Commit Graph

331 Commits

Author SHA1 Message Date
LelixSuper 9361615786 Fix Makefile files
I've added .PHONY targets and fixed "clean" recipe.
2016-04-06 13:21:29 +02:00
raysan5 0133917bf9 Correct detail 2016-04-04 01:15:43 +02:00
Ray b6cec214bd Unified internal shader to only one
Only defaultShader required, set default value for vertex color
attribute if not enabled and fragColor uniform
2016-04-03 20:14:07 +02:00
raysan5 a66c8531d6 Some code simplifications 2016-04-03 18:31:42 +02:00
LelixSuper a04a7b6ea5 Fix cleaning recipies for GNU/Linux 2016-04-03 16:07:44 +02:00
LelixSuper f2f4079411 Remove recipes of GLEW from Makefile (not used any more) 2016-04-03 16:05:23 +02:00
raysan5 06a8d7eb06 Remove old postprocessing system 2016-04-01 10:39:33 +02:00
raysan5 66b096d978 Added support for render to texture (use RenderTexture2D)
Now it's possible to render to texture, old postprocessing system will
be removed on next raylib version.
2016-03-30 20:09:16 +02:00
raysan5 1136d4222f Setting up for raylib 1.5.0 2016-03-28 01:18:40 +02:00
raysan5 136408d8b8 Corrected bug on bounding box
if mesh is not loaded properly it breaks the game!
2016-03-27 19:42:57 +02:00
raysan5 a3f16c8459 Improved 2d camera system -IN PROGRESS- 2016-03-27 18:34:05 +02:00
raysan5 956a6e6f77 Corrected bug and comments on model unloading 2016-03-27 18:34:05 +02:00
raysan5 8b7ca8b670 Review comments 2016-03-27 18:34:05 +02:00
victorfisac ea7afc8ec8 Fix spacing and some comments 2016-03-23 22:47:39 +01:00
victorfisac 60223a358b Physac redesign (3/3)
Finally, physics update is handled in main thread using steps to get
accuracy in collisions detection instead of moving it to a new thread.

Examples are finished as simple and clear as I could. Finally, physac
module is MORE simpler than in the first version, calculation everything
by the same way for both types of physic objects.

I tryed to add rotated physics a couple of times but I didn't get
anything good to get a base to improve it. Maybe for the next version...

No bugs or strange behaviours found during testing.
2016-03-23 15:50:41 +01:00
raysan5 269b120104 Review Android button inputs 2016-03-21 20:15:11 +01:00
raysan5 584e74c676 Corrected bug on touch position 2016-03-20 16:48:23 +01:00
raysan5 fa78023aa4 Understand mouse as touch in web 2016-03-20 16:28:59 +01:00
raysan5 ebc2b9a286 Improved windows resizing system...
...despite not being enabled on GLFW3
2016-03-20 14:20:42 +01:00
raysan5 5e45c3c824 Redesign to work as standalone
Redesigned to work as standalone and support fordward-compatible context
(shaders review)
2016-03-20 13:39:27 +01:00
Ray e2ba22ec59 Improved 2D-3D drawing
Depth test disabled for 2D and only used on 3D; consequently LINES vs
TRIANGLES vs QUADS buffers drawing order maters... but blending also
works ok.
2016-03-17 13:51:48 +01:00
Ray 49df957058 Add support for multiple gamepads on RPI 2016-03-17 12:54:36 +01:00
Ray 95c1bf9544 Removed previous change that introduced a bug 2016-03-16 19:10:19 +01:00
Ray db4585b3e2 Improved gamepad support
Now it works ok also in RaspberryPi
2016-03-16 17:52:09 +01:00
Ray d6bc7b8877 Reset pointCount for gestures 2016-03-16 17:51:21 +01:00
Ray ee52b13ae6 Corrected bug on GetCollisionRec() 2016-03-16 17:50:51 +01:00
victorfisac 0caf925d5d Updated headers 2016-03-16 12:48:30 +01:00
victorfisac 7128ef686d physac module redesign (2/3)
physac module base almost finished. All collisions are now resolved
properly and some force functions was added.

