Commit Graph

14 Commits

Author SHA1 Message Date
raysan5 fec0ce34c5 Remove trailing spaces 2021-10-19 14:57:12 +02:00
raysan5 9a568654be REMOVED: EXAMPLE: models_material_pbr 2021-10-12 12:46:41 +02:00
Ray e0720a0a55 WARNING: REVIEWED: Default shader uniform names
When a shader is loaded, by default, several locations are tried to be set automatically.
2021-06-25 13:35:43 +02:00
Ray b36422083e Remove headers from shaders 2021-05-22 16:09:34 +02:00
Jeffery Myers 0f10c44578 Fixes gl state after HDR texture functions. (#1621)
Updates skybox demo to show how to do both HDR and non HDR skyboxes

Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
2021-02-28 23:31:25 +01:00
raysan5 65b299c6cf Replace tabs by 4 spaces 2021-01-25 17:53:04 +01:00
raysan5 b5d50ee51a EXAMPLE: models_skybox works on OpenGL ES 2.0 2020-09-18 20:47:39 +02:00
raysan5 488c60d139 Small shader fix on vec3 initialization #1298 2020-07-28 11:27:05 +02:00
raysan5 b4ff6fdde3 Review skybox shaders 2020-07-10 12:20:57 +02:00
peppemas 0e26d514b8 Fix bug #1270 (#1282)
* Fix bug #1270

Added an argument to the shader in order to flip the texture

* Fix Bug #1270

* Fix bug #1270
2020-06-20 17:55:56 +02:00
Ray a6297a2be1 Some code tweaks 2020-03-03 01:21:06 +01:00
Ray 7caedff9ca Review weird PBR shader issue >_< 2019-09-12 19:22:47 +02:00
Ray 6332bc0398 Corrected issue with shader loading
When using FormatText() several times in same function, returned string is static and so, the same is returned, resulting in failures on shader loading.
2019-05-18 01:24:00 +02:00
Ray 245cf2400e Review shader examples 2019-05-17 20:03:04 +02:00