13 +02:00
Ray 1c7c8c682c REVIEWED: models_skybox #1792 #1778 2021-05-26 20:21:37 +02:00
Ray b36422083e Remove headers from shaders 2021-05-22 16:09:34 +02:00
Ray e401d5c48e WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()
Renamed for consistency with other function in raylib.
2021-05-20 19:24:28 +02:00
Ray 7b6b87ec5b Update VS2019 project: rlgl_standalone 2021-05-20 19:14:20 +02:00
Gianni Alessandroni a84e98ba6c Hotfix for smooth pixel-perfect camera example [core_2d_camera_smooth_pixelperfect.c] (#1771)
* Hotfix for glitchy camera

Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed.

* fixed dumb visual studio formatting problems
2021-05-14 18:06:47 +02:00
Gianni Alessandroni 4ab28fffb4 Added smooth pixel-perfect camera example + Small typo fix in examples_template.c (#1760)
* Typo fix

Changed "bsasic" to "basic" in the comments.

* Added pixel-perfect camera example

Added pixel-perfect camera example, both the .c file and the cover .png image. The example works with any resolution you want, as long as the ratio stays the same
(ex. 16:9, 4:3) ecc.

* Fixed Typecasts

Fixed compiler errors (implicit conversions)

* Precomputed rectangles, time-based movement and whitespace fix

Moved the source and destination rectangles for the renderTexture into their own variables, modified the animation to be time-based instead of frame-based, fixed the bug with whitespaces.

* Fixed spacing and added more consistency with sinf() and cosf()

* Fixed *= operator spacing
2021-05-10 20:16:12 +02:00
Lambert Wang e39e45824d Add RenderPolyLinesEx routine (#1758)
Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-10 20:08:58 +02:00
Lambert Wang 2545f62565 Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons

* Renamed mouse button enum

Co-authored-by: Lambert Wang <lambert.ww@gmail.com>
2021-05-08 18:26:24 +02:00
Ray b62c86572e REVIEWED: raudio_standalone #1752 2021-05-07 15:38:13 +02:00
Ray c4eaf0076d Update raylib version 2021-05-04 11:19:28 +02:00
Jeffery Myers b663724293 Generate a mesh in client code. (#1735) 2021-04-26 17:30:07 +02:00
Jeffery Myers 6c518008a5 Fixes for 64 bit typecast warnings (#1733) 2021-04-25 18:50:26 +02:00
Ray f4abc05d62 Update README.md 2021-04-23 13:21:57 +02:00
Ray 8a55c60e47 Update shaders_mesh_instancing.c 2021-04-23 09:09:34 +02:00
Ray dcf52c132f Remove trail spaces 2021-04-22 18:55:24 +02:00
Ray 1161df0ee4 Added screenshots 2021-04-22 18:34:33 +02:00
Ray 715a46277e Update README.md 2021-04-22 18:33:59 +02:00
Ray 5ef777219a Reviewed templates Makefiles 2021-04-21 21:23:04 +02:00
Stephan Soller 93d3212914 [examples] Added an example for raylib OpenGL interop (#1726)
* Added an example for raylib OpenGL interop.

* Removed C99 variable-length array to fix MSVC errors

* Moved the opengl interop example from shaders to others.
2021-04-19 20:28:14 +02:00
Stephan Soller 7f1068ef96 Added zoom independent sharp edges to the SDF text example. (#1727) 2021-04-19 19:40:34 +02:00
noloop 8453ff837b Fix old directories used and windows/linux portability (#1722)
* Fix olds directories used and windows/linux portability

* Fix windows/linux portability
2021-04-16 00:25:40 +02:00
Ray d7b6505f64 Update Makefile 2021-04-14 21:05:23 +02:00
Ray 45c964c1e6 Update core_vr_simulator.c 2021-04-07 12:30:45 +02:00
Ray bafa13f207 Update core_vr_simulator.c 2021-04-07 12:27:11 +02:00