REVIEWED: Right timing
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@@ -199,8 +199,8 @@ int main(void)
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}
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// Update progress bars values with current frame for each animation
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float animFrameProgress0 = animCurrentFrame0;
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float animFrameProgress1 = animCurrentFrame1;
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animFrameProgress0 = animCurrentFrame0;
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animFrameProgress1 = animCurrentFrame1;
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//----------------------------------------------------------------------------------
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// Draw
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