Commit Graph

487 Commits

Author SHA1 Message Date
Pablo Marcos Oltra 35634f37c8 Fix physac's fixed time step 2018-10-04 18:29:50 +02:00
Ray abfbc42df7 PNG image size optimization 2018-09-25 12:53:31 +02:00
Ray dfb8837c46 Support aliased font texture generation
Useful for bitmaps pixelated fonts where anti-aliasing is not desired!
Change also enables additional font generation mechanisms in a future (cleartype, hinting...).
2018-09-06 16:56:21 +02:00
Ray 10c22c8d61 Review example to show text tinting 2018-09-05 10:48:33 +02:00
Ray 46411e1c55 Renamed n-patch sample 2018-08-14 19:26:50 +02:00
Ray 00f5f2ead2 Merge pull request #616 from overdev/master
[Feature Request] 9-patch drawing function
2018-08-09 22:42:05 +02:00
Jorge A. Gomes 921cacacfb Added example screenshot. 2018-08-08 16:26:51 -03:00
Jorge A. Gomes 051cf1346b Added texture_image_9patch.c example 2018-08-08 16:22:51 -03:00
Jorge A. Gomes 34c3ae5ab3 Added 9-patch texture used in the example code. 2018-08-08 16:21:33 -03:00
Ray 06be400ca3 Reviewed AnimatedModel struct
Just reviewing for a possible adaptation of AnimatedModel to default raylib Model...
2018-08-07 11:31:32 +02:00
Ray b042fe12e6 Reviewed spacings on latest PR 2018-08-06 20:49:47 +02:00
Ray 61b32e45ed Merge pull request #618 from kimkulling/fix_compiler_warnings
Fix compiler warnings
2018-08-06 20:43:28 +02:00
Kim Kulling b2cac82fa0 Fix compiler warings in texture.c and more. 2018-08-05 00:34:35 +02:00
Kim Kulling ecf8bff4aa Fix compiler warnings, first part 2018-08-04 10:32:16 +02:00
Ray d4bb444fe5 Merge pull request #609 from pamarcos/fix_physac_examples
[physac] Fix Physac examples to be run without creating new thread
2018-08-03 12:47:53 +02:00
Ethan Trịnh 6ea8c62b43 make sure that the constant is of float type, not double 2018-07-30 19:35:13 +08:00
Ethan Trịnh 741513842a fix problem when compiling with MSVC 2017, built-in CMake: C2177 constant too big 2018-07-30 19:02:20 +08:00
Pablo Marcos Oltra 907e27ef4e Fix Physac examples to be run without creating new thread 2018-07-29 21:32:39 +02:00
Ahmad Fatoum 5a94a280d0 CMake: include rlgl_standalone in -DBUILD_EXAMPLES
With the recent CMake cleanup, getting raylib's dependencies for use
when building rlgl_standalone is quite straight forward, so lets enable
it again.

Fixes #508, just properly this time. :)
2018-07-29 12:35:36 +02:00
Ahmad Fatoum 3f09726331 CMake: Major cleanup to support find_package(raylib)
Remove that link_libraries_to_executable() hack and defines a proper
raylib target that can be used with target_link_libraries.

The same target is also available for external (user) code by using
find_package(raylib).

This results in:

- Remove hardcoded build directories from examples and games CMakeLists.txt
- Allow rlgl_standalone and other special examples to be built easily
- Allow CMake projects to find_package(raylib instead of fiddling with pkg-config
- Makes code a little more maintainable
- Fixes #471, #606.
- Makes code less confusing by removing the double use of PLATFORM (#584).

