Commit Graph

1999 Commits

Author SHA1 Message Date
chriscamacho 6916ff58b1 fixed some memory leaks, still issue with material index allocation leaking 4 bytes (possibly double allocation) (#964) 2019-09-13 13:29:52 +02:00
Ray e5d5f6e367 Review possible memory leak with my_strndup() 2019-09-13 12:58:42 +02:00
Ray a2fd427224 Comment tweak 2019-09-12 16:26:37 +02:00
Ray 0a2177b4bc ADDED: GetWindowPosition() 2019-09-10 12:43:44 +02:00
Ray ae2452d280 ADDED small compression API
- ADDED: CompressData()
 - ADDED: DecompressData()
2019-09-09 21:56:16 +02:00
Ray 2d6bc1ff42 Update raudio.h 2019-09-09 21:54:40 +02:00
Ray dec5f332ad Revert "Update tinyobj_loader_c.h"
This reverts commit 53b32f1c20.
2019-09-08 16:46:08 +02:00
Ray d93f8eadf8 REVIEW: GetFileName(): Security checks 2019-09-08 01:11:53 +02:00
Ray 53b32f1c20 Update tinyobj_loader_c.h 2019-09-05 13:15:47 +02:00
Ray 861a619053 Review dr_flac usage
Replaced DEPRECATED functions
2019-09-03 23:24:09 +02:00
Ray fc95ceadf0 Remove sampleLeft from Music struct... -WIP-
...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping...
Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code.
2019-09-03 23:08:02 +02:00
raysan5 4e43192561 Review latest PR 2019-08-27 13:15:56 +02:00
arvyy 97101d1003 Add screen->world and world->screen functions for 2D; add extended camera2D example (#947) 2019-08-27 13:05:28 +02:00
raysan5 37bb8e9554 UpdateModelAnimation() - Added security check 2019-08-27 12:23:30 +02:00
raysan5 41732bebe8 Formatting tweak 2019-08-27 12:22:54 +02:00
raysan5 e2183f0b99 Update version in case no config.h is being used 2019-08-27 12:10:09 +02:00
raysan5 f565ff018e REMOVED: FLAG_SHOW_LOGO
raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules.
2019-08-27 11:24:04 +02:00
raysan5 8241dcf80b Review models loading, memory initialization 2019-08-27 11:16:43 +02:00
raysan5 c661cad692 Review all RL_CALLOC() calls
All data should be properly initialized by now
2019-08-27 10:56:49 +02:00
raysan5 addbd88833 Expose scissor functionality 2019-08-26 21:09:03 +02:00
Zatherz 8e86f3586d IsAudioBufferProcessed -> IsAudioStreamProcessed (#951)
It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out.
2019-08-26 00:34:54 +02:00
Ray e67c842faa Tweak on atlas size computing
Some generated fonts were not fitting the image...
2019-08-24 20:03:47 +02:00
Ray 061294e4d1 Update miniaudio.h 2019-08-24 10:11:32 +02:00
raysan5 20fa362700 Review comment 2019-08-21 18:59:15 +02:00
raysan5 3db13edd89 Support mouse cursor on RPI native
Reduced bunnymark limits
2019-08-20 20:39:22 +02:00
raysan5 a727f5768f Review OpenGL ES 2.0 extensions check 2019-08-20 19:33:46 +02:00
raysan5 ef3b01dffc RPI: Corrected issue when creating 3d projection view 2019-08-20 19:32:12 +02:00
Ray 2f42b0ce85 REVIEW: TextSplit()
Just adding a security check
2019-08-19 15:09:54 +02:00
Colday96 12bcdb977a Update shapes.c for smoother collision detection (#946)
By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games.
2019-08-19 13:32:17 +02:00
Ray 973d32f9a7 Reviewed issue #943 2019-08-19 12:17:02 +02:00
Oraoto 7ebcd06652 Fix uninitialized vboId in GenMeshHeightmap (#949) 2019-08-19 10:25:26 +02:00
Ray ce8d7042c6 PR formatting review 2019-08-16 16:15:47 +02:00
arvyy d8b8c0f3fc change Camera2D behavior (#945) 2019-08-16 16:09:50 +02:00
raysan5 c387bc586d RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed()
Renamed for consistency with similar functions
2019-08-13 17:41:31 +02:00
raysan5 c629b16ebc Corrected issue on compressed textures data size 2019-08-12 12:35:23 +02:00
raysan5 cef1e6e2e2 Added notes about vertex order 2019-08-11 21:26:12 +02:00
raysan5 740834bb83 REVIEW: GetDirectoryPath() and GetPrevDirectoryPath() 2019-08-11 12:04:54 +02:00
Wayde Reitsma 2c2ccadd32 Small fix in GetMouseY (#940) 2019-08-11 11:17:20 +02:00
chriscamacho 6f2f09947f addition to raylib to create matrix from 3 euler angles (#938) 2019-08-09 17:04:52 +02:00
Ray e6e48675cc Formating tweaks 2019-08-08 23:08:54 +02:00
raysan5 108f7f6fee Corrected small issue on miniaudio
ONly Neon processors
2019-08-08 10:32:42 +02:00
raysan5 2234158049 Merge branch 'master' of https://github.com/raysan5/raylib 2019-08-08 10:18:25 +02:00
raysan5 3ebc55fdfe Reviewed comment 2019-08-08 10:18:12 +02:00
Kevin Yonan 084fb31186 Removing '__RemoveNode' (#935)
Replaced '__RemoveNode' as it was causing invalid memory accesses with regular doubly linked list deletion algorithm.
Replaced double pointer iterator in 'MemPoolAlloc' with single pointer iterator.
Fixed undefined variables errors in 'MemPoolFree' for the freelist bucket.
2019-08-08 10:00:23 +02:00
chriscamacho 2d5cc5ddbf fixed xmloader bug, user must free model shaders and textures as they might be shared (#933) 2019-08-08 09:57:21 +02:00
Michael Vetter 5f1990e044 Fix build caused by GetImageAlphaBorder() (#931)
Fix build failure introduced in 2a913b6587
2019-08-07 09:23:15 +02:00
Ray 3d46297cc1 Update external libraries 2019-08-07 00:33:57 +02:00
Ray 439e73a8ec Change raylib version to 2.6-dev 2019-08-07 00:33:33 +02:00
Ray 3d5fa81bf2 WARNING: Redesigned structs
- Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed.
 - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function
 - UnloadMesh() reviewed, pointer not required
 - CheckCollisionRay*() parameters name reviewed
2019-08-07 00:32:44 +02:00
Ray 2a913b6587 ADDED: GetImageAlphaBorder() 2019-08-07 00:28:05 +02:00