Update models_basic_voxel.c
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@@ -77,7 +77,7 @@ int main(void)
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{
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{
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// Cast a ray from the screen center (where crosshair would be)
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// Cast a ray from the screen center (where crosshair would be)
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Vector2 screenCenter = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
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Vector2 screenCenter = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
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Ray ray = GetMouseRay(screenCenter, camera);
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Ray ray = GetScreenToWorldRay(screenCenter, camera);
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// Check ray collision with all voxels
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// Check ray collision with all voxels
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float closestDistance = 99999.0f;
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float closestDistance = 99999.0f;
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