Note that this is still not _The Right Way_(TM), because normally
raylib-config.cmake (or its includes) would be automatically generated.
I didn't manage to get that to work though, so I went the easier route
of just wrapping pkg_check_modules for consumption by find_package.
2018-07-29 12:35:35 +02:00
raysan5 6f61e26a3c Reviewed custom logging functionality 2018-07-28 17:57:05 +02:00
Pablo Marcos Oltra c69f7953c7 Add SetTraceLogCallback to enable users setting custom logging (#597) 2018-07-26 21:57:45 +02:00
Ray 64e9d72c07 Reviewed audio example 2018-07-25 14:38:12 +02:00
James Hofmann 959f8e45f8 Complete raw_audio_stream example
1. Always synthesize a complete frame of audio, using a second buffer (this prevents gaps in playback)
2. Sine is computed correctly, with an adjustable frequency
3. User can modulate frequency in real-time with mouse
4. Entire audio buffer data is shown, visually demonstrating how sine changes in wavelength
2018-07-25 03:01:48 -07:00
Ahmad Fatoum 184e6de775 CMake: Don't build rlgl_standalone as part of the examples
Closes #588.
2018-07-25 00:51:42 +02:00
Pablo Marcos Oltra fa0de480f0 Fix HTML5 examples and games using CMake (#589)
Mimic the Makefile by outputting html + js instead of LLVM IR.
2018-07-25 00:39:17 +02:00
Ray 198a023527 First working version of IQM animations
Still a work in progress but it already works...
Current riqm API could be simplified...
2018-07-24 18:28:58 +02:00
Ahmad Fatoum 639ce09c9d Travis CI: Fix emscripten build breakage 2018-07-21 19:42:23 +02:00
Jess Peter f3d144bf0e Convert window render sizes to floats
GLSL 1.10 is typesafe ([PDF specs](https://www.khronos.org/registry/OpenGL/specs/gl/GLSLangSpec.1.10.pdf), page 22), so this shader will not load properly during build.

It's not a super important change, but I came across it while playing with the examples on my pi.
2018-07-21 18:56:16 +02:00
raysan5 74a0814a8f Review formatting 2018-07-21 17:19:44 +02:00
raysan5 4c15515ba6 Support examples with Emterpreter
Examples can be compiled for web with no code change at all! Usually
examples need to be refactored for web... using emscripten code
interpreter (emterpreter), it can manage synchronous while() loops
internally... as a downside, execution is very slow...
2018-07-21 17:13:59 +02:00
raysan5 7dc66d2d3f Looking for a place for raylib resource file 2018-07-21 16:18:33 +02:00
Ray 6e812cf147 Working on MP3 support 2018-07-19 23:15:46 +02:00
Ray bff3bb758a Reviewed audio_standalone
Now it works with mini_al library
2018-07-16 19:03:52 +02:00
Ray b80ec381c8 Reviewed lighting example...
No model available, this example should probably be redesigned...
2018-07-16 18:44:18 +02:00
Ray 98273f0152 Reviewed compilation options 2018-07-16 18:43:24 +02:00
Ray 4d4d9b0170 Removed Oculus example
Oculus API has changed so much that it has no sense to keep this example here... it was funny to test it in the past...
2018-07-16 18:41:40 +02:00
Ray 5b37178af9 Reviewed rlgl_standalone example 2018-07-16 18:22:03 +02:00
Ray 096fd6f2c3 Converted rlgl module in header-only
This change allows rlgl.h usage as independent single-file header-only module... still some tweaks required, like removing GLAD dependency... required extensions could be manually loaded!

Also removed shader_distortion.h, embedded in rlgl.h
2018-07-16 17:53:47 +02:00
Ray 7d7c6fc42d Reviewed example for clarity 2018-07-15 20:24:18 +02:00
Ray dfc4baaa35 Added new example: text_font_sdf 2018-07-15 20:04:12 +02:00
Ray 971a7419ec Start reviewing IQM loader... 2018-07-13 20:29:23 +02:00
Ray 5774d31893 Example tweak 2018-07-12 11:29:41 +02:00
Ray d34c1285e0 Review Android Makefiles 2018-07-10 11:52:30 +02:00
culacant b129ba09a6 fixed so it breaks 2018-07-05 23:35:53 +02:00
Ray 311d8b92f5 Upload IQM loader project -WIP- 2018-07-05 21:56:52 +02:00
Ahmad Fatoum 7c36237048 Example: Don't load texture removed from source tree
Fixes: c3b948b1 ("Replaced skybox HDR image")
2018-07-03 23:14:24 +02:00
Ray a1d9c33995 Reviewed models and examples 2018-06-30 20:02:32 +02:00
Ray c8b378ae50 Added new example screenshot 2018-06-30 20:01:10 +02:00
Ray afe81d94ce Re-added: LoadFontEx() 2018-06-30 19:58:44 +02:00