Commit Graph

646 Commits

Author SHA1 Message Date
Ray ce8d7042c6 PR formatting review 2019-08-16 16:15:47 +02:00
arvyy d8b8c0f3fc change Camera2D behavior (#945) 2019-08-16 16:09:50 +02:00
raysan5 c387bc586d RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
Renamed for consistency with similar functions
2019-08-13 17:41:31 +02:00
chriscamacho 6f2f09947f addition to raylib to create matrix from 3 euler angles (#938) 2019-08-09 17:04:52 +02:00
Michael Vetter f3555a1016 Fix memleak in physics_restitution example (#932) 2019-08-07 09:24:56 +02:00
Ray 3d5fa81bf2 WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
 - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
 - UnloadMesh() reviewed, pointer not required
 - CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
culacant f518c4e939 Fix loading multiple animations from .iqm file (#928)
* Fix loading multiple animations from .iqm file

* Fix memory leak in models_animation example

* Added export instructions to the animation example

* use raylib free

* include <stdlib.h> to appease the travis CI gods

* replace tabs with spaces
2019-08-06 23:08:58 +02:00
Leandro Gabriel 89c16baf18 Replace tabs with spaces and update year of copyright notices (#927)
* Update year of copyright notices

* Fix mistake in comment

* Fix typo ("algorythms")

* Replace tabs with spaces

* Remove trailing whitespace and fix mistake in comment

* Fix ExportImageAsCode missing comment rectangle corner

* Replace tab with spaces

* Replace tabs with spaces
2019-08-03 11:07:41 +02:00
João Coelho 68ffbc06c7 explained a bit more the core_window_letterbox example (#925) 2019-08-02 15:16:43 +02:00
raysan5 38ee6156f8 Update textures_mouse_painting.c 2019-07-28 19:04:30 +02:00
raysan5 b83d165764 Replace tabs by spaces 2019-07-28 15:33:55 +02:00
raysan5 895f9613d2 Added image saved message 2019-07-28 15:26:22 +02:00
raysan5 602d2a65dd Reviewed new examples 2019-07-28 15:09:01 +02:00
ChrisDill 879c874330 Added scissor test and mouse painting examples proposed in #890 (#919)
- Updated Makefile with new examples
2019-07-28 11:12:13 +02:00
raysan5 153f078bd1 Update raygui.h 2019-07-27 12:42:18 +02:00
raysan5 9a478bef1a Avoid ricons.h 2019-07-27 12:04:47 +02:00
Antonio Radovcic 814952c01d #917 This commit changes the path to 'shell.html' in all Makefiles (#918) 2019-07-27 11:45:49 +02:00
raysan5 f46ffb98a6 Update raygui.h 2019-07-27 11:44:13 +02:00
Ray b4d67499a7 BREAKING CHANGE: Read description
Changes:

 - Font structure has been redesigned, CharInfo structure contained character rectangle within font texture, it has not much sense, considering that it was an information relative to the font atlas generated and not the character itself, so character rectangles have been moved out from CharInfo to Font.
 - CharInfo included a data parameters to contain character pixel data (usually grayscale), generated on TTF font generation. It was inconsistent with other fonts types, so, now CharInfo includes directly an Image of the glyph.
 - REDESIGNED: GenImageFontAtlas(), additional recs parameter added, loaded and filled inside the function to export atlas characters rectangles, instead of silently modify the input CharInfo data.
 - REVIEWED: ImageTextEx(), funtion retrieved the font atlas image from the GPU, that was slow and problematic in several platforms. Now it uses directly the CharInfo image. Support for unicode codepoints has also been added.
 - REDESIGNED: ImageDraw(), now it includes an additional parameter, the color tint, not only it could be useful for several situations but also function signature is more consistent with similar functions.
 - ADDED: ImageFromImage() to generate a new image from a piece of another image.
 - REVIEWED: GetNextCodepoint(), renamed parameters to be more clear.

Also all examples and games that were affected by those changes have been reviewed.
2019-07-24 15:05:14 +02:00
Aldrin Martoq e19616592d Adding solar system examples. (#900) 2019-07-15 18:26:47 +02:00
Ray 4ad1fa85a4 Remove old OpenAL comments 2019-06-29 11:26:31 +02:00
Ray 892813de76 Review multichannel PR addition
- Capital letters at beginning
- for loop spacing and brackets
- Functions naming for consistency
- Example following examples template
- Other tweaks
2019-06-29 11:26:08 +02:00
chriscamacho 83a4eb0852 add multi channel audio to raudio (#895)
* added multi channel sound replay to raudio
added -fPIC to Makefile for Linux
added simple lighting and audio multi channel to examples Makefile

* not properly reporting audio buffer pool size...
2019-06-29 10:49:42 +02:00
Ray 9c991bd079 Remove example from Android building 2019-06-14 13:35:42 +02:00
Ray 81d8302d53 ADDED: shaders_basic_lighting 2019-06-14 12:59:40 +02:00
Ray 55380f8489 Review DEBUG mode 2019-06-12 12:08:39 +02:00
XiaochuanWang 63e320d405 Update Makefile
a minor issue: where the location of the file "raylib.rc.data" is wrong, and this will cause an error in compilation.
2019-06-09 01:08:10 +10:00
Ray bdbc05c0dc Review font 2019-06-05 13:35:22 +02:00
Ray 03720b30a1 Review contributed example 2019-06-05 12:58:53 +02:00
Ray ddaa4a304d Review contributor info 2019-06-05 12:58:35 +02:00
Codecat 923f4b9bbd Added waving cubes example 2019-06-05 10:35:20 +02:00
Ray 434e460c18 Example instructions tweak for clarity 2019-05-31 16:42:16 +02:00
Ray a9f33c9a89 Reduce textures size 2019-05-31 10:03:44 +02:00
Chris Dill 42d57bbe00 Added array bounds check to textures_bunnymark 2019-05-29 13:58:31 +01:00
Ray efdc6f87d5 Define standard examples size 2019-05-29 13:47:57 +02:00
Ray 87774a0a21 Review variables initialization 2019-05-27 00:18:15 +02:00
Ray 241c4c8d14 Review easings PR 2019-05-25 01:33:03 +02:00
flashback-fx bc285f71ed rename easings_example.c to easings_testbed.c 2019-05-24 22:24:01 +00:00
flashback-fx d5f664373d Move easings_example to its proper place 2019-05-24 22:18:44 +00:00
flashback-fx b7d4856745 Add easings example 2019-05-24 19:10:14 +00:00
Ray be7e56f51e Move emscripten web shell to src 2019-05-22 10:40:51 +02:00
Ray e6ca2c4ba3 Comment tweaks 2019-05-22 09:57:17 +02:00
Ray 0027868d1f Review Makefiles 2019-05-21 17:46:52 +02:00
Ray 8db2203bcc Review paths 2019-05-21 10:16:52 +02:00
Ray 3dfbeb5488 Update core_3d_picking.c 2019-05-21 10:16:39 +02:00
Ray b525039e0a Review ALL examples 2019-05-20 16:36:42 +02:00
Ray c1594fa445 Tweaks 2019-05-18 01:31:48 +02:00
Ray 6332bc0398 Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
Ray 245cf2400e Review shader examples 2019-05-17 20:03:04 +02:00
Ray 970f1e8ff1 examples review 2019-05-17 01:17:40 +02:00