Commit Graph

526 Commits

Author SHA1 Message Date
victorfisac 4e84ded7ef Fixed spacing and set UpdatePhysics() function as static...
and remove static from PhysicsThread().
2016-06-14 20:38:49 +02:00
victorfisac 1a8fbe5cf0 Add pthread external library to source...
and add instructions in physac examples to run it successful.
2016-06-14 20:31:48 +02:00
victorfisac 5a1cbb2842 Fix current time value 2016-06-14 20:25:08 +02:00
victorfisac 54537e8f0b Fixed bug in delta time calculation...
and added PHYSAC_NO_THREADS define. Improved physac example drawing
frames per second in screen.
2016-06-14 20:23:46 +02:00
victorfisac c9c1263e6f Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-14 19:16:24 +02:00
raysan5 c914010606 Correct issue on Oculus drawing 2016-06-14 18:37:28 +02:00
raysan5 d60dc7c2eb Added Oculus Rift library dll 2016-06-14 17:34:51 +02:00
raysan5 3ce0228206 Move Oculus Rift support to rlgl module 2016-06-14 17:16:20 +02:00
raysan5 0d0f306fc2 Add Oculus SDK LibOVR library to external deps. 2016-06-14 17:15:00 +02:00
raysan5 c25b4cdc69 Move OpenGL extensions loading to rlgl 2016-06-14 15:42:04 +02:00
raysan5 3a5fc0c320 Move global data to implementation 2016-06-14 12:12:02 +02:00
raysan5 3d6be7fd80 Added GetGestureDetected() again...
Required by gestures example....
2016-06-14 12:01:57 +02:00
raysan5 47afda2549 Removed useless function: GetGestureDetected()
Use instead: IsGestureDetected()
2016-06-14 11:55:32 +02:00
victorfisac 5625c11e99 Added internal hi-resolution timer to physac...
... and now physac thread creation is done in InitPhysics() and it is
destroyed in ClosePhysics(). User just need to call these functions to
use physac module.
2016-06-12 22:07:06 +02:00
victorfisac 16609d6702 Revert "Make GetTime() public to be used externally"
This reverts commit 7999bbafa8.
2016-06-12 22:04:51 +02:00
victorfisac 8d2de09f3d Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-12 22:03:46 +02:00
raysan5 4dae3385c3 Record draw call for batch processing
Just started working on this, not sure if it would be available for
raylib 1.5
2016-06-12 19:40:08 +02:00
raysan5 66ec0b5d82 Oculus tracking correction 2016-06-12 10:47:50 +02:00
victorfisac 7999bbafa8 Make GetTime() public to be used externally 2016-06-11 19:14:25 +02:00
victorfisac c10c49e44f Convert physac module from static steps to fixed time steps
Old physics update system used a static number of steps to calculate
physics (450 for desktop and 64 for android). It was too much and it was
limited by target frame time...

Now physics update runs in a secondary thread using a fixed delta time
value to update steps. Collisions are perfectly detected and resolved
and performance has been improved so much.
2016-06-11 18:35:46 +02:00
raysan5 27ba7de1e4 Added some comments 2016-06-11 14:08:39 +02:00
raysan5 68a02e567d Avoid external variable whiteTexture
To get it, use GetDefaultTexture()
2016-06-11 12:41:03 +02:00
raysan5 c46c0fc652 Corrected keywords usage 2016-06-11 12:18:08 +02:00
raysan5 3884716948 Corrected a couple of warnings 2016-06-11 12:01:39 +02:00
raysan5 8de1427803 Remove release files from src directory 2016-06-11 11:48:42 +02:00
raysan5 d63e32a377 Remove include, not supported on html5
AL/alext.h is not supported on html5 OpenAL implementation, just
replaced by the defines used in audio module
2016-06-11 11:21:24 +02:00
raysan5 52b88e0991 Reduce extensions dependencies
Only using raylib required extensions... it could be further reduced!
2016-06-11 10:58:17 +02:00
raysan5 3e8427799c Corrected bug on cubemap generation 2016-06-11 10:56:20 +02:00
victorfisac 7b07b68bfd Adapt standard shader to GL ES 2.0
Some shader calculations are now pre-calculated because some math
functions doesn't exist in glsl 110.
2016-06-10 00:49:51 +02:00
victorfisac cbda329bfd Removed physac old module from Android MK file 2016-06-09 22:12:46 +02:00
victorfisac 5d186639c9 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 22:09:33 +02:00
raysan5 e2cfc6b838 Reduced physic steps resolution 2016-06-09 21:00:21 +02:00
raysan5 5f4449f0a1 Removed physac functions from raylib header 2016-06-09 20:02:15 +02:00
raysan5 558ec3891b Converted physac module to header only 2016-06-09 20:01:59 +02:00
raysan5 dcbfb83031 Updated comments... 2016-06-09 20:01:39 +02:00
victorfisac 3524fc414b Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-09 13:12:18 +02:00
Ray 99ee26b001 Review const char * 2016-06-08 22:52:54 +02:00
Joshua Reisenauer 4f47f90336 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-08 12:02:39 -07:00
victorfisac 8323f81ab5 Add physac module to android compile instructions...
... and switch from debug build to release
2016-06-08 17:27:55 +02:00
raysan5 70a96fff80 Simplified Oculus integration 2016-06-08 13:16:01 +02:00
Joshua Reisenauer 7bf2854e94 Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop 2016-06-07 16:07:57 -07:00
Joshua Reisenauer f0d8c009ae cleaned things up 2016-06-07 16:03:21 -07:00
Ray 09fa002818 Corrected issue 2016-06-08 00:04:56 +02:00
Ray ee795150fa Updated some code 2016-06-07 23:44:53 +02:00
raysan5 ca13c2ed0c Converted raygui module to header only 2016-06-07 20:33:49 +02:00
raysan5 058af472ea Converted GLAD to header only 2016-06-07 18:57:20 +02:00
raysan5 3d5a408177 Remove DEBUG flag for raylib lib compilation
...on Android
2016-06-07 18:53:47 +02:00
Ray 9281e477eb Embed standard shader into raylib 2016-06-07 00:32:45 +02:00
Ray 1bcf500eca Review fallback mechanism 2016-06-06 23:19:40 +02:00
Ray 522af9f477 Fallback to default shader 2016-06-06 23:16:14 +02:00