Commit Graph

6354 Commits

Author SHA1 Message Date
raysan5 a36cc7075a Corrected issue on drawing order 2016-07-17 12:40:56 +02:00
raysan5 f1f51bd9b6 Updated examples screenshots 2016-07-17 12:25:22 +02:00
raysan5 1eafa7020d Oculus Rift example with rlgl standalone 2016-07-16 22:41:31 +02:00
raysan5 55b9a2479a Expose Oculus Rift functionality directly 2016-07-16 22:41:13 +02:00
raysan5 52cb0d709a Code tweaks and comments 2016-07-16 22:40:51 +02:00
LelixSuper d38fb9bda2 fix small things on makefile of 'src/' folder 2016-07-16 21:23:21 +02:00
LelixSuper 6efaa78058 improve the compilation of all modules 2016-07-16 21:01:43 +02:00
LelixSuper e62c30c8b1 improve 'clean' target of 'src/' makefile 2016-07-16 20:24:14 +02:00
raysan5 0ba349bdf2 Removed oculus glfw sample (already on raylib)
Replaced by example rlgl_oculus_rift
2016-07-16 19:52:32 +02:00
raysan5 35bda8980f Merge branch 'develop' of https://github.com/raysan5/raylib into develop 2016-07-16 19:25:58 +02:00
raysan5 cac378bd95 Added release versions of raylib 1.5 2016-07-16 19:25:53 +02:00
raysan5 be551d7707 Review comment 2016-07-16 19:25:24 +02:00
raysan5 bfb5ffedda Added rlgl standalone sample 2016-07-16 19:25:15 +02:00
raysan5 a05150392a Added audio standalone sample 2016-07-16 19:24:08 +02:00
LelixSuper 6f335d2c9e add 'install' and 'unistall' target
The first target allow makefile to install the dev files (static library and
header) to standard directories on GNU/Linux platforms; the second allow it to
unistall (remove) the dev files.

It needs lot of improvements.
2016-07-16 18:38:17 +02:00
LelixSuper f685acd69e update '.gitignore' file to ignore VIM's files 2016-07-16 17:39:15 +02:00
LelixSuper dbec22f2df restyle Makefile of 'src/' folder and fix targets 2016-07-16 17:31:54 +02:00
Ray 4ef3acfa41 Update README.md 2016-07-16 15:03:26 +02:00
raysan5 0fbd48a889 Corrected bug on OpenGL 1.1
Set makefile to default OpenGL 3.3 compilation
2016-07-16 14:58:53 +02:00
Ray b7b51569e2 Update README.md 2016-07-16 10:34:39 +02:00
Ray 55491fdb36 Update README.md 2016-07-15 19:45:38 +02:00
Ray a2794379a0 Merge pull request #132 from raysan5/develop
Develop branch integration
2016-07-15 19:44:18 +02:00
Ray fc19e24eba Update README.md 2016-07-15 19:42:06 +02:00
Ray da71c3d801 Update ROADMAP.md 2016-07-15 18:45:45 +02:00
Ray e815e205da Update HELPME.md 2016-07-15 18:43:24 +02:00
raysan5 eb58a0596d Updated with latest changes 2016-07-15 18:37:11 +02:00
raysan5 7959ccd84d Review some functions, formatting and comments 2016-07-15 18:16:34 +02:00
raysan5 338bb3fd9c Review variables to raylib naming conventions
Some review work still required...
2016-07-13 20:05:53 +02:00
raysan5 11172118d1 Review comments 2016-07-13 20:05:00 +02:00
raysan5 9d6d68f00a Support VR mode disable on Oculus device 2016-07-12 18:44:45 +02:00
raysan5 31b64d4689 Updated for GLSL 100 2016-07-12 17:10:44 +02:00
raysan5 3876f19d6a Corrected some issues on OpenGL ES 2016-07-12 01:54:47 +02:00
raysan5 22672bc738 Added Oculus functions declaration and comments 2016-07-11 19:01:13 +02:00
raysan5 56ec22f5c9 Corrected some issues on OpenGL 1.1
Corrected lighting system crash and VR variables not found...
2016-07-11 17:34:12 +02:00
Ray 84d1b19f61 Added custom Oculus CV1 parameters
Matching the same stereo rendering result given by Oculus PC SDK for
Oculus Rift CV1 is very difficult because hardware has changed a lot and
DK2 distortion shader and parameters don't fit on CV1. Some custom
parameters have been calculated to simulate kind of CV1 stereo
rendering. Further work is required on this point.
2016-07-11 14:43:58 +02:00
Ray 24c267d324 Compute stereo config from device parameters
Simulator configuration is directly obtained from VR device parameters!
2016-07-10 20:09:18 +02:00
Ray d587cc0e36 Setup values for Oculus Rift DK2
Oculus Rift CV1 default values seem not to be available...
2016-07-10 20:07:54 +02:00
Ray 1733125873 Do not expose raw audio context to final user...
...at least, directly, available if using directly audio module...
2016-07-08 23:17:18 +02:00
raysan5 884e13ac2f Updated VR support -IN PROGRESS-
- Embedded VR distortion shader
- Ready to support multiple VR devices
- Fallback to VR Simulator if device not ready
- Support mono rendering over stereo rendering
2016-07-08 20:32:06 +02:00
Ray bcc2b17701 Rename standard_shader.h to shader_standard.h 2016-07-08 17:22:37 +02:00
Ray 3922bc27cd Supporting multiple HMD configurations
-IN PROGRESS-
2016-07-08 00:57:27 +02:00
raysan5 7cefbd8a94 Updated lighting system...
...to avoid dynamic conditions on for loop (lightsCount) on standard
shader, it seems GLSL 100 doesn't support that feature... on some GPUs
like RaspberryPi...
2016-07-06 20:33:46 +02:00
raysan5 e2a3a52ad6 Edited comment 2016-07-06 20:02:33 +02:00
raysan5 8fd4507847 Corrected bug on Raspberry Pi with strcat() 2016-07-06 20:02:15 +02:00
victorfisac 9fea631bfb Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-07-06 17:13:19 +02:00
raysan5 09cc27ca7a Added screenshot for example core_oculus_rift 2016-07-06 08:47:19 +02:00
Ray bc80174357 VR Functions renaming (for generic HMD device)
Stereo rendering has been moved again to Begin3dMode() and End3dMode(),
it has some limitations but makes more sense...
2016-07-06 00:54:38 +02:00
victorfisac 1aecd5be07 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-07-05 11:57:05 +02:00
raysan5 2ff2096b36 Moved Oculus enable drawing to user side...
Still thinking about the best way to manage this...
2016-07-04 18:35:50 +02:00
raysan5 3fb1c446ea Corrected issue on RPI on model drawing 2016-07-04 18:34:28 +02:00