COLLIDER_CAPSULE removed for now because in 2D everything is composed by
rectangle and circle colliders...

The last step is move physics update loop into another thread and update
it in a fixed time step based on fps.
2016-03-16 12:45:01 +01:00
LelixSuper 2e3e62a413 Raname all makefile files to "Makefile"
I've renamed all makefile files to "Makefile" because they appear in the first files.
2016-03-12 20:01:46 +01:00
Ray dcabb49244 GESTURE SWIPE
change name variable
2016-03-09 10:15:28 +01:00
Ray 18a13679fd Review GuiToggleButton() 2016-03-07 09:38:55 +01:00
raysan5 6ee5718b2e Improved function GetKeyPressed()
To support multiple keys (including function keys)
2016-03-06 19:30:16 +01:00
raysan5 d0e7195a16 Added new functions to draw text on image 2016-03-06 19:28:58 +01:00
raysan5 7053724fd6 Default style tweak 2016-03-06 12:24:44 +01:00
raysan5 c9d22c7a14 Redesign to use Material type -IN PROGRESS-
Requires Shader access functions review
2016-03-06 02:05:16 +01:00
Ray 893facdf6d Merge pull request #101 from victorfisac/develop
Redesigned physac module (IN PROGRESS)
2016-03-05 20:16:52 +01:00
victorfisac 78e4772f21 Fixed physac header little mistake 2016-03-05 19:36:40 +01:00
victorfisac 305efcf5ad Redesigned physics module (IN PROGRESS)
physac modules is being redesigned. Physics base behaviour is done and
it is composed by three steps: apply physics, resolve collisions and fix
overlapping.

A basic example is currently in progress. The next steps are try to add
torque and unoriented physic collisions and implement physics basic
functions to add forces. Rigidbody grounding state is automatically
calculated and has a perfect result. Rigidbodies interacts well with
each others.

To achieve physics accuracy, UpdatePhysics() is called a number of times
per frame. In a future, it should be changed to another thread and call
it without any target frame restriction.

Basic physics example has been redone (not finished) using the new
module functions. Forces examples will be redone so I removed it from
branch.
2016-03-05 17:05:02 +01:00
raysan5 0d911127d7 Split mesh generation from model loading 2016-03-05 16:17:54 +01:00
raysan5 5ea18b9426 Support 2d camera system -IN PROGRESS- 2016-03-05 15:40:08 +01:00
raysan5 d8bd8634ab 3d Camera: Added support for field-of-view Y 2016-03-05 13:05:45 +01:00
Ray dcbf2a0e0c Replaced tabs by spaces 2016-03-03 13:24:56 +01:00
raysan5 fffbf48dec Added support for Nearest-Neighbor image scaling
Specially useful on default font scaling
2016-03-02 19:22:55 +01:00
raysan5 a167067cbd Security check for unsupported BMFonts
- Check if first character is the expected Space char (32)
- Check if characters are ordered in definition file (.fnt)
2016-03-02 18:35:30 +01:00
raysan5 4476a9e241 Review rlglUnproject() system 2016-03-02 17:13:31 +01:00
raysan5 4011c13d4b Updated BoundingBox collision detections 2016-03-01 20:54:02 +01:00
raysan5 6106ab8a2e Added color to DrawBoundigBox() 2016-03-01 20:26:01 +01:00
raysan5 1674465bdc Adjust buffers usage
- Removed DrawQuad() function
- DrawBillboard() uses DrawBillboardRec()
- DrawPlane() uses RL_TRIANGLES
- DrawRectangleV() uses RL_TRIANGLES, that way, [shapes] module uses
only TRIANGLES buffers.
2016-03-01 19:00:12 +01:00
raysan5 8ca6f8c6ec Do not free model mesh 2016-03-01 15:37:01 +01:00
raysan5 04caf1c262 Corrected memory leak 2016-03-01 15:36:45 +01:00