Commit Graph

219 Commits

Author SHA1 Message Date
raysan5 3876f19d6a Corrected some issues on OpenGL ES 2016-07-12 01:54:47 +02:00
Ray 84d1b19f61 Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
Ray d587cc0e36 Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
2016-07-10 20:07:54 +02:00
raysan5 884e13ac2f Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
raysan5 09cc27ca7a Added screenshot for example core_oculus_rift 2016-07-06 08:47:19 +02:00
Ray bc80174357 VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
raysan5 2ff2096b36 Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
Ray ee72654b55 Redesigned stereo rendering mechanism
Now it's easier for the user! Just init Oculus device and get stereo
rendering!
2016-07-04 01:29:23 +02:00
Ray f88c95ce2d Updated examples and makefile 2016-06-30 00:26:56 +02:00
raysan5 be61d2f8c1 Added missing parameter 2016-06-27 20:09:10 +02:00
raysan5 6fbf6a1c23 Redesigned distortion shader, added chromatic aberration 2016-06-27 19:18:53 +02:00
raysan5 5a4eb34c39 Corrected issue on distortion shader 2016-06-27 18:59:03 +02:00
raysan5 c4922c9e88 Reorganize shaders to respective folders 2016-06-27 18:32:56 +02:00
raysan5 e977915577 Review examples makefile for RPI 2016-06-27 18:31:23 +02:00
raysan5 a8bed54586 Corrected stream playing with index 2016-06-27 18:30:18 +02:00
raysan5 9127b5a57d Enable/Disable VR experience 2016-06-26 15:36:12 +02:00
Ray 4ff85c2ac2 Added notes about chromatic aberration 2016-06-26 10:22:17 +02:00
raysan5 8fb84d9e63 Updated to new rlgl 2016-06-25 23:29:03 +02:00
raysan5 f9f33926f7 Corrected window size to unify with other examples 2016-06-25 22:41:45 +02:00
raysan5 5f7ac64c44 Removed function SetModelTexture()
It's more educational to go through new material system, so, I decide to
remove this function to avoid students confusion...
2016-06-24 19:49:36 +02:00
raysan5 e913de58c7 Added distortion shader for testing 2016-06-21 13:45:35 +02:00
raysan5 c28a5fbd62 Code tweak 2016-06-21 13:44:56 +02:00
Ray 6062201e8f Simplify Oculus example...
...to align it with standard raylib code. Final goal would be having the
same code work for every platform with no changes...
2016-06-21 08:59:29 +02:00
Ray 24c9b1f717 Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for
the user to use VR...
2016-06-17 13:54:45 +02:00
Ray 3468af213f Reviewing Oculus rendering... 2016-06-15 00:54:55 +02:00
victorfisac 1879a8129e Fixed little bug in physac example 2016-06-14 20:40:12 +02:00
victorfisac 4e84ded7ef Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
2016-06-14 20:38:49 +02:00
victorfisac 1a8fbe5cf0 Add pthread external library to source...
and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
victorfisac 54537e8f0b Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
2016-06-14 20:23:46 +02:00
victorfisac c9c1263e6f Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-14 19:16:24 +02:00
raysan5 d1a5374ac4 raylib Oculus Rift CV1 example... IT WORKS!!! 2016-06-14 18:38:57 +02:00
raysan5 56bd9da07c Update Oculus sample (will be moved soon) 2016-06-14 18:37:06 +02:00
raysan5 97fc266ad4 Updated raylib Oculus example 2016-06-14 17:20:00 +02:00
victorfisac 6a2bbae521 Updated physics examples with new module changes 2016-06-12 22:07:36 +02:00
victorfisac 4c43a40788 Update physac examples with fixed timestep method 2016-06-11 19:11:30 +02:00
victorfisac 77f599885d Fixed GLSL 100 shaders
texture() doesn't exist in glsl 100, it must use texture2D().
2016-06-10 00:59:48 +02:00
raysan5 3c1be60c66 Updated examples for new physac header-only 2016-06-09 20:02:42 +02:00
Ray 374e3e7e11 Updated to raylib 1.5 2016-06-09 01:23:07 +02:00
Ray 904ef0d4be Adjust to standard example screen size 2016-06-08 22:55:38 +02:00
Ray 2d90cc59b6 Update distortion.fs 2016-06-08 18:48:25 +02:00
Ray 5576dea00b Rename raylib_rlgl_standalone.c to rlgl_standalone.c 2016-06-08 18:27:43 +02:00
raysan5 b79ede4edb Added distortion shader to render 2016-06-08 13:29:56 +02:00
Ray 79a6235811 Stereo rendering test
Trying to simulate Oculus Rift CV1 rendering without the device... for
Debug pourposes.
2016-06-08 00:32:34 +02:00
Ray c99fc5108e Update screenshot 2016-06-08 00:31:00 +02:00
Ray ee795150fa Updated some code 2016-06-07 23:44:53 +02:00
raysan5 5631f822bd Reorganized device init/close 2016-06-07 20:46:03 +02:00
raysan5 b574e105dd Basic raylib Oculus Rift template for reference
Not functional yet...
2016-06-03 18:08:50 +02:00
raysan5 501ef80bed Updated camera 2d example 2016-06-03 13:22:24 +02:00
Ray e2173922f0 Update eye render pose with layer data 2016-06-03 00:46:56 +02:00
raysan5 4bc339ea4e Updated Oculus sample 2016-06-02 20:25:11 +02